- extends Camera
- onready var main_camera=get_tree().get_root().get_node("scene/main_screen/main_vp/").get_viewport().get_camera()
- func _ready():
- pass
- var passff=true
- func _process(delta):
- if(passff):
- passff=false
- return
- self.rotation=main_camera.rotation
- pass
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