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- Bonemeal API
- ============
- This guide will show you how to add saplings, crops and dirt types for the
- bonemeal mod to use from withhin your own mods. Please make sure that bonemeal
- appears in the depends.txt file of your mod so everything work properly.
- Function Usage
- ==============
- Adding Crops
- ------------
- bonemeal:add_crop({
- { nodename_start, growing_steps, seed_name }
- })
- This command is used to add new crops for bonemeal to work on.
- e.g.
- bonemeal:add_crop({
- {"farming:cotton_", 8, "farming:seed_cotton"},
- {"farming:wheat_", 8, "farming:seed_wheat"},
- })
- Adding Saplings
- ---------------
- bonemeal:add_sapling({
- { sapling_node, function, soil_type[sand, dirt, nodename] }
- })
- This command will add new saplings for bonemeal to grow on sand, soil or a
- specified node type.
- bonemeal:add_sapling({
- {"ethereal:palm_sapling", ethereal.grow_palm_tree, "soil"},
- {"ethereal:palm_sapling", ethereal.grow_palm_tree, "sand"},
- })
- Adding Dirt Decoration
- ----------------------
- bonemeal:add_deco({
- { dirt_node, {grass_node_list}, {decor_node_list} }
- })
- This command will add grass and decoration to specific dirt types, use "" to
- add an empty node. If some decorations have been already defined for this dirt type, new
- will be added to the respective list. All empty ("") entries will be added regardless,
- which allows to decrease the frequency of decoration emergence, if needed.
- e.g.
- bonemeal:add_deco({
- {"default:dirt_with_dry_grass", {"default:dry_grass_1", ""},
- {"flowers:rose", "flowers:viola"} }
- })
- Thus, add_deco() always adds (to) a definition, and never overrides. To discard an existing
- definiton in favor of the new one, use
- bonemeal:set_deco({
- { dirt_node, {grass_node_list}, {decor_node_list} }
- })
- This command will set decoration for a given dirt type, fully replacing any existing definition.
- Global ON_USE Function
- ----------------------
- bonemeal:on_use(pos, strength, node)
- This function can be called from other mods to grow plants using alternative
- bonemeal items and have the same effect.
- {pos} is the location to apply growing
- {strength} is how strong to grow [low of 1 to high of 4]
- {node} is the node at pos, but can be left nil to get_node itself
- Note: Higher strength items require lower light levels, and a strength of 4
- needs no light at all.
- Final Words
- ===========
- I hope this guide helps you add your own plants so you can grow them quickly
- with the items included. Please check the mods.lua for more examples.
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