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- [gd_scene format=2]
- [node name="viewports" type="Spatial"]
- [node name="Front" type="Viewport" parent="."]
- size = Vector2( 500, 500 )
- render_target_update_mode = 3
- [node name="Camera2" type="Camera" parent="Front"]
- transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0 )
- current = true
- fov = 90.0
- [node name="Right" type="Viewport" parent="."]
- size = Vector2( 500, 500 )
- render_target_update_mode = 3
- [node name="Camera3" type="Camera" parent="Right"]
- transform = Transform( -1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0 )
- current = true
- fov = 90.0
- [node name="Left" type="Viewport" parent="."]
- size = Vector2( 500, 500 )
- render_target_update_mode = 3
- [node name="Camera4" type="Camera" parent="Left"]
- current = true
- fov = 90.0
- [node name="Back" type="Viewport" parent="."]
- size = Vector2( 500, 500 )
- render_target_update_mode = 3
- [node name="Camera5" type="Camera" parent="Back"]
- transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0 )
- current = true
- fov = 90.0
- [node name="Up" type="Viewport" parent="."]
- size = Vector2( 500, 500 )
- render_target_update_mode = 3
- [node name="Camera6" type="Camera" parent="Up"]
- transform = Transform( -1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, 0, 0, 0 )
- current = true
- fov = 90.0
- [node name="Down" type="Viewport" parent="."]
- size = Vector2( 500, 500 )
- render_target_update_mode = 3
- [node name="Camera7" type="Camera" parent="Down"]
- transform = Transform( -1, -8.74228e-08, -3.82137e-15, 0, -4.37114e-08, 1, -8.74228e-08, 1, 4.37114e-08, 0, 0, 0 )
- current = true
- fov = 90.0
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