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  27. <title>Borrowing an idea from minetest_game &lt;https://y.st./en/weblog/2015/08-August/25.xhtml&gt;</title>
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  65. <header>
  66. <h1>Borrowing an idea from minetest_game</h1>
  67. <p>Day 00171: Tuesday, 2015 August 25</p>
  68. </header>
  69. <p>
  70. I somehow ended up in the wrong Cricket support chat room, likely due to some clumsy touchpad manipulation on my part.
  71. This chat room seemed to be intended for use by Cricket dealers to contact Cricket&apos;s support team.
  72. But if the Cricket dealers have their own support room, that means that customers are dealing with a different, perhaps inferior, support team than Cricket dealers.
  73. In any case, I don&apos;t know how I ended up in that support room and I do not know how to return.
  74. The representative there was willing to help, even after I explained that I ended up in the wrong chat room and that I would leave back to the room I was supposed to be in.
  75. However, she wasn&apos;t actually able to give me any information on the canceled order.
  76. </p>
  77. <p>
  78. Minetest_game recently upgraded their in-game signs to be three-dimensional.
  79. It&apos;s a cool feature, so I decided to copy the idea and build the code that does that myself.
  80. The way they have it set up is genius, really.
  81. It took a while to figure out how to set up the correct node boxes to make the signs look good, but I now have my signs set up the same way.
  82. </p>
  83. <p>
  84. My <a href="/a/canary.txt">canary</a> still sings the tune of freedom and transparency.
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  88. Copyright © 2015 Alex Yst;
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  90. If for some reason you would prefer to modify and/or distribute this document under other free copyleft terms, please ask me via email.
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