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- <header>
- <h1>The local Dollar Tree <strong>*does*</strong> sometimes carry soy milk!</h1>
- <p>Day 00775: Thursday, 2017 April 20</p>
- </header>
- <section id="general">
- <h2>General news</h2>
- <p>
- I took a trip to the Dollar Tree for more lime juice, a trip I'd planned to make yesterday after I finished my coursework, but I was too lazy to get much of anything done.
- There, I found the soy milk the checker said they didn't get at this location.
- The lime juice took precedence though, especially considering how much almond and soy milk I have in my pantry right now.
- I'll have to keep watching for it though, once the Dollar Tree runs out of lime juice.
- </p>
- <p>
- Google locked me out of my account again, I think about a week ago.
- I finally got to trying to get back in.
- I had them let me back in no less than five times, but they kept locking me back out right away.
- Something is seriously wrong on Google's end.
- Finally, Google did manage to let stay in, at least for now.
- </p>
- <p>
- ThomasMonroe on the <a href="ircs://freenodeok2gncmy.onion:6697/%23Minetest">#Minetest</a> suggested that I use tool repair as one of the bonuses offered by <code>minequest</code>.
- I was very reluctant to touch tool wear, as it's not something I'm particularly happy with.
- I don't like that you make tools out of finite resources, then they just disappear on you after they've been used a while.
- I've been reluctant to touch this part of the game out of fear that my changes would be perceived as ... ruining the game.
- While I don't like tool wear and want it gone, it's unquestionably one of the main aspects of mining.
- However, I do need more bonuses and it was someone else that suggested it ...
- I'm putting this bonus on the bronze pick in the iron slot though.
- What that means is that other iron-based abilities can't also be used.
- These other abilities include personal warp points and extra inventory space.
- Lack of tool wear is powerful and requires sacrifice of other powerful abilities.
- </p>
- <p>
- With <code>minequest</code> having a way to negate tool wear, my <code>diamese</code> mod has become redundant.
- And without my <code>diamese</code> mod, there's not enough reason for my <code>storage</code> mod to exist either, as <code>storage</code>'s main purpose was to give me nodes dense enough to use as materials for building unbreakable tools.
- And without <code>storage</code>, my <code>rarecrafts</code> mod no longer has the materials it needs.
- That's three mods gone!
- Adding this capability to <code>minequest</code> even makes the process of getting unbreaking tools more difficult I think, and at least 1000000 iron ores will need to be harvested before tool wear is completely negated, assuming I don't make it even more challenging.
- For reference, that's enough iron lumps to form 35 locked chests, fill them each with as many steel blocks as they'll hold, and still have iron to spare.
- Seriously.
- That number is no small challenge to reach.
- Additionally, there's the fact that it can't be combined with other steel-based bonuses.
- You can try swapping back and forth, but it won't work out so well.
- If you use the inventory space bonus, you'll have to empty your extended inventory before swapping.
- If you use the warp point bonus, you'll lose your warp points every time you switch back to the anti-wear bonus.
- That is to say, your warp points will be deleted every time, not just made temporarily inaccessible.
- Hmm. I like the <code>diamese</code> mod's concept much better, actually.
- And that's exactly why I think adding this as a bonus to <code>minequest</code> is more likely than the <code>diamese</code> mod not to make people think it makes the game too easy.
- </p>
- <p>
- I'd previously decided to include both gravel-based and flint-based items in the gravel/flint bonus slot of <code>minequest</code>.
- That added further variety for players to choose from.
- However, I'm finding it very difficult to come up with enough bonuses for all the mineral-based items, so I've ended plans to use gravel-based items for now.
- That drops the number of bonuses I need to come up with by three.
- It also means that the flint slot can only hold one of two items, as flint can only be crafted into one thing.
- That got me thinking.
- One bonus for the flint slot, the one given by flint and steel, is the ability to fill nearby air with fire nodes.
- It's destructive and not at all useful.
- That means any sensible player will go with the other bonus.
- So what bonus do I think all players should have?
- Additionally, gravel doesn't change into flint every time you mine it, so this will be a low-growth stat for most players.
- What bonus is nonvital, helpful for everyone, doesn't need much levelling to be helpful, and not overly powerful?
- Furthermore, it's got to actually be related to flint in some way.
- I considered moving the custom name tag bonus to the flint, but that's something you write to and that others read.
- The obvious choice of items for that bonus is the steel sign.
- </p>
- <p>
- Hmm.
- I wonder ...
- Would some sort of guide be a good option?
- Maybe the bonus for flint would be an explanation of the other bonuses?
- On the one hand, I like the idea of an in-game way to read how the bonuses work.
- But on the other hand, I want them to be something players have to experiment with and discover on their own.
- Or maybe ...
- Flint can be used to temporarily transfer your flint-based levels to another bonus.
- That'd be flint-related, as flint combines with steel to form flint and steel.
- Without combining it, flint is utterly useless.
- And without sending your levels to another bonus, your flint bonus would be useless.
- This seems like it opens the door to potential for a lot of abuse though.
- I for one would transfer all my levels to the steel slot in an attempt to slow down tool wear faster.
- Speaking of the steel slot, it has a few bonuses that shouldn't reach beyond their normal limits.
- For one, the tool wear bonus comes to mind.
- Levelled too high, digging will heal your tools faster than they ever got damaged.
- Additionally, there should never be more warp points than the expected limit.
- Each warp point will have a button in a menu, so adding extra buttons that haven't been given locations might make them inaccessible or worse.
- The extra inventory bonus shouldn't have more inventory slots than expected either.
- Hmm...
- Perhaps flint levels can be transferred individually, not only as a full set, and can't be used to boost levels beyond the level cap?
- One problem still remains though, and that's that I know for a fact that bonus would be abused.
- I don't know every way it'd be abused, but I know how I personally would abuse the mechanic.
- With only 100 iron and 1000 flint mined, as opposed to 1000000 iron mined, I could have tools that never break on me.
- I'd of course aim for more iron later (iron is the main thing I collect in Minetest), but this would be enough to get me started.
- I'd find a large gravel-bed ocean and rip it to shreds.
- </p>
- <p>
- My <a href="/a/canary.txt">canary</a> still sings the tune of freedom and transparency.
- </p>
- </section>
- <section id="university">
- <h2>University life</h2>
- <p>
- The reading assignment in <span title="Programming 1">CS 1102</span> for the week is as follows:
- </p>
- <ul>
- <li>
- <a href="https://www.tutorialspoint.com/java/java_exceptions.htm">Java Exceptions</a>
- </li>
- <li>
- <a href="http://pages.cs.wisc.edu./~hasti/cs368/JavaTutorial/NOTES/Exceptions.html">JAVA EXCEPTIONS</a>
- </li>
- <li>
- <a href="https://docs.oracle.com./javase/tutorial/essential/exceptions/index.html">Lesson: Exceptions (The Java™ Tutorials > Essential Classes)</a>
- </li>
- <li>
- <a href="http://math.hws.edu./javanotes/c3/index.html">Javanotes 7.0, Chapter 3 -- Programming in the Small II: Control</a>
- </li>
- <li>
- <a href="https://www.youtube.com./watch?v=EW4ojXopsJY">CS1102 Programming 1 (Java) Unit 3 Lecture 1 - YouTube</a>
- </li>
- </ul>
- <p>
- I both started and completed the <a href="/en/coursework/CS1102/Unit3.java.xhtml">programming assignment</a> as well, though I can't figure out what we actually accomplished, if anything.
- We used a provided class file to read and parse another file, then we worked with the output.
- Reading and parsing was the only even somewhat challenging part though, so we didn't really <strong>*do*</strong> anything ourselves of value.
- </p>
- </section>
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- Copyright © 2017 Alex Yst;
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