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- extends Control
- var stop_all=false
- onready var elems=self.get_node("elems")
- onready var vport=Array()
- func _ready():
- for a in get_node("../shadow_map").get_child_count():
- if(get_node("../shadow_map").get_child(a) is Viewport):
- vport.append(get_node("../shadow_map").get_child(a))
- func _process(delta):
- var tdelta=max(0.001,delta) #against WASM build
- get_node("fps").text="FPS: "+str(int(1/tdelta))
- func _on_debug_pressed():
- elems.visible=!elems.visible
- func _on_CheckBox3_toggled(button_pressed):
- if(!button_pressed):
- stop_all=true
- for a in vport:
- a.render_target_update_mode=Viewport.UPDATE_DISABLED
- else:
- stop_all=false
- for a in vport:
- a.render_target_update_mode=Viewport.UPDATE_ALWAYS
- func _on_CheckBox6_toggled(button_pressed):
- get_node("../Camera/vlights").visible=!button_pressed
- if(button_pressed):
- get_node("elems/CheckBox3").disabled=true
- stop_all=true
- for a in vport:
- a.render_target_update_mode=Viewport.UPDATE_DISABLED
- else:
- get_node("elems/CheckBox3").disabled=false
- if(get_node("elems/CheckBox3").pressed):
- stop_all=false
- for a in vport:
- a.render_target_update_mode=Viewport.UPDATE_ALWAYS
- func _on_CheckBox2_toggled(button_pressed):
- if(button_pressed):
- get_node("elems/CheckBox").pressed=false
- get_node("elems/CheckBox7").pressed=false
- for a in vport:
- a.size.x=256
- a.size.y=256
- func _on_CheckBox_toggled(button_pressed):
- if(button_pressed):
- get_node("elems/CheckBox2").pressed=false
- get_node("elems/CheckBox7").pressed=false
- for a in vport:
- a.size.x=512
- a.size.y=512
- func _on_CheckBox7_toggled(button_pressed):
- if(button_pressed):
- get_node("elems/CheckBox").pressed=false
- get_node("elems/CheckBox2").pressed=false
- for a in vport:
- a.size.x=128
- a.size.y=128
- func _on_CheckBox4_toggled(button_pressed):
- if(button_pressed):
- get_node("elems/CheckBox5").pressed=false
- get_node("../Camera/vlights").material_override.shader=load("res://shaders/vulume_lights_16.shader") as Shader
- func _on_CheckBox5_toggled(button_pressed):
- if(button_pressed):
- get_node("elems/CheckBox4").pressed=false
- get_node("../Camera/vlights").material_override.shader=load("res://shaders/vulume_lights.shader") as Shader
- func _on_CheckBox8_toggled(button_pressed):
- get_node("../floor").visible=button_pressed
- func _on_CheckBox9_toggled(button_pressed):
- get_node("../objects").visible=button_pressed
- func _on_CheckBox10_toggled(button_pressed):
- get_node("../objects2").visible=button_pressed
- func _on_CheckBox11_toggled(button_pressed):
- get_node("../floor").set_layer_mask_bit(1,button_pressed)
- func _on_ColorPickerButton_color_changed(color):
- get_node("../shadow_map").update_color(color)
- func _on_ColorPickerButton_picker_created():
- get_node("../Camera").set_ui_input(true)
- func _on_ColorPickerButton_popup_closed():
- get_node("../Camera").set_ui_input(false)
- func _on_ColorPickerButton_pressed():
- get_node("../Camera").set_ui_input(true)
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