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- <h1 id="firstHeading" class="firstHeading"><span dir="auto">SOB 1: Stone of Balance</span></h1>
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- <div id="mw-content-text" lang="en-GB" dir="ltr" class="mw-content-ltr"><table id="toc" class="toc"><tr><td><div id="toctitle"><h2>Contents</h2></div>
- <ul>
- <li class="toclevel-1 tocsection-1"><a href="./SOB_1:_Stone_of_Balance#Story_1_-_The_Singing_Jewel"><span class="tocnumber">1</span> <span class="toctext">Story 1 - The Singing Jewel</span></a>
- <ul>
- <li class="toclevel-2"><a href="./SOB_1:_Stone_of_Balance#Answers_to_the_Head_Stone.27s_riddles"><span class="tocnumber">1.1</span> <span class="toctext">Answers to the Head Stone's riddles</span></a></li>
- </ul>
- </li>
- <li class="toclevel-1 tocsection-2"><a href="./SOB_1:_Stone_of_Balance#Story_2_-_The_Mazes_of_Versata_and_Daedalus"><span class="tocnumber">2</span> <span class="toctext">Story 2 - The Mazes of Versata and Daedalus</span></a>
- <ul>
- <li class="toclevel-2"><a href="./SOB_1:_Stone_of_Balance#Extras:_The_Bow_Master"><span class="tocnumber">2.1</span> <span class="toctext">Extras: The Bow Master</span></a></li>
- <li class="toclevel-2"><a href="./SOB_1:_Stone_of_Balance#The_End:_Fighting_the_Apprentice"><span class="tocnumber">2.2</span> <span class="toctext">The End: Fighting the Apprentice</span></a></li>
- </ul>
- </li>
- <li class="toclevel-1 tocsection-3"><a href="./SOB_1:_Stone_of_Balance#Story_3_-_The_Desert_of_Thirst"><span class="tocnumber">3</span> <span class="toctext">Story 3 - The Desert of Thirst</span></a></li>
- <li class="toclevel-1 tocsection-4"><a href="./SOB_1:_Stone_of_Balance#Story_4_-_The_Land_of_Reverence"><span class="tocnumber">4</span> <span class="toctext">Story 4 - The Land of Reverence</span></a></li>
- <li class="toclevel-1 tocsection-5"><a href="./SOB_1:_Stone_of_Balance#Story_5_-_The_Midas_Touch"><span class="tocnumber">5</span> <span class="toctext">Story 5 - The Midas Touch</span></a></li>
- <li class="toclevel-1 tocsection-6"><a href="./SOB_1:_Stone_of_Balance#Story_6_-_The_Land_of_Amoreia"><span class="tocnumber">6</span> <span class="toctext">Story 6 - The Land of Amoreia</span></a></li>
- <li class="toclevel-1 tocsection-7"><a href="./SOB_1:_Stone_of_Balance#Story_7_-_End_Game"><span class="tocnumber">7</span> <span class="toctext">Story 7 - End Game</span></a></li>
- </ul>
- </td></tr></table>
- <h3><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=SOB_1:_Stone_of_Balance&action=edit&section=1" title="Edit section: Story 1 - The Singing Jewel">edit</a>]</span> <span class="mw-headline" id="Story_1_-_The_Singing_Jewel"> Story 1 - The Singing Jewel </span></h3>
- <p>You start just outside the village. Go talk to any of the villagers
- and you will be taken before the Queen. She throws you in prison
- because you can't sing. In prison you find another prisoner in the
- next cell who will talk to you if you make enough noise. (Try punching
- the wall of his cell). He tells you how the Queen got the jewel around
- her neck and how she has decreed that all people must sing to her.
- </p><p>You realize that this "singing jewel" is part of the
- Stone of Balance and nowyou have to figure out how to get it.
- </p><p>To escape from prison, kill and eat the cockroaches until you get a
- level boost,choose 'strength' and then punch the back wall. You will
- make a hole that you canescape through. Now walk through the prickly
- vines until you come to cave hole, crawl through and you are
- outside.
- </p><p>First step is to learn how to sing. There are some villagers that
- will talk to you without you having to sing, but most will call the
- guards and then you'll be taken before the Queen, and then executed!
- The village trader, (read the signs in front of the each building - it
- helps) will tell you about the Oracle, a mystical lady who may be able
- to help you.
- </p><p>Leave the village heading West (Left). You can't reach the
- Oracle's Temple directly as trees have grown over the road. Head
- north, past McSwill's Winery, through the vineyard...
- </p><p>There are green mushrooms in the vineyards, a number of them, plus
- a further 3 in the pig pen. You need to have six to get the answer to
- a vital question/game to get all the goodies in this Story. The rest
- you can either sell or eat. Eating results in either a bit of life
- boost, a bad reaction to mushrooms, or a magic mushroom which gives a
- bit of stats boost.
- </p><p>...then head South (Down), keep going past the big rock that blocks
- the entrance to the temple and you will eventually reach a series of
- trenches with SLIMERS. If you head further South you will find a SAVE
- MACHINE. Save your game before going through the trenches.
- </p><p>HEART BONUS - there is a golden heart further South and West - not
- a bad ideato pick it up before going through the trenches. Then you
- can head back to the villagewell to heal up before going thru the
- trenches
- </p><p>Once through the trenches head North (Up) until you come to a stone
- head. Thehead will give you a riddle with multiple choice answers. Get
- the answer rightand he moves aside. Get it wrong and he hurts
- you...
- </p><p>Inside the Oracle's Temple, there are two little red heartswhich
- you may need. Talk to the Oracle, she will give you the "Book of
- Songs"- a magical scroll which lets you sing whenever you talk.
- She also tells you that the way to get the "Singing Jewel" is find something to replace it that is even more magical - the
- "Singing Flute". You can also ask her about magic, and she
- tells you about the Isle of Exiles.
- </p><p>Okay, back into the village... on the way pick up some of the
- little green mushrooms in the vineyards.
- </p><p>Talk to the girl squashing the grapes for some light relief... but
- head back to the village.
- </p><p>In the village drink from the fountain to restore health... drink
- too much and you'll have to pee. Talk to everyone... except the Queen,
- as she may still execute you. The trader tells you about a Dragon in
- the North who is rumoured to have the magic flute. You could go up
- north and try and battle him, but there are some items you can collect
- to help you first if you want to succeed.
- </p><p>In the pub is a soldier sitting by himself with a skull. He wants
- to sell it, but you won't have enough money, or be able to buy the
- wine he likes, so the only option you have is to play his guessing
- game. Play it once, as he cheats, then go and find the guy who guards
- the big pig. If you have six green mush- rooms you can feed them to
- the big pig and he tells you the number the soldier is thinking of. If
- you don't have six mushrooms, you can buy your way into the pig
- owner's mushroom farm and then pick up three green mushrooms. The
- others are out around the vineyard.
- </p><p>Once you've been told the answer is '11', go back to the soldier in
- the pub and play his game once more. This time you will be given the
- option of saying '11'. Do so and he gives you the skull. Now go back
- out and to the girl squashing grapes. She will give you a bottle of
- wine. Very handy for later on when you want to get Hellfire.
- </p><p>Okay let's get some money and magic... Head north until you get to
- the start of the hills, head west through the first valley of
- pillbugs. Walk behind a tree to get up to the hill. Now do some
- exploring... far west leads to pillbugs and a strength potion, plus
- the passage to the sword in the stone. No point going to the sword in
- the stone yet, but find the crossed bones in the pillbug hills, walk
- on them and you get zapped to the hill with the pillbugs and barrels -
- plus a chest with 200 gold. Get all these, then head east (right) and
- pick up a golden heart at the end of a hill. Now just below this hill
- is a secret entrance through the forest to the "Magic
- Ring". You have to wander around blind a bit through the forest,
- but the trick is head down to get into it, then head east, then north
- (all on the same screen) and then east again, and you'll find yourself
- [on the next screen] in the clearing with the magic ring. Talk to the
- ring and it will give you "fireball magic" - you ask for
- hellfire and it says you should've brought an offering. After it kicks
- you out of the ring, talk to it again, and this time you will get
- hellfire because you can give him the wine. Now you're cooking!
- </p><p>Okay... back to the village, buy a club, some potions or whatever,
- use your money up, leaving only a little bit and then head back to the
- Orcale's Temple. Head south to the wooden house that is a couple of
- screens below the temple. Inside the house is a note on the
- table. Hmmm the owner has gone for a walk... Go back outside and
- smash the oars to the boat. You have to have a certain strength level
- to do this, so try using the club. Once the oars are smashed the
- Boatman appears. He is grumpy and demands all your gold for smashing
- his oars. Pay him or you can't go the Isle of Exiles. He goes into his
- house, so go in and talk to him. He can't take you to the Isle,
- because you broke his oars... so go find some more. Back to the trader
- and he can sell you oars for 175 gold, but you gave all your money to
- the boatman! So head north, up the beach next to all the
- pillbug-filled hills. Up the top burn a few trees to find a chest with
- 200 gold and a defense potion. Okay now back down the trader, buy the
- oars, then back to the boatman.
- </p><p>When you talk to him, get angry and then he will turn your oars
- into magic oars. Equip them and go to the boat. Use them (CTRL key)
- and off you go to the Isle of Exiles.
- </p><p>On the Isle are a golden heart, a red heart and a
- [mega]potion. Grab all of these before talking to the wizard. Now talk
- to the wizard, give him your oars, and he will give you water magic
- (very useful in the next story) and also puts an enchantment on you to
- confuse the stone with a sword in it into giving you its sword. Now
- ask to go back to the mainland.
- </p><p>Then head north up to the first hills, head west through the hills,
- then north to get the sword. Okay back down and out.
- </p><p>Now go back to the beach area and up to the next set of hills. The
- pillbugs are tougher here, but some pay off in gold. There are some
- strength potions behind trees so burn and find them. You need all the
- strength you can get. There is also a defense potion up next to a SAVE
- MACHINE.
- </p><p>Now there are two caves, one with a goblin, the other with the
- dragon. The one with the goblin has some very fast yellow scorpions
- out the front, plus a chest filled with 500 gold. The goblin can give
- you the Hammer of Truth, if you either give him the skull you got from
- the drunkard, or kill him.
- </p><p>Back out and either stock up on healing potions back at the village
- with a quick save game, or if you're feeling strong enough, head back
- to the screen left of the one to the entrance to the goblin cave. The
- entrance is blocked by logs, hit one of them with your fists and it
- moves. Now the passageway to the dragon is clear. But first you have
- to kill some scorpions. Thank goodness for hellfire magic!
- </p><p>If you get 6 scorpion tails or more, you can go to the final secret
- area and get a special type of bomb - "The Sleep Bomb". A
- very handy device that makes defeating the dragon very easy. The
- entrance to the old man making the sleep bomb is at the bottom of the
- first set of hills. You have to burn a tree to get through. Talk to
- him, and threaten him... don't just give him your scorpion tails. In
- return he gives you a sleep bomb.
- </p><p>Okay, back up north and fight your way through the scorpions,
- heading east. There is another golden heart and red heart combo in the
- screen with five scorpions. The two scorpions that guard the dragon's
- lair are tougher than the others. But once they are killed the lair's
- entrance explodes and if you have one empty slot in you backpack you
- can go in. (If you have too many scorpion tails, go to the potion dude
- or the village trader and exchange/sell them).
- </p><p>Enter the Dragon's lair. Little bit of talk, then into the
- action. Use a Sleep Bomb if you have one, just make sure you don't get
- too close. Once he's dead, hack your way through the thorny bushes
- with your sword. Pick up the flute and the loot!!!
- </p><p>Back to town - now go to the trader and make sure you sell him all
- your scorpion tails as they're of no use in the next story, then go
- visit the Queen. A little movie with the evil apprentice
- appearing. Now if you have the Hammer of Truth, you get to unmask his
- duplicity, and in return the Queen gives you the first part of the
- "Stone of Balance". If you don't have the Hammer of Truth,
- the apprentice attempts to kill you, and nearly succeeds! But the
- priests from the Temple of Balance rescue you.
- </p><p>Either way you get transported to limbo, have a talk with a Temple
- of Balance priest and then sent onto the next Land. Where you must
- find the next piece of the Stone!
- </p><p>NB - the save game that comes with the DMOD starts you with all the
- magic items, sword, Hammer of Truth, and magic flute. Just go talk to
- the Queen.
- </p><p>Oh and make sure you talk to everyone for the humour and fun of the
- piece!
- </p>
- <h4> <span class="mw-headline" id="Answers_to_the_Head_Stone.27s_riddles">Answers to the Head Stone's riddles</span></h4>
- <ul>
- <li>"From house to house I go, / sometimes narrow, sometimes
- wide. / And whether there's rain or snow, / I always stay
- outside?"<br />
- (a PATH)</li>
- <li>"I run, though I have no legs. / I'm not hot, yet I have
- steam. / I have no voice, / yet still you hear me roar?"<br />
- (a WATERFALL)</li>
- <li>"Often talked of, never seen. / Ever coming, never been. /
- Still approaching, / coming near?"<br />
- (TOMORROW)</li>
- <li>"Two legs it has. / But only at rest do they / touch the
- groud. / What is it?"<br />
- (a WHEELBARROW)</li>
- <li>"What do we love more than life, / but fear more than death?
- / The wealthy want for it. / The poor have it in plenty?"<br />
- (NOTHING)</li>
- <li>"What do you use to / hoe a row, / slay a foe, / and wring
- with woe?"<br />
- (HANDS)</li>
- <li>"What goes on 4 legs / in the morning, / 2 legs in the day, /
- and 3 legs inthe evening?"<br />
- (a MAN) - remember this one for Story 4</li>
- <li>"What has many feathers, / a body and a head, too. / You can
- hold it in your hand, / but you don't throw it?"<br />
- (an ARROW)</li>
- <li>"What has no head, wears a hat. / No feet, but stands up
- straight. / On him a fairy once sat, / weaving a spell 'til
- late?"<br />
- (a STOADSTOOL)</li>
- <li>"What is long and slim, / works in light, / has but one eye,
- / and an awful bite?"<br />
- (a NEEDLE)</li>
- <li>"What's only 1 color, but not 1 size. / stuck to the ground,
- but easily<br /> flies. / Present in sun, but not in rain, / does no
- harm, and feels no pain?"<br />
- (a SHADOW)</li>
- <li>"With sharp edged wit, / and pointed poise, / it can settle
- disputes / without a noise?"
- <br />a SWORD)</li>
- </ul>
- <p>On to Story 2.....
- </p>
- <h3><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=SOB_1:_Stone_of_Balance&action=edit&section=2" title="Edit section: Story 2 - The Mazes of Versata and Daedalus">edit</a>]</span> <span class="mw-headline" id="Story_2_-_The_Mazes_of_Versata_and_Daedalus"> Story 2 - The Mazes of Versata and Daedalus </span></h3>
- <p>Okay, you're on a beach... time to explore a bit. Head north to
- find a lonely hut. Inside is a hermit trader. What's he doing way out
- here all alone? Making money from those foolish enough to try to find
- the treasures of the mazes. You can buy healing potions here, but they
- aren't cheap. You can sell stuff and buy a few things as well. But the
- main objective here is to get through the mazes.
- </p><p>The small one has a few goodies in it, the best being the magic
- herb boots. Then there is a map to the second maze, and some handy
- gold. If you need more gold, kill the boncas.
- </p><p>The Genie... If you go south of the Maze of Versata you will find a
- man looking for something. Talk to him and try and rob him and he will
- tell you what he is looking for - his Genie! Now go back west and up
- past the save machine and find a log on a beach. Just behind it is a
- jar. Spacebar it and you get a list of options. Try rubbing it... What
- you do with the Genie I'll leave up to you. But you only get one shot
- at this. The woman is there for fun, magic will give you either water
- magic if you missed it in Story 1 or Life Heal... (I'd go for this
- one), gold, or increase you maximum life.
- </p><p>You need to go thru the small maze, (The maze of Versata) to get to
- the entrance of the big maze, the Maze of Daedalus. In the small maze
- are herb boots, 2 chests with 500 gold each and a map to the big
- maze. (Once again in a jar, in the top right hand part of the small
- maze.
- </p><p>This big maze's entrance is blocked by fire. Time to use the water
- magic you got in Story 1 - what... you didn't get water magic? Hmmm,
- better ask the Genie for it. What? You asked for something else? Hmmm
- better ask the wizard. Where's the wizard? On an island. You have to
- build a bridge to it using something very heavy. Find some white rocks
- near the entrance to the big maze, talk to them, pick them up and then
- go back thru the small maze and keep going WEST until you get to the
- beach which juts out. You should find a part where you can see the
- edge of some rocks at the bottom left hand corner of your screen. Arm
- the rocks you picked up and CTRL them. If you are standing in the
- right spot the rocks will drop and complete the bridge.
- </p><p>Now you can find the wizard. If you already have water magic, you
- get the chance to learn translocation magic - but you need to have
- 4000 gold first.
- </p><p>Getting through the Maze of Daedalus. First thing you should do is
- buy a pick from the hermit. I don't think you can buy one until you
- start going through the maze and reach the rock blocking the green
- path, though. Turn left and head west and follow the path up past the
- slimers until you head north, then east, right at the top of the maze,
- and there you'll find a rock blocking your path. Hit the rock and you
- discover you need the pick to get rid of it. Head back down and fight
- your way through the Boncas (This story is a fight feast, my beta
- testers weren't fond of it, but I like it - puzzles and riddles can
- wear you down after a while). When you get to the south bend again
- you'll meet a man... he can sell you a pick, but the price is higher
- than what the hermit will charge (all your gold if you have more than
- 2000). Up to you if you want to buy it. It does save another trip
- through the small maze.
- </p><p>Okay once you've got the pick go back through the boncas and bust
- the rock. Then you pick up a red rock. What you do with this red rock
- depends on whether you've found the wizard or not. (He left a note
- behind another rock south-east of the Maze of Versata.) If you've
- found the wizard and already have water magic he offers to teach you
- "Translocation Magic" for 4000 gold. If you want to get
- through the maze quickly, and pick up the golden hearts that lie in
- the mud, you'll need this magic. But to use it you must have a red
- rock for every time you translocate. (move yourself to another spot
- on the same screen). So if you go for a golden heart make sure you
- have at least two red rocks... one to get off the maze and one to get
- back on again. Oh, and you can't get to the exact center of the maze
- by the mud... you have to be on the green path.
- </p><p>The other use for the red rocks (if you don't find the wizard, or
- don't get "Translocation Magic") is to remove a big rock
- with seven holes in it from the path. Just arm each rock and
- "use" (CTRL key) it into the big rock. When it has seven
- it starts to glow, then blows up. Don't stand too close ;-)
- </p><p>Now the best way to get to the center of the Maze of Daedalus is to
- use the map you find the Maze of Versata. It's in a jar, up past the
- yellow/green slimers. There's also a chest with 500 gold here, don't
- forget to pick that up. Use that map with the translocation magic to
- zap yourself as close to the center on the green path as possible and
- then make a mad dash for it. I used the "Elixier of Life"
- Magic the Genie offers to help me - to get this you must first have
- "water magic".
- </p>
- <h4> <span class="mw-headline" id="Extras:_The_Bow_Master">Extras: The Bow Master</span></h4>
- <p>This guy is found on the far right of the first
- path of the Maze of Daedalus. You have to go through some purple
- boncas to get to him. He can teach you "Bow Lore" for 1500
- gold. But where do you get a bow from? Bows can be bought from the bow
- maker. He lives underground near the entrance to the small maze. Just
- burn down some trees (only a few a burnable, the rest are normal as an
- old man explains to you.
- </p>
- <h4> <span class="mw-headline" id="The_End:_Fighting_the_Apprentice">The End: Fighting the Apprentice</span></h4>
- <p>Once you make it through the flame ball throwing poles, you find
- the apprentice talking to Medulak, the mudman. The Evil Apprentice
- then changes from being a little gnome into a knight in red armour. He
- is deadly. He's as strong as you and as tough to kill as you, plus he
- can fire deadly green magic. The trick to beating him is walk into
- this screen without any weapons, say with just the herb boots on. Then
- arm your most powerful weapon. 2 fighting techniques are
- possible. One, get in close and hack away, using Elixer of Life to
- revive yourself when needed or... Two, use Translocation magic and a
- red rock zap yourself into the mud, that way the green magic can't get
- you so easily. Now use the bow (with Bow Lore) and shoot at him until
- he dies. Then use Translocation magic to zap back again. Note: you
- must have two red rocks to try this!
- </p><p>Now go pick up the second piece of the Stone of Balance and talk to
- Medulak. He won't let you out until you change him from being a mudman
- back into a man. How do you get rid of mud? Give him a wash...<br />
- There that's it... Onto The Desert of Thirst.
- </p>
- <h3><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=SOB_1:_Stone_of_Balance&action=edit&section=3" title="Edit section: Story 3 - The Desert of Thirst">edit</a>]</span> <span class="mw-headline" id="Story_3_-_The_Desert_of_Thirst"> Story 3 - The Desert of Thirst </span></h3>
- <p>First thing to do is find your way to the town. Be on the lookout
- for treasure chests if you decide to wander around, as the money will
- come in handy.
- </p><p>In the town (settlement) you'll find everyone is cold, too cold to
- talk to you. Go visit the trader on the east side of town and he will
- ask you to find some wood.Go back out of the town to the desert and
- "catch" some tumbleweeds. You'll probably have to go back to
- the trader a couple of times and unload the wood, as he wants 10
- pieces and you probably don't have enough slots available in your
- inventory for all 10. No matter, he keeps track.
- </p><p>Now with that done it's time to try and find out about the next
- fragment of the Stone. But it seems no one knows anything... but what
- people do know is that Gemma has disappeared and the nasty old goblins
- out East are suspected. So head back out of town. Follow the desert
- path up and the east (the stone blocking the path to the goblin cave
- is gone now) and make your way as far east as you can, fighting off
- the yellow scorpions. There's a guard standing outside the
- encampment. You can try fighting him if you want but it's better if
- you talk to him and agree to find him something to eat - Bonca
- meat.
- </p><p>Okay, back to the settlers and pay a visit to the bonca
- farmer. Hmmm he won't let you in to his farm... Go have a talk to the
- people in the bar, the woman upstairs gives you a clue as to what to
- do (use the mud you got at the end of story 2) to make the bonca
- farmer open up the gates for you... I'll say no more. And stop to chat
- the guys downstairs for some fun.
- </p><p>Now head back to the Goblin Guard. Offer him the steak, hey you
- have to cook it first... So back to town, talk to people about how to
- cook Bonca meat. Everyone says that Old Jebodiah could have turned the
- meat into tasty jerky, but Jebodiah is in goal (Which is the same as
- jail if you are from the US). So now you have to get into goal. Go to
- the graveyard and start hitting the graves, keep hitting the same one
- after the sheriff warns you off.
- </p><p>Now that you've been thrown in jail... You find Jebodiah. He offers
- to help you, if you get him out of jail. Hmmm how to get out of jail?
- Talk and talk to Jebodiah and when he stops talking, arm the mud and
- talks some more... and soon all that talk attracts the jailer. A
- female jailer. That mud works a treat.
- </p><p>Once you have Bonca jerky, the guard lets you into the Goblin
- camp. Make your way to the top west corner and you see that Gemma is
- about to be sacrificed to heal the Big Cactus. You can either offer to
- heal the Cactus, or fight the Goblins. If you kill the goblins - good,
- but they are meant to be tough.
- </p><p>If you offer to heal the Cactus, be careful. If you punch or do
- anything silly, the Goblins turn on you and you'll have to kill them
- to survive. Best thing is to head back to town (Yes again, sorry about
- that...) and talk to the one person who knows about healing... Then
- go to the trader to get what you need. Fertilizer. Listen to the
- Potion/Healer about how to use it or you'll end up fighting the
- goblins.
- </p><p>If you decide to fight the Goblins, still handy to get the
- fertilizer for later on.
- </p><p>After rescuing Gemma, go talk to the barmaid about the Mountain of
- Jewels. Offer to find her father, and take the letter she gives
- you. Now head back out of town as a rock down near the bottom entrance
- has been removed and go around the desert. <br /> Try to find a wizard's
- cave before the entrance of the Canyon as he has some useful magic to
- help you get through the Canyon of Death - at least past the
- quicksand.
- </p><p>There is another cave with a guy inside who is all shook up. This
- one is at the top end of the Canyon of Death. Talk to him and get the
- amulet in exchange for the fertilizer. Handy for the end.
- </p><p>Warding off the wasps. These little bugs get stronger the further
- you get into the Canyon of Death. Best thing is to cover yourself
- with... mud! The cave with hidden treasure. As you come down the other
- side of the Canyon of Death you see a hole in the middle of the
- Canyon, down it is a guy who says there's treasure at the bottom of
- one of the four holes. His partner has just gone down one and died. If
- you feel like some more gold (maybe to help power the Divining Rod)
- you can try and find the treasure. But...only try this if you're
- feeling lucky. And do save your game before attempting it. You have a
- 1 in 4 chance of success, as which hole leads to treasure is randomly
- decided when you enter the screen.
- </p><p>The Guy with the Cabbages - Crazy Charlie. At the end of the Canyon
- of Death lies the entrance to Crazy Charlie's new home. Look around
- the potion bottle lying in the path. Here you can find one red rock
- and 3 cabbages. You can't pick up a cabbage until you show Charlie the
- barmaid's letter. So if you don't have this letter, go back and get it
- - use the red rock and translocation magic to help you. The wizard in
- the first cave can teach you it for 1200 gold if you didn't get it in
- Story 2.
- </p><p>Once Crazy Charlie leaves, pick up one cabbage (others aren't
- needed) and head down to the magic ring just south of the entrance to
- the Goblin Camp.
- </p><p>Give the ring the cabbage and he will now transport you underground
- for as many times as you want. Time to fight your way through boncas
- and slimers. Oh and a big Roach. If you kill it you get some extra
- goodies. Find the next ring, which zaps you to the plateau above the
- Canyon of Death.
- </p><p>Now make your way north-east to find the second talking ring
- (really the fourth ring). Talk to him and then go find 3 rock graves.
- Use your pick to break the rocks apart. (Make sure you have a pick,
- before getting to this point!) But first you have to kill off any
- scorpions that are around the grave. Now if you have the amulet, the
- ghosts you disturb can't hurt you. If you don't have this amulet,
- RUN!
- </p><p>Give the skulls to the ring and he will now zap you to the top of
- the Mountain or back to. Here you'll find the jewels. But how to get
- them down? You need to mine that rock face. In a cave up here are some
- depressed goblin miners. Find them and talk to the head goblin miner
- (He's the guy wandering around on the right). Offer to find an
- anvil. Now back out and west to the hole in the ground. (Slide down
- it to get down from the Mountain.)
- </p><p>There are two places to get an anvil. One is on the plateau and
- the second is back in town. The one in the plateau is in a grave (the
- partner of the bowman on the plateau), just dig again with the
- pick. The one in town belongs to the armourer. Pick a fight with him
- (it's easier as his wife is the jailer) and if you kill him you get an
- anvil.
- </p><p>Take the anvil back to the Goblin Miners, the head Miner is
- impressed, but the others don't want to help. They are still
- sad. Listen to what they are talking about... You need to make them
- happy with either music or finding a goblinwoman. There are no goblin
- women, so.... arm the Book of Songs and hit it.
- </p><p>Once you've given the Miners music, head back to the Jewel rock
- face. The goblins turn up, mine the big red jewel for you, and then
- leave. But before you can pick up the jewel... the evil apprentice
- turns up again. It seems you didn't kill him off in the Maze of
- Daedalus after all. And this time he's brought 3 friends - GHOSTS!
- Kill them all, use the rock in the middle to hide behind and then you
- can pick up the next piece of the stone. Oh... your amulet (if you
- have it) starts to melt with 3 ghosts around... takes about 30
- seconds. So work fast.
- </p><p>Once you have the red piece of the Stone of Balance - it's onto the
- Land of Reverence.
- </p>
- <h3><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=SOB_1:_Stone_of_Balance&action=edit&section=4" title="Edit section: Story 4 - The Land of Reverence">edit</a>]</span> <span class="mw-headline" id="Story_4_-_The_Land_of_Reverence"> Story 4 - The Land of Reverence </span></h3>
- <p>After the couple of intro movies... You find yourself in jail. But
- not alone. There is a naked woman in there with you... What to do?
- Save you game first, (patch 10 has put a save machine in the jail)
- then... Talk to the woman of course... and then... well, you'll know
- soon enough.
- </p><p>After the encounter with the naked witch, Balder, the local Temple
- of Balance priest, arrives and sneaks you out of jail. He takes you
- back to his temple. And here you learn something of this land you are
- now in. But Balder doesn't know where the next fragment of the Stone
- of Balance is. And he claims to have looked everywhere. About the only
- place he hasn't looked is inside the Church of Righteousness. So it's
- off to find this Church.
- </p><p>Head out of Balder's Temple and follow the path and you'll find the
- Church of Indulgence, Church of Righteousness, Church of Abstinence,
- some ruins, and various homes. Talk to everyone, but most of all talk
- to the priest in the Church of Abstinence. He has a key to the back
- door of the Church of Righteousness, but he won't give it to you until
- you find him some whiskey.
- </p><p>Now the trick to finding the whiskey is to listen carefully to what
- everyone says. It's location is mentioned a number of times as is the
- way to find it. To help you get the whiskey, find the herb boots. The
- rude man in the house just up and north from the Church of Indulgence
- will tell you about these boots if you beat him up a little. Take care
- not to beat him up too much or he dies. And then Dink dies for killing
- someone in this Land without being a priest. The herb boots' island
- also has 500 gold in a chest. Be careful where you tread though. as
- there is quicksand in the middle. The island is West and north of the
- Church of Indulgence. Now with the herb boots, get all healed at the
- well South of the Castle and then run like mad to the Church of
- Indulgence before Dink pees. He will piss in the pot and find the
- whiskey (Piss-pot, fire-water... the priest who wants the whiskey can
- Indulge himself if he wants to... ah... all those clues).
- </p><p>If you want to kill monsters and want your sword, talk to the
- retired soldier who lives near the ocean, just east of the save
- machine near the entrance to the forest of wickedness. He will sell
- you his sword for 600 gold. A quick 500 of it is found at the end of a
- forest path. Be careful of the shooting arrows though.
- </p><p>Once you have the whiskey, go back to Decritus (the Priest in the
- Church of Abstinence) and he will give you a key to the back of the
- Citadel. You need to go to the back and use the key at a certain spot
- to get in. Just arm the key and keep using it around the back of the
- Church, a bit of blind guessing will get you thru. It should be near
- the middle of the screen. Luckily enough, the back door is close to
- the corridors that lead to the Stronghold.
- </p><p>If you head west you will find a servant girl. Think quickly
- here... a bit of deception goes a long way. If you give her the right
- answer you'll continue. If not, you get thrown into the pit of red
- scorpions. Now head back out and down. Oops, there's a guard doing his
- patrol! Quickly back track out of there, before he sees you, (you've
- got a couple of seconds before he notices you and then you're
- trapped!) and go back to the servant girl. Ask her to "test"
- the guard. Once she leaves head back to the corridor. Watch the
- little movie, and hey, presto, the coast is clear.
- </p><p>Okay head down the far right corridor and on the next screen you
- come to the gate (four pillars) blocking the steps to the
- stronghold. Push spacebar to get the riddle. Now use the heads next to
- the pillars to solve the riddle. Hint: The answer is 3 numbers, the
- first is 4. Listen to the sounds the pillars make as you spacebar
- them. (4-2-3)
- </p><p>Okay, once the pillars are gone, go down the steps and talk to the
- bean counter in the Stronghold. You ask for a jewel-like stone, but
- the Church doesn't have any jewels, but the guy does tell you to find
- the Soothsayer, as he may be able to help you find the next
- piece. Thank him and don't take any gold.
- </p><p>Now the path to the Forest of Wickedness should be open. Time to
- explore. Inside this neck of the woods is a bowman who can sell you a
- heavy bow [total waste of money and pack space in my opinion], and
- teach you Bow Lore if you don't already know it. An armourer who has a
- variety of weapons on sale, plus bombs. Hint, you need a bomb and a
- club to get this Story's piece of the Stone of Balance. Also don't
- have a strength higher than 30 (by using Ultimate Cheat, or you'll
- never get the piece).
- </p><p>The Forest of Wickedness is also the home of Mary Beauhart and her
- daughter. Mary is the key to getting the stone, as well as some magic
- potions.
- </p><p>Finally there are two stone rings. One with a tree in the
- middle. The other ring is like Stonehenge, to get to it you need to go
- to the top of the Forest of Wickedness and walk up the hill (the
- entrance is between two big trees, hidden by the joint foilage) - this
- is where you will find the Soothsayer. But not just yet. You need to
- learn magic first.
- </p><p>To learn magic you need to find Mandrake's School of Magic. Talk to
- Mary Beauhart, it seems her father is Mandrake. Now go back out and
- find the old burnt-out house near the Eastern sea (yes more walking)
- and you'll find the door opens. There's a note on the table. Read it
- (several times if you like) and then walk down to the dolmen the
- screen below to get the fireball scroll. Now you're on your way to
- magic. Mandrake's School of Magic lies underground, and the entrance
- is in the Forest of Wickedness. Burn that tree, baby.
- </p><p>There are two more burnable trees outside of the Forest. One is
- around the Castle and the other is south of the Temple of
- Balance. Find them and get the goodies. Magic potions to boost your
- stats and a bag of 10 red rocks (very handy for the end, don't use it
- before hand.)
- </p><p>Getting past the flames that guard the way to Mandrake's abode is
- tricky. You have to talk to one of his students that keeps zapping in
- and out as they practice "translocation magic". The trainee
- wizard gives you a clue as to who to talk to, to get help with the
- flames. Just listen to what he says. This helper can also been found
- in the Forest of Wickedness. It's the well, arm the backdoor key, talk
- and you'll be given ice armour in exchange for the key. (Key to your
- solution is the clue the apprentice gives... solution is what is in
- the well...)
- </p><p>Once you get the necessary protection against the flames, go and
- talk to Mandrake. He can teach you lots of magic. It just depends on
- your magic level. If you need a boost talk to Balder. And look for
- some secret caves. now's the time to buy potions from Mary, to get you
- magic stats up to help you learn all the spells.
- </p><p>The Soothsayer only appears once you have learned translocation
- magic. Of course, the soothsayer needs some entrails to read before he
- can help you... So off you go and get a duck.
- </p><p>After the duck talk to everyone about the reading... If you're
- stuck, talk to Balder. Ah yes, Mary's daughter has to cry, because her
- mother dies, and once the mother dies the jewel can be found in her
- heart. Now you need to become a priest of the Righteous path first
- before you can legally kill Mary. Apply at the Church.
- </p><p>When passing thru the hall of poverty, take the option of not yet,
- go back out and talk to the dolmen in the forest of wickedness, get
- the bag of invisibility and you want have to give up any of your hard
- won weapons, items.
- </p><p>Once you are a priest, go and buy a club and a bomb, (and if you
- have the money as many expensive weapons as you can - handy for trade
- in the next story). Make sure you have the bag of ten red rocks and
- then go to Mary. Talk to her, she'll refuse to be a sacrifice. Hit
- her with the club (your strength must be less than 30) and then you go
- to the Cliffs of Fire. Mary gets thrown in, jump in after her. Use
- translocation magic to zap around the islands to find Mary.
- </p><p>If you work your way right there is another bag of 10 red rocks. To
- find Mary go in an anti-clockwise direction, travelling the inner
- islands to find her. Best to have saved a game before hitting Mary, as
- this bit is tricky.
- </p><p>Once you have found Mary, use the bomb to clear the rocks and crawl
- thru. You'll be taken see Balder, you'll get the fourth stone, and
- maybe some other goodies before leaving for the next land.
- </p>
- <h3><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=SOB_1:_Stone_of_Balance&action=edit&section=5" title="Edit section: Story 5 - The Midas Touch">edit</a>]</span> <span class="mw-headline" id="Story_5_-_The_Midas_Touch"> Story 5 - The Midas Touch </span></h3>
- <p>Balder's boat lands you on a beach. Head north and then East along
- the beach until you get to the mainland. North and West leads to a
- golden village. Here are a couple of Gold Diggers to talk to. They
- don't tell you much, other than the King of this Land has been cursed
- by the Stone Giants. Now everything he touches turns to gold. Time to
- visit this King.
- </p><p>You show King Midas what you're looking for. He claims to have many
- jewels that look like your fragment of the Stone of Balance. But they
- are all gold now. Yet he agrees to let you choose one if you can get
- the Stone Giants to lift their curse.
- </p><p>Okay, there's not many people to talk to here... and the entrance
- to the Land of the Giants won't let you pass if you carry gold. So
- try to find Pedlar Pete, who will exchange your gold into silver. He
- lives in a cabin West of the Potion lady. Pedlar Pete will also trade
- you the Flame Bow for a purple pear. The purple pear you get once
- you've answered the purple pear trees riddle. And this tree is on a
- little island, East of where you landed your boat. Just face the tree
- and start talking... and then you have to answer it's riddle. The
- answer is SILENCE.
- </p><p>Take the pear to Pete and get the Flame Bow. Sell some weapons if
- you have extra so you can get SECRET BOW LORE, helps with some nasty
- red knights later one. But this BOW LORE isn't cheap.
- </p><p>Now once you talk to the head Stone Giant (In the big red house top
- left of Stone Giants compound) he tells you that you will never find
- their Sorcerer, the great Albert Magnus, who is the only one who can
- lift the curse placed on the King. Plus the Stone Giant makes you a
- marked man, so now all the Stone Giants will attack you.
- </p><p>To find the realm that Albert Magnus is in, you need to find the
- wizard that studies Dragons. Talk to Pedlar Pete again and then go
- east past the Healer's cottage; the forest way will now be open.
- </p><p>Talk to the wizard, he will help you if you bring him a salad. So
- go find a lettuce, tomato and a carrot. Lettuce grows in the stone
- giant's garden, the carrot is hardest to find, behind a tree north of
- the wizard, just burn trees, And the tomato is northwest of the golden
- village.
- </p><p>Once you have these he gives you an answer of sorts. If that
- doesn't help, the hint is... somewhere in the Land of the Giants lies
- the entrance to the realm of Albert Magnus. And use the Flame Bow to
- open the thing that blocks the entrance.
- </p><p>Go north past stone giants, if you have all four stones, arm the
- fourth and you are healed instantly. Very handy for later one. Once
- past the stone giants you will find a cave with a water spout. Shoot
- it with the Flame Bow and you can now enter the cave leading to the
- realm of Ablert Magnus, the stone giant's sorceror.
- </p><p>Once inside the realm of Albert Magnus you can head either left or
- right. Albert Magnus is on the right. The left leads to a secret area
- blocked off by a green volcano. Get the four green artefacts (that's
- artifacts for those of you who live in the US) to remove this volcano
- and you can go find the Light Sword. It is being guarded by two
- dragons.
- </p><p>Back to Albert. He will only help you if you answer a riddle. If
- you're stuck on this one, it's... riddle!
- </p><p>Okay back out and back to the King. He's excited that you've got
- the curse lifted and offers you one of 4 jewels to choose. Choose
- carefully as you only get one shot at this. Oh and think of the pieces
- of the Stone of Balance as magnets.
- </p><p>Arm one and talk to the jewels to find the right one.
- </p><p>Okay, now it's onto the final land... but how to get there? Talk
- to the wizard and then go talk to the oldest creature in the Land. You
- have to offer him something valuable [and VERY personal] before you'll
- be taken to the land of Amoreia.
- </p><p>Oh, there is one more magic to be found in Story 5 -
- Multiblast. It's in a secret area, and there are more riddles (of
- course... ;~) Just walk past the save machine after the green
- volcanoe in the land of Albert Magnus, and our answers are: moon,
- water, stars, watchdog, and peacock.
- </p><p>Are we having fun yet?
- </p>
- <h3><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=SOB_1:_Stone_of_Balance&action=edit&section=6" title="Edit section: Story 6 - The Land of Amoreia">edit</a>]</span> <span class="mw-headline" id="Story_6_-_The_Land_of_Amoreia"> Story 6 - The Land of Amoreia </span></h3>
- <p>After arriving at this strange land (and paying the price) head
- north and then east to find a red stone building with steps leading
- down. Go down them and then talk to the women below. Make your way to
- the High Priestess and talk to her. You learn that these women have a
- crystal that looks like your fragments of the Stone. But they are
- unwilling to part with it, as it plays a vital role in their
- survival.
- </p><p>Okay, now go up the steps and try and find a village. Don't bother
- fighting monsters yet. The trick is to find the old man in the
- hills. He lives in a red hut north east of town. He will make you a
- potion which will help you satisfy the women below. But to make this
- potion you need to find the milk of three mystical creatures.
- </p><p>If you ever get stuck, talk to the townspeople, and Myrddin as
- sometimes they can help.
- </p><p>On the quest for the Milk of Avis you need to find 13 blue
- feathers. Most are easily spotted, but at least one is almost
- completely hidden behind a crystal. Try looking around where the
- scorpions are. Once you have 13 feather you can disguise yourself as a
- baby bird and get some of the Avis' milk. Drink some if you want, it
- wont hurt.
- </p><p>The Bovinus lives near the green crystals, and she needs some blue
- hay. Yellow hay you can buy. To turn in blue talk to the Tanner. You
- need to win his game to get the dye. Okay a hint on the Tanner's
- game. Talk to Myrddin, he not only gives credit as to where I pinched
- this game from (Seth's LORD), but how to get your odds of winning it
- down to 50/50.
- </p><p>The third and final milk is from the Crusteacos, entrance is near
- Myrrdin's house, as there is now a cliff you can walk off. Once you
- visit her, you need to get protection for the consumation, talk to
- Myrddin to find out what to do.
- </p><p>After you and the Crusteacos have done some interspecies breeding
- she needs you to wait until she is ready... You'll know what I mean
- when you get to this part. You have to visit her a number of times,
- and then go back to the village (or there abouts) for time to have
- registered to have passed. She will say something different to you if
- you've reached the right screen before you turn back.
- </p><p>Finally... you can get Secret Bow Lore, and three immunity potions
- here. All very useful when fighting the evil Sorcerer in the End
- Game. It's just a case of talking to the right people at the right
- time. To get the three immunity potions, talk to the potion lady (who
- else of course) just after killing the 3 red scorpions as instructed
- by Myrrdin (NB it won't trigger until Myrddin has told Dink to do
- this) and before you go back to see the Crusteacos. Oh and make sure
- you have room in your inventory, as you only get one shot at this. On
- one of my tests I forgot and only got 1 immunity potion. As for Secret
- Bow Lore, talk to the Potter dude after you have the Viagra potion,
- but before you visit the Matrons.
- </p><p>Okay... once you get the magic potion from Myrddin, head back to
- the women underground and go for it.
- </p>
- <h3><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=SOB_1:_Stone_of_Balance&action=edit&section=7" title="Edit section: Story 7 - End Game">edit</a>]</span> <span class="mw-headline" id="Story_7_-_End_Game"> Story 7 - End Game </span></h3>
- <p>Now it's on to the End Game... work your way east, save and then
- descend.
- </p><p>Now, battle 3 Dink clones, carefull as they die in an acid burst,
- save again and prepare to battle the big dude himself as he comes up
- through the layers of Hell.
- </p><p>If you have the first four pieces of the Stone of Balance, arm the
- fourth and it will restore all health points. Very useful in the end
- battle. If you have the first five - arm the fifth and something very
- balancing should happen. This can be used in conjunction with an
- immunity potion to make Dink nearly invincible. Handy after all the
- trouble you've been through.
- </p><p>Good luck!
- </p>
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