123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225 |
- <?xml version="1.0" encoding="utf-8"?>
- <!--
-
- h t t :: / / t /
- h t t :: // // t //
- h ttttt ttttt ppppp sssss // // y y sssss ttttt //
- hhhh t t p p s // // y y s t //
- h hh t t ppppp sssss // // yyyyy sssss t //
- h h t t p s :: / / y .. s t .. /
- h h t t p sssss :: / / yyyyy .. sssss t .. /
-
- <https://y.st./>
- Copyright © 2017 Alex Yst <mailto:copyright@y.st>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <https://www.gnu.org./licenses/>.
- -->
- <!DOCTYPE html>
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <base href="https://y.st./en/weblog/2017/06-June/09.xhtml" />
- <title>I give up. <https://y.st./en/weblog/2017/06-June/09.xhtml></title>
- <link rel="icon" type="image/png" href="/link/CC_BY-SA_4.0/y.st./icon.png" />
- <link rel="stylesheet" type="text/css" href="/link/basic.css" />
- <link rel="stylesheet" type="text/css" href="/link/site-specific.css" />
- <script type="text/javascript" src="/script/javascript.js" />
- <meta name="viewport" content="width=device-width" />
- </head>
- <body>
- <nav>
- <p>
- <a href="/en/">Home</a> |
- <a href="/en/a/about.xhtml">About</a> |
- <a href="/en/a/contact.xhtml">Contact</a> |
- <a href="/a/canary.txt">Canary</a> |
- <a href="/en/URI_research/"><abbr title="Uniform Resource Identifier">URI</abbr> research</a> |
- <a href="/en/opinion/">Opinions</a> |
- <a href="/en/coursework/">Coursework</a> |
- <a href="/en/law/">Law</a> |
- <a href="/en/a/links.xhtml">Links</a> |
- <a href="/en/weblog/2017/06-June/09.xhtml.asc">{this page}.asc</a>
- </p>
- <hr/>
- <p>
- Weblog index:
- <a href="/en/weblog/"><abbr title="American Standard Code for Information Interchange">ASCII</abbr> calendars</a> |
- <a href="/en/weblog/index_ol_ascending.xhtml">Ascending list</a> |
- <a href="/en/weblog/index_ol_descending.xhtml">Descending list</a>
- </p>
- <hr/>
- <p>
- Jump to entry:
- <a href="/en/weblog/2015/03-March/07.xhtml"><<First</a>
- <a rel="prev" href="/en/weblog/2017/06-June/08.xhtml"><Previous</a>
- <a rel="next" href="/en/weblog/2017/06-June/10.xhtml">Next></a>
- <a href="/en/weblog/latest.xhtml">Latest>></a>
- </p>
- <hr/>
- </nav>
- <header>
- <h1>I give up.</h1>
- <p>Day 00825: Friday, 2017 June 09</p>
- </header>
- <section id="general">
- <h2>General news</h2>
- <p>
- The food place gave me a lot more groceries than I was expecting.
- I kind of wish I hadn't bought a big bag of carrots recently.
- They asked me for my Social Security number though, which I didn't bring with me, but they were fine without it.
- This soup they gave me doesn't taste good at all, but even if it represents most of what they gave me (and it probably doesn't), that'll save me a pretty penny.
- It can help me save up to pay off my student loans and reach a better place in life.
- </p>
- <p>
- There are a bunch of inconsistencies in the <code>gems</code> mod that has gems that can be crafted into tools.
- I started looking at just how much the stone handles improve the tools crafted from them, and found no rhyme or reason to it.
- For some tools, increases were bigger, while in some, they were smaller.
- I ironed out the wrinkles by setting the changes to be the same for each gem's tools, though the changes are still different across tool types.
- Also, it seems that while the stone handles increase the tool's durability, they decrease the tool's speed.
- Interesting; it's a trade-off.
- </p>
- <p>
- Looking through the code more, I found something strange; a fabricator used to cut gems.
- The gems from this mod are unusable until cut.
- What do I do with this!?
- Do I remove that feature, or do I expand it to encompass the rest of the gems from the other <code>gems</code> mod?
- Furthermore, the code for the fabricator is extremely broken.
- It borrows most of its code from the <code>default</code> furnace, but removes the part that consumes fuel.
- A diamond blade can then be crafted, which acts as the fuel, but never gets consumed because of the strange code.
- It was intended by the original programmer that the blade not get used up, but because of the way the code is set up, you don't need the blade at all.
- Any furnace fuel will activate the fabricator and it won't be consumed.
- Additionally, if you put the blade in a regular furnace, it'll be consumed rather quickly.
- Finally, raw gems can be put in a regular furnace and cooked into their cut counterparts.
- Ugh, what a mess ...
- It'd be easy to fix, too, if I didn't want to keep the crafting chain intact.
- <code>minequest</code> needs an intact crafting chain in order to find nodes made from a given mineral.
- Without that, I'd have no reservations simply removing the gem-cooking recipes and using a custom handler.
- Reservations or no reservations, this is what I'd have to do to make my combined mod presentable.
- </p>
- <p>
- So, here's the list of concepts I need to integrate together into one mod so far:
- </p>
- <ul>
- <li>
- Gems can be crafted into tools
- </li>
- <li>
- Gems can be used to encrust tools and strengthen them
- </li>
- <li>
- Tools can be crafted with stone handles instead of wooden ones for better durability at the cost of slower mining speeds
- </li>
- <li>
- Raw gems aren't usable; they need to be refined first
- </li>
- <li>
- Gems can be crafted into blocks
- </li>
- <li>
- There's a second type of diamond that must somehow relate to or differentiate itself sufficiently from regular diamonds
- </li>
- </ul>
- <p>
- The mods contradict each other a bit too.
- One expects diamonds to exist already, and uses them to craft the fabricator.
- The other expects them not to exist already, and defines them itself.
- I think I give up.
- Trying to merge mods to both preserve them (they're currently unmaintained, which is why one of them even still has diamonds) and to resolve the name conflict was a nice idea in theory, but I'm not the person for the job.
- I'm too rigid in what I want to preserve about them, and proper preservation of most of the mod requires cutting away the part that conflicts with the current game.
- For now, I'll stick to just supporting the mineral mods from my mods and trying to draw attention to the mineral mods so they aren't forgotten and lost.
- </p>
- <p>
- Having put down the code of others, I picked up my own again.
- I've added a few new features to <code>minestats</code>.
- First, if there are less than ten minerals defined, the last line of the stats page is no longer reserved for the page number and previous/next buttons.
- The ninth mineral will be moved from page one to page zero and page one will be removed.
- Second, if more than nine minerals are defined, the text with the name of each mineral will be removed.
- Stats will be shown in a condensed form to conserve pages, allowing twice as many per page to be shown.
- This time, if less than eighteen minerals are defined, the last line isn't reserved and can be used to display stats.
- Otherwise, the last line will be reserved for the page number and next/back buttons.
- I re-added the item names, though I kind of squished them in there with the numbers.
- It took some trial and error, but I got the default mineral names to look good condensed.
- I'll need to do some work on non-default minerals though.
- Specifically, some have very long names, so they'll need to be trimmed in a clean way to look decent in such a small space.
- It'd be a lot easier if the game used a fixed-width font.
- I've also added a debug command to output the names of all minerals, making it even easier to see what is included and what isn't.
- </p>
- <p>
- At work, out head manager claimed that we're all getting a "raise".
- However, it's just minimum wage going up.
- Minimum wage going up is <strong>*not*</strong> a raise!
- I need to get out of there.
- It's really not the best environment to work in.
- I feel it's in my best interest to stay a while longer though.
- At a bare minimum, I need to establish my existence as Alex Yst.
- I need a work history, even if a short one, in which an employer knows my by my actual name.
- Then, I can look for work elsewhere.
- As I've probably said before, there's a high probability I'll stay until I have my associate degree anyway.
- With my low-level degree, I can try for better employment opportunities while I continue with my bachelor degree.
- </p>
- <p>
- My <a href="/a/canary.txt">canary</a> still sings the tune of freedom and transparency.
- </p>
- </section>
- <section id="dreams">
- <h2>Dream journal</h2>
- <p>
- I dreamed I was living at my old H Street house and was playing a card game with a friend outside.
- I found a mysterious pack of giant cards lying out, so I opened it, but we both soon regretted it.
- They seemed to be some sort of trading card, though each represented some sort of demon.
- The first demon was summoned, and as it started to arrive, we rushed into the house to hide.
- We thought our only chance of getting rid of the demons might lie in the cards, but I accidentally dropped them as I rand.
- I started to head back, but the wind picked up.
- I can't remember what happened with the first and second demon, but the third was some sort of tornado demon.
- Its summoning was marked by a tornado, and I watched in horror as he tornado sucked up the cards and blew most of them away.
- I ran inside, but as I locked the door, the wind died down, so I risked unlocking the door at retrieve what was left of the cards.
- At that moment though, the tornado demon itself showed up, so I couldn't get any of the cards.
- I tried to relock the door and hide, but it saw me and tried to get in.
- I barely got the door locked because the wind it exuded was pulling the door open and the sliding, glass door had been replaced with swinging, glass doors.
- To complicate things, these were they type of doors that swung both ways; they had to be perfectly aligned for the lock in the one door to latch into the hole in the other.
- Without the cards and with our hiding place exposed, I wasn't sure what we were going to do about the stream of demons that was pouring in.
- </p>
- <p>
- I had another dream where I was in a bed dragged by police dogs, got yanked out of the bed by a dog once we got to the criminal, then flew around messing with people verbally.
- When I was being dragged, one of the dogs ran at me, and I thought it was going to attack me.
- It actually wasn't interested in me, and just jumped up onto the bed to jump off past the bed.
- Everyone seemed oblivious to my presence whenever I was in the air though, so my messing with them was ineffective.
- A flock of several types of baby birds on the ground thought I was their mother, and I tried feeding them almond milk.
- One of them ate a magnet that fell off my person, but none were interested in the almond milk.
- </p>
- </section>
- <section id="university">
- <h2>University life</h2>
- <p>
- My name still hasn't been fixed in the classroom, so I contacted my program advisor again.
- I really hope to have this resolved before the coming term starts.
- I'd like to interact with my fellow students under my real name.
- </p>
- </section>
- <hr/>
- <p>
- Copyright © 2017 Alex Yst;
- You may modify and/or redistribute this document under the terms of the <a rel="license" href="/license/gpl-3.0-standalone.xhtml"><abbr title="GNU's Not Unix">GNU</abbr> <abbr title="General Public License version Three or later">GPLv3+</abbr></a>.
- If for some reason you would prefer to modify and/or distribute this document under other free copyleft terms, please ask me via email.
- My address is in the source comments near the top of this document.
- This license also applies to embedded content such as images.
- For more information on that, see <a href="/en/a/licensing.xhtml">licensing</a>.
- </p>
- <p>
- <abbr title="World Wide Web Consortium">W3C</abbr> standards are important.
- This document conforms to the <a href="https://validator.w3.org./nu/?doc=https%3A%2F%2Fy.st.%2Fen%2Fweblog%2F2017%2F06-June%2F09.xhtml"><abbr title="Extensible Hypertext Markup Language">XHTML</abbr> 5.1</a> specification and uses style sheets that conform to the <a href="http://jigsaw.w3.org./css-validator/validator?uri=https%3A%2F%2Fy.st.%2Fen%2Fweblog%2F2017%2F06-June%2F09.xhtml"><abbr title="Cascading Style Sheets">CSS</abbr>3</a> specification.
- </p>
- </body>
- </html>
|