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- mobs:register_mob("nssm:icesnake", {
- type = "monster",
- hp_max = 27,
- hp_min = 17,
- collisionbox = {-0.7, 0, -0.7, 0.7, 0.50, 0.7},
- visual = "mesh",
- mesh = "icesnake.x",
- textures = {
- {"icesnake.png"}
- },
- visual_size = {x = 7, y = 7},
- makes_footstep_sound = false,
- view_range = 10,
- rotate = 270,
- fear_height = 3,
- walk_velocity = 1.2,
- run_velocity = 3,
- sounds = {
- random = "icesnake",
- },
- damage = 4,
- reach = 2,
- jump = true,
- drops = {
- {name = "nssm:life_energy", chance = 1, min = 1, max = 2},
- {name = "nssm:frosted_amphibian_heart", chance = 2, min = 1, max = 1},
- {name = "nssm:little_ice_tooth", chance = 2, min = 0, max = 4},
- {name = "nssm:amphibian_ribs", chance = 2, min = 1, max = 3},
- },
- armor = 70,
- drawtype = "front",
- water_damage = 0,
- lava_damage = 20,
- fire_damage = 15,
- light_damage = 0,
- group_attack = true,
- attack_animals = true,
- knock_back = 2,
- blood_texture = "nssm_blood.png",
- stepheight = 1.1,
- attack_type = "dogfight",
- animation = {
- speed_normal = 15,
- speed_run = 25,
- stand_start = 170,
- stand_end = 220,
- walk_start = 1,
- walk_end = 60,
- run_start = 80,
- run_end = 120,
- punch_start = 130,
- punch_end = 160,
- },
- do_custom = function(self)
- putting_ability(self, "default:ice", self.run_velocity)
- end,
- })
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