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- <h1 id="firstHeading" class="firstHeading"><span dir="auto">Triangle Mover</span></h1>
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- <div id="mw-content-text" lang="en-GB" dir="ltr" class="mw-content-ltr"><p>Triangle mover is a very special DMod; there is no adventure, but it is a
- puzzle game. This walkthrough gives solutions to all the puzzles.
- </p><p>In each level, there are one or more sources, which periodically emit balls
- (which should be regarded as light particles), and one or more sinks, which
- absorb them. The goal is to position the optical elements (mostly mirrors)
- such that all the balls end up in a sink. Some elements are bolted to the
- floor (they have grey circles in them); you cannot move those. You have some
- time to position the elements. During this time, balls are emitted and any
- crashing balls are counted. If there are too many, you lose the level.
- </p><p>The background of the levels has no function at all, except for confusing the
- player and making the screens more interesting to watch.
- </p><p>When you click the "done" button, you can no longer move any elements and a
- timer starts. If no balls crash while the timer is running, you win the level.
- </p><p>Now follows a list which explains the new elements in each level, plus a
- screenshot for a way to solve the level. In many cases, there are multiple
- solutions; the screenshot shows just one of them.
- </p><p>From the main menu, you can also select a practice level. This level lets you
- try out all the elements of the game. Finishing it is trivial; it's intended
- to teach you what all the elements do. However, there's really no need; you
- can just encounter them during the game.
- </p>
- <table id="toc" class="toc"><tr><td><div id="toctitle"><h2>Contents</h2></div>
- <ul>
- <li class="toclevel-1 tocsection-1"><a href="Triangle_Mover#Level_1"><span class="tocnumber">1</span> <span class="toctext">Level 1</span></a></li>
- <li class="toclevel-1 tocsection-2"><a href="Triangle_Mover#Level_2"><span class="tocnumber">2</span> <span class="toctext">Level 2</span></a></li>
- <li class="toclevel-1 tocsection-3"><a href="Triangle_Mover#Level_3"><span class="tocnumber">3</span> <span class="toctext">Level 3</span></a></li>
- <li class="toclevel-1 tocsection-4"><a href="Triangle_Mover#Level_4"><span class="tocnumber">4</span> <span class="toctext">Level 4</span></a></li>
- <li class="toclevel-1 tocsection-5"><a href="Triangle_Mover#Level_5"><span class="tocnumber">5</span> <span class="toctext">Level 5</span></a></li>
- <li class="toclevel-1 tocsection-6"><a href="Triangle_Mover#Level_6"><span class="tocnumber">6</span> <span class="toctext">Level 6</span></a></li>
- <li class="toclevel-1 tocsection-7"><a href="Triangle_Mover#Level_7"><span class="tocnumber">7</span> <span class="toctext">Level 7</span></a></li>
- <li class="toclevel-1 tocsection-8"><a href="Triangle_Mover#Level_8"><span class="tocnumber">8</span> <span class="toctext">Level 8</span></a></li>
- <li class="toclevel-1 tocsection-9"><a href="Triangle_Mover#Level_9"><span class="tocnumber">9</span> <span class="toctext">Level 9</span></a></li>
- <li class="toclevel-1 tocsection-10"><a href="Triangle_Mover#Level_10"><span class="tocnumber">10</span> <span class="toctext">Level 10</span></a></li>
- <li class="toclevel-1 tocsection-11"><a href="Triangle_Mover#Level_11"><span class="tocnumber">11</span> <span class="toctext">Level 11</span></a></li>
- <li class="toclevel-1 tocsection-12"><a href="Triangle_Mover#Level_12"><span class="tocnumber">12</span> <span class="toctext">Level 12</span></a></li>
- <li class="toclevel-1 tocsection-13"><a href="Triangle_Mover#Level_13"><span class="tocnumber">13</span> <span class="toctext">Level 13</span></a></li>
- <li class="toclevel-1 tocsection-14"><a href="Triangle_Mover#Level_14"><span class="tocnumber">14</span> <span class="toctext">Level 14</span></a></li>
- <li class="toclevel-1 tocsection-15"><a href="Triangle_Mover#Level_15"><span class="tocnumber">15</span> <span class="toctext">Level 15</span></a></li>
- <li class="toclevel-1 tocsection-16"><a href="Triangle_Mover#Level_16"><span class="tocnumber">16</span> <span class="toctext">Level 16</span></a></li>
- <li class="toclevel-1 tocsection-17"><a href="Triangle_Mover#Level_17"><span class="tocnumber">17</span> <span class="toctext">Level 17</span></a></li>
- <li class="toclevel-1 tocsection-18"><a href="Triangle_Mover#Level_18"><span class="tocnumber">18</span> <span class="toctext">Level 18</span></a></li>
- <li class="toclevel-1 tocsection-19"><a href="Triangle_Mover#Level_19"><span class="tocnumber">19</span> <span class="toctext">Level 19</span></a></li>
- <li class="toclevel-1 tocsection-20"><a href="Triangle_Mover#Level_20"><span class="tocnumber">20</span> <span class="toctext">Level 20</span></a></li>
- <li class="toclevel-1 tocsection-21"><a href="Triangle_Mover#Level_21"><span class="tocnumber">21</span> <span class="toctext">Level 21</span></a></li>
- <li class="toclevel-1 tocsection-22"><a href="Triangle_Mover#Level_22"><span class="tocnumber">22</span> <span class="toctext">Level 22</span></a></li>
- <li class="toclevel-1 tocsection-23"><a href="Triangle_Mover#Level_23"><span class="tocnumber">23</span> <span class="toctext">Level 23</span></a></li>
- <li class="toclevel-1 tocsection-24"><a href="Triangle_Mover#Level_24"><span class="tocnumber">24</span> <span class="toctext">Level 24</span></a></li>
- <li class="toclevel-1 tocsection-25"><a href="Triangle_Mover#Level_25"><span class="tocnumber">25</span> <span class="toctext">Level 25</span></a></li>
- <li class="toclevel-1 tocsection-26"><a href="Triangle_Mover#Level_26"><span class="tocnumber">26</span> <span class="toctext">Level 26</span></a></li>
- <li class="toclevel-1 tocsection-27"><a href="Triangle_Mover#Level_27"><span class="tocnumber">27</span> <span class="toctext">Level 27</span></a></li>
- <li class="toclevel-1 tocsection-28"><a href="Triangle_Mover#Level_28"><span class="tocnumber">28</span> <span class="toctext">Level 28</span></a></li>
- <li class="toclevel-1 tocsection-29"><a href="Triangle_Mover#Level_29"><span class="tocnumber">29</span> <span class="toctext">Level 29</span></a></li>
- <li class="toclevel-1 tocsection-30"><a href="Triangle_Mover#Level_30"><span class="tocnumber">30</span> <span class="toctext">Level 30</span></a></li>
- </ul>
- </td></tr></table>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=1" title="Edit section: Level 1">edit</a>]</span> <span class="mw-headline" id="Level_1"> Level 1 </span></h2>
- <ul><li> New element: mirror.
- </li></ul>
- <p>Simple level, to introduce the concept of the game.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level01.png" class="image"><img alt="Triangle-mover-level01.png" src="http://dinksols.duckdns.org/solutions/images/a/a6/Triangle-mover-level01.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=2" title="Edit section: Level 2">edit</a>]</span> <span class="mw-headline" id="Level_2"> Level 2 </span></h2>
- <p>Two movable mirrors. No special features.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level02.png" class="image"><img alt="Triangle-mover-level02.png" src="http://dinksols.duckdns.org/solutions/images/3/30/Triangle-mover-level02.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=3" title="Edit section: Level 3">edit</a>]</span> <span class="mw-headline" id="Level_3"> Level 3 </span></h2>
- <p>The problem here is that the balls from the two sources hit each other. To
- avoid this, one of the paths must be changed.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level03.png" class="image"><img alt="Triangle-mover-level03.png" src="http://dinksols.duckdns.org/solutions/images/d/d6/Triangle-mover-level03.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=4" title="Edit section: Level 4">edit</a>]</span> <span class="mw-headline" id="Level_4"> Level 4 </span></h2>
- <p>The path to take here is straightforward. Just make sure the balls don't hit
- the wall. Use the right bolted mirror, as you don't have the mirrors to
- reflect the ball back if it would go left. The main problem in this level is
- being fast enough, so you are done before you run out of balls.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level04.png" class="image"><img alt="Triangle-mover-level04.png" src="http://dinksols.duckdns.org/solutions/images/0/05/Triangle-mover-level04.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=5" title="Edit section: Level 5">edit</a>]</span> <span class="mw-headline" id="Level_5"> Level 5 </span></h2>
- <p>The balls have to go in a spiral. The first part of the spiral is through
- bolted mirrors; don't interfere with it. In the inner rectangle, finish the
- spiral.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level05.png" class="image"><img alt="Triangle-mover-level05.png" src="http://dinksols.duckdns.org/solutions/images/6/65/Triangle-mover-level05.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=6" title="Edit section: Level 6">edit</a>]</span> <span class="mw-headline" id="Level_6"> Level 6 </span></h2>
- <ul><li> New element: door. A door opens for a while when a ball hits the corresponding circle.
- </li></ul>
- <p>Let the balls open the door before going through it.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level06.png" class="image"><img alt="Triangle-mover-level06.png" src="http://dinksols.duckdns.org/solutions/images/2/2d/Triangle-mover-level06.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=7" title="Edit section: Level 7">edit</a>]</span> <span class="mw-headline" id="Level_7"> Level 7 </span></h2>
- <p>Just follow the path; do it as fast as possible, so you don't loose too many
- balls.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level07.png" class="image"><img alt="Triangle-mover-level07.png" src="http://dinksols.duckdns.org/solutions/images/f/fc/Triangle-mover-level07.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=8" title="Edit section: Level 8">edit</a>]</span> <span class="mw-headline" id="Level_8"> Level 8 </span></h2>
- <ul><li> New element: delay. A ball which enters the delay will be held for a while, then emitted in the direction it was moving.
- </li></ul>
- <p>This level is a copy of level 3, but because one mirror is bolted to the floor,
- the solution doesn't work. However, the delay provides an easier solution, so
- you don't actually need to use any mirrors.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level08.png" class="image"><img alt="Triangle-mover-level08.png" src="http://dinksols.duckdns.org/solutions/images/a/a2/Triangle-mover-level08.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=9" title="Edit section: Level 9">edit</a>]</span> <span class="mw-headline" id="Level_9"> Level 9 </span></h2>
- <p>There are two doors which need to be opened. The solution is simple.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level09.png" class="image"><img alt="Triangle-mover-level09.png" src="http://dinksols.duckdns.org/solutions/images/8/87/Triangle-mover-level09.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=10" title="Edit section: Level 10">edit</a>]</span> <span class="mw-headline" id="Level_10"> Level 10 </span></h2>
- <p>Balls from the lower source are delayed a lot. The balls from the upper source
- have to open their door when they arrive.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level10.png" class="image"><img alt="Triangle-mover-level10.png" src="http://dinksols.duckdns.org/solutions/images/9/9d/Triangle-mover-level10.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=11" title="Edit section: Level 11">edit</a>]</span> <span class="mw-headline" id="Level_11"> Level 11 </span></h2>
- <ul><li> New element: differently colored mirrors. Balls only reflect on mirrors of their own color, or white. They crash on all other mirrors.
- </li></ul>
- <p>This level is not hard; it just introduces the new mirrors.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level11.png" class="image"><img alt="Triangle-mover-level11.png" src="http://dinksols.duckdns.org/solutions/images/b/b4/Triangle-mover-level11.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=12" title="Edit section: Level 12">edit</a>]</span> <span class="mw-headline" id="Level_12"> Level 12 </span></h2>
- <p>Two simple paths; create them without losing balls.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level12.png" class="image"><img alt="Triangle-mover-level12.png" src="http://dinksols.duckdns.org/solutions/images/6/6b/Triangle-mover-level12.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=13" title="Edit section: Level 13">edit</a>]</span> <span class="mw-headline" id="Level_13"> Level 13 </span></h2>
- <ul><li> New element: white sink. This absorbs any color balls.
- </li></ul>
- <p>The blue balls need to open the door for the red balls.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level13.png" class="image"><img alt="Triangle-mover-level13.png" src="http://dinksols.duckdns.org/solutions/images/a/ad/Triangle-mover-level13.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=14" title="Edit section: Level 14">edit</a>]</span> <span class="mw-headline" id="Level_14"> Level 14 </span></h2>
- <p>Too many mirrors; lots of options; all of them are good.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level14.png" class="image"><img alt="Triangle-mover-level14.png" src="http://dinksols.duckdns.org/solutions/images/9/90/Triangle-mover-level14.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=15" title="Edit section: Level 15">edit</a>]</span> <span class="mw-headline" id="Level_15"> Level 15 </span></h2>
- <ul><li> New element: trap. A ball which enters a trap will be held until the next ball enters. The first ball will then be kicked out in the direction that the second ball had.
- </li></ul>
- <p>The trap lets all balls go to the wrong sink. The red balls must take a
- different path, so the trap will only act as a delay for the blue balls.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level15.png" class="image"><img alt="Triangle-mover-level15.png" src="http://dinksols.duckdns.org/solutions/images/e/e3/Triangle-mover-level15.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=16" title="Edit section: Level 16">edit</a>]</span> <span class="mw-headline" id="Level_16"> Level 16 </span></h2>
- <ul><li> New element: guard. Only balls of the right color can pass through the guard; it is a wall for other balls.
- </li></ul>
- <p>The red balls can only enter through the door, which must be opened by the blue
- balls. The delays and traps can be used to save some red balls, but if you're
- fast enough, you can do without them.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level16.png" class="image"><img alt="Triangle-mover-level16.png" src="http://dinksols.duckdns.org/solutions/images/e/ec/Triangle-mover-level16.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=17" title="Edit section: Level 17">edit</a>]</span> <span class="mw-headline" id="Level_17"> Level 17 </span></h2>
- <p>The red balls need to open the doors for both streams of blue balls. They don't need to go to their "own" sink, as all sinks are white.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level17.png" class="image"><img alt="Triangle-mover-level17.png" src="http://dinksols.duckdns.org/solutions/images/9/99/Triangle-mover-level17.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=18" title="Edit section: Level 18">edit</a>]</span> <span class="mw-headline" id="Level_18"> Level 18 </span></h2>
- <ul><li> New element: prism. A prism changes the direction of the light (ball) that passes through it. Blue balls take a right turn; red balls take a left turn, and green balls go straight.
- </li></ul>
- <p>Most prisms are bolted to the floor only two can be moved. They must be
- positioned to join and split the beam.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level18.png" class="image"><img alt="Triangle-mover-level18.png" src="http://dinksols.duckdns.org/solutions/images/e/eb/Triangle-mover-level18.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=19" title="Edit section: Level 19">edit</a>]</span> <span class="mw-headline" id="Level_19"> Level 19 </span></h2>
- <p>Use the mirrors to reflect the balls to the proper side of the screen; the blue
- balls can use the bolted white mirror to get to their sink. The red balls
- need to use prisms. They turn red balls the wrong way, but three left turns
- make a right turn.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level19.png" class="image"><img alt="Triangle-mover-level19.png" src="http://dinksols.duckdns.org/solutions/images/3/3c/Triangle-mover-level19.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=20" title="Edit section: Level 20">edit</a>]</span> <span class="mw-headline" id="Level_20"> Level 20 </span></h2>
- <p>Two paths. Not hard, but be quick or you run out of balls. Don't get
- distracted by the ducks.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level20.png" class="image"><img alt="Triangle-mover-level20.png" src="http://dinksols.duckdns.org/solutions/images/9/9a/Triangle-mover-level20.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=21" title="Edit section: Level 21">edit</a>]</span> <span class="mw-headline" id="Level_21"> Level 21 </span></h2>
- <p>Many options here; the traps can be used as delays, or for clever tricks. The
- solution here is to move the green and blue balls a bit down using two mirrors
- each, and let the red balls take a detour. The red balls can pass through the
- green and blue sinks without crashing.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level21.png" class="image"><img alt="Triangle-mover-level21.png" src="http://dinksols.duckdns.org/solutions/images/5/51/Triangle-mover-level21.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=22" title="Edit section: Level 22">edit</a>]</span> <span class="mw-headline" id="Level_22"> Level 22 </span></h2>
- <p>New element: color changers. These change the color of a ball that passes through it as indicated.
- The color changers seem to make it easy, but they are in the wrong place: the
- simple path would make the blue balls red and the red balls blue. Therefore a
- complex path is needed. Watch out that your balls don't crash into each other;
- the red balls must hit their first mirror really early for that (so they pass
- through the bottom of the color changer).
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level22.png" class="image"><img alt="Triangle-mover-level22.png" src="http://dinksols.duckdns.org/solutions/images/3/38/Triangle-mover-level22.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=23" title="Edit section: Level 23">edit</a>]</span> <span class="mw-headline" id="Level_23"> Level 23 </span></h2>
- <p>The impossible level. You need both color changers to make the red balls
- green, so they can pass through the door. But then you have no color changers
- left to make them red again, and green balls cannot enter the red sink.
- </p><p>The solution is to cheat: Use the mirrors to make a really long path. Move the
- first mirror into the path just when the previous ball crashes and immediately
- click the done button. The balls will eventually crash, but that's after the
- timer runs out, so you will have won the level anyway.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level23.png" class="image"><img alt="Triangle-mover-level23.png" src="http://dinksols.duckdns.org/solutions/images/d/d7/Triangle-mover-level23.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=24" title="Edit section: Level 24">edit</a>]</span> <span class="mw-headline" id="Level_24"> Level 24 </span></h2>
- <ul><li> New element: aligner. All balls are sent in the direction of the arrow. Balls coming from there will crash.
- </li></ul>
- <p>Most elements are bolted to the floor. You can only move the three prisms.
- The red balls pass through six color changers and don't need any help. The
- blue balls need to enter the chain in a place where blue balls are expected;
- the green balls should go where a green ball is expected. But the green balls cannot be
- turned with a prism, so the prism must be placed after the color changer, and because they then changed color, the balls have to be inserted into the stream where a red ball is expected.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level24.png" class="image"><img alt="Triangle-mover-level24.png" src="http://dinksols.duckdns.org/solutions/images/8/8c/Triangle-mover-level24.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=25" title="Edit section: Level 25">edit</a>]</span> <span class="mw-headline" id="Level_25"> Level 25 </span></h2>
- <p>The aligner throws all balls in one beam. Use the prism to split the beam; red
- balls go straight to their sink; blue need mirrors. The path of the green
- balls isn't changed by the prism, so they also need a mirror.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level25.png" class="image"><img alt="Triangle-mover-level25.png" src="http://dinksols.duckdns.org/solutions/images/e/e2/Triangle-mover-level25.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=26" title="Edit section: Level 26">edit</a>]</span> <span class="mw-headline" id="Level_26"> Level 26 </span></h2>
- <p>The green balls go to the wrong sink. Use traps to change all paths; use
- prisms to get the red and blue balls into the traps.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level26.png" class="image"><img alt="Triangle-mover-level26.png" src="http://dinksols.duckdns.org/solutions/images/a/a8/Triangle-mover-level26.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=27" title="Edit section: Level 27">edit</a>]</span> <span class="mw-headline" id="Level_27"> Level 27 </span></h2>
- <p>The green balls only need a mirror; the blue sink doesn't bother them. The red
- and blue balls both need two mirrors. For the blue balls, use a prism instead
- of a mirror; that can safely be placed in the path of the green balls. Use the
- white and red mirror for the red balls.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level27.png" class="image"><img alt="Triangle-mover-level27.png" src="http://dinksols.duckdns.org/solutions/images/a/a0/Triangle-mover-level27.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=28" title="Edit section: Level 28">edit</a>]</span> <span class="mw-headline" id="Level_28"> Level 28 </span></h2>
- <p>Three sources, three sinks, not many mirrors. All balls are green, but you can
- use the color changers. You need to, because you need the other mirrors.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level28.png" class="image"><img alt="Triangle-mover-level28.png" src="http://dinksols.duckdns.org/solutions/images/c/c7/Triangle-mover-level28.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=29" title="Edit section: Level 29">edit</a>]</span> <span class="mw-headline" id="Level_29"> Level 29 </span></h2>
- <p>You need to use the traps for changing the direction of the balls. The blue
- balls need to make a detour to make them hit the green balls to their detour to hit
- the red balls.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level29.png" class="image"><img alt="Triangle-mover-level29.png" src="http://dinksols.duckdns.org/solutions/images/a/a7/Triangle-mover-level29.png" width="600" height="400" /></a>
- </p>
- <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Triangle_Mover&action=edit&section=30" title="Edit section: Level 30">edit</a>]</span> <span class="mw-headline" id="Level_30"> Level 30 </span></h2>
- <p>No point in working out which ball would go where through this randomizer.
- Just try it out and place the mirrors on the other side to reflect them to
- their sinks.
- </p><p><a href="http://dinksols.duckdns.org/wiki/File:Triangle-mover-level30.png" class="image"><img alt="Triangle-mover-level30.png" src="http://dinksols.duckdns.org/solutions/images/4/42/Triangle-mover-level30.png" width="600" height="400" /></a>
- </p>
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