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  66. <h1>A Minetest stack size of 32767</h1>
  67. <p>Day 00170: Monday, 2015 August 24</p>
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  69. <p>
  70. Talking to Cricket support today, they directed me to a telephone number to call.
  71. Had they been any other company, I wouldn&apos;t have put up with being directed to a telephone support line.
  72. I would have lied and said I don&apos;t even have a telephone with which to call them, and nothing would be any different than when I really didn&apos;t have a telephone line, which was less than a week ago.
  73. However, being my new carrier, they know very well that I have a telephone line now, so I bit the bullet and called then.
  74. Much to my dismay though, the line was managed by a robot.
  75. This robot could assist you with managing your account, but had no options for looking into orders or talking to actual people.
  76. If Cricket support tries to redirect me to this telephone number later, I will not fall for it again.
  77. </p>
  78. <p>
  79. I set the maximum stack size of every node in my Minetest subgame to 65535, as this is the maximum size any stack minetest allows.
  80. However, I found items with that maximum stack size set to be quite buggy.
  81. Instead of being able to put many items in one stack, items of that type became completely unstackable, allowing only one item in each stack whenever a bigger stack was not given with the <code>/giveme</code> command.
  82. Fiddling with the settings a bit, I found that the highest maximum stack size that does not cause this bug has it&apos;s highest-level bit decremented.
  83. That is to say, the highest I can set the maximum stack size to without having problems is 32767.
  84. This is still a huge improvement over the default setting of 99, at least if the goal isn&apos;t to force builders of huge projects to have to run back and forth between their projects and their supply vaults.
  85. Aside from tools, which do not stack well due to the entire stack getting worn at once, every item in my subgame will have this maximum stack size set before I release it.
  86. </p>
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  88. Speaking of my subgame, I finished translating it all into English.
  89. It&apos;s a shame to not continue developing it in Esperanto, but neither the Minetest engine nor the Minetest community is ready for that right now.
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