- #ifndef __ROLL_ENGINE_H__
- #define __ROLL_ENGINE_H__
- #include "parse.h"
- void dice_reset(struct roll_encoding *);
- void dice_init(struct roll_encoding *);
- void roll(const struct parse_tree *);
- void print_dice_specs(const struct roll_encoding *d);
- #endif // __ROLL_ENGINE_H__
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