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- extends Spatial
- onready var global_v=get_tree().get_root().get_node("scene")
- var is_rot=true;
- func rotate_check():
- is_rot=!is_rot;
- func set_visible_obj(idx):
- global_v.get_node("full_refl").get_child(idx).visible=true
- idx=(idx+1)%3
- global_v.get_node("full_refl").get_child(idx).visible=false
- idx=(idx+1)%3
- global_v.get_node("full_refl").get_child(idx).visible=false
- func _ready():
- for a in global_v.get_node("viewports").get_child_count():
- global_v.get_node("viewports").get_child(a).get_child(0).environment=load("res://default_env.tres") as Environment
- pass
- func _process(delta):
- if is_rot:
- for a in range(3):
- global_v.get_node("full_refl").get_child(a).rotate_z(-0.003)
- global_v.get_node("full_refl").get_child(a).rotate_y(-0.01)
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