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  39. <h1 id="firstHeading" class="firstHeading"><span dir="auto">Dink Smallwood</span></h1>
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  55. <div id="mw-content-text" lang="en-GB" dir="ltr" class="mw-content-ltr"><p><br />
  56. <b>Dink Smallwood</b> is a Zelda-like top-down 2-dimensional adventure game released in April 1998 for Windows by RTSoft. You play as Dink Smallwood, a pig farmer whose life takes a number of unfortunate turns requiring him to eventually save the world. Although the game has often been criticised for being poorly made, it enjoys great longevity due to its modding ability through the use of "<a href="http://dinksols.duckdns.org/wiki/Downloading_and_installing_addons" title="Downloading and installing addons">Dink Modules</a>" which are addons which use the game engine.
  57. </p><p><br />
  58. </p>
  59. <table id="toc" class="toc"><tr><td><div id="toctitle"><h2>Contents</h2></div>
  60. <ul>
  61. <li class="toclevel-1 tocsection-1"><a href="Dink_Smallwood#Walkthrough"><span class="tocnumber">1</span> <span class="toctext">Walkthrough</span></a>
  62. <ul>
  63. <li class="toclevel-2 tocsection-2"><a href="Dink_Smallwood#Stonebrook"><span class="tocnumber">1.1</span> <span class="toctext">Stonebrook</span></a></li>
  64. <li class="toclevel-2 tocsection-3"><a href="Dink_Smallwood#Terris"><span class="tocnumber">1.2</span> <span class="toctext">Terris</span></a></li>
  65. <li class="toclevel-2 tocsection-4"><a href="Dink_Smallwood#Kernsin"><span class="tocnumber">1.3</span> <span class="toctext">Kernsin</span></a></li>
  66. <li class="toclevel-2 tocsection-5"><a href="Dink_Smallwood#Windemere"><span class="tocnumber">1.4</span> <span class="toctext">Windemere</span></a></li>
  67. <li class="toclevel-2 tocsection-6"><a href="Dink_Smallwood#The_Edge_of_the_World"><span class="tocnumber">1.5</span> <span class="toctext">The Edge of the World</span></a></li>
  68. <li class="toclevel-2 tocsection-7"><a href="Dink_Smallwood#The_Darklands"><span class="tocnumber">1.6</span> <span class="toctext">The Darklands</span></a></li>
  69. <li class="toclevel-2 tocsection-8"><a href="Dink_Smallwood#Secrets"><span class="tocnumber">1.7</span> <span class="toctext">Secrets</span></a></li>
  70. </ul>
  71. </li>
  72. <li class="toclevel-1 tocsection-9"><a href="Dink_Smallwood#Video_Playthrough"><span class="tocnumber">2</span> <span class="toctext">Video Playthrough</span></a></li>
  73. </ul>
  74. </td></tr></table>
  75. <h1><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Dink_Smallwood&amp;action=edit&amp;section=1" title="Edit section: Walkthrough">edit</a>]</span> <span class="mw-headline" id="Walkthrough">Walkthrough</span></h1>
  76. <p>This walkthrough explains how to progress through the game with some secrets explained at the end.
  77. </p>
  78. <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Dink_Smallwood&amp;action=edit&amp;section=2" title="Edit section: Stonebrook">edit</a>]</span> <span class="mw-headline" id="Stonebrook">Stonebrook</span></h2>
  79. <p>This part of the game is fairly simple. You start off in your house.
  80. </p><p>Grab the pig feed and head north to the pigs. Drop some feed and Milder will appear and you’ll talk and such. Now go back to your mother and talk to her. She’ll tell you to talk to the townspeople. Talk to Ethel and offer to find her duck. Yell at it and it’ll go home. Then go back to your mother. She’ll tell you to get some Alktree Nuts. This is your first venture outside of the town. Leave the town and you’ll meet the wizard who will talk to you.
  81. </p><p>Then head east and keep on going south until you reach the tree with the nuts. Punch the tree with the nuts and a nut will fall down. Grab it and head back to town. You’ll then notice your house is ablaze. A small automatic sequence will occur. Once it’s over, talk to the guard blocking the village exit. He’ll talk about a letter at your house. Return to your house and get the letter and the map. The guard will now no longer block your path and you’re free to leave the village as you please.
  82. </p><p>First outside of the village, head east again and follow the path up till you reach the sign that talks about the wizard’s hut. Go north from there and enter the hut and use all the talk options. Pick up the potion he gives you and leave the house. Head south a screen from the house and then go left to a treasure chest. Open it and grab the heart container. Now return to the village entrance and head left. Keep on going left till you hit the river. Then head up until you hit the cliffs. Once there, keep on going right until you see a rock. Push the rock aside and enter the cave. Inside, kill the beast by using a hit, retreat, hit tactic. If this doesn’t work try to level up a bit before entering the cave, but it really isn’t that hard! Then leave the cave and head back the wizard’s hut. You’ll see he’s gone but he leaves you Fireball magic and 200 gold pieces. Grab them and return to the village entrance.
  83. </p><p>You can get the Herb Boots now, check the bottom of this page for info on how to get them.
  84. </p><p>Head west again to the shoreline and find the man who’s on the bridge. Pay his toll and cross the bridge into the Terris area.
  85. </p>
  86. <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Dink_Smallwood&amp;action=edit&amp;section=3" title="Edit section: Terris">edit</a>]</span> <span class="mw-headline" id="Terris">Terris</span></h2>
  87. <p>First, head to the town. Talk to the people and be sure to somehow buy a Long Sword - it helps a lot. Go to the tavern, chat with the people,get laughed at, fight the guards, and you’re done inside there. Then head west of the tavern and enter the house. Talk to the mother and she’ll tell you about her missing daughter Mary. Talk to the mother again and offer to find the little girl. Don’t try to go into the abandoned mine yet - it’s suicide. Explore the country side picking up heart containers and other treasure. Once you feel secure, follow the path south of Terris and once it branches west, go down a screen. You’ll then reach the abandoned mine. Enter it and go right twice. Talk to the trapped guy here and he’ll tell you that you’re going to need some kind of magic to free him.
  88. </p><p>Head back to the tavern in town and the bartender will tell you about the old hermit that lives south of the tavern. Go to his house and knock on it by pressing space bar near the door. Go in and he’ll teach you the Acid Rain magic if your magic ability is at least 5. If it isn’t 5, go back to the mine and fight around to get it up to 5. Head back to the mine with the magic and free the man. The Cast will appear and a short automatic sequence will follow. The guy you freed will then die as he tries to fight the Cast and he’ll give you the scroll.
  89. </p><p>Now head to Goodheart Castle and go just northwest of it. You should see two poles and if you try to walk through them you’ll take damage and get knocked back. Use the scroll you received and the barrier will disappear, allowing you entry. Keep on going north, once inside, until you can go north no further. Then head east a screen and go north. Follow the path and you’ll reach four girls worshipping a dead dragon carcass. If they’re not there, you have to talk to the mother again, that usally works. You must have done all the things leading up to this event too, otherwise they might also not be here. Keep on listening and then you’re going to have to fight the girls who are really Bonca’s.
  90. </p><p>After killing them the guy will turn into a Slayer - a very deadly creature at this point in the game. Stay at a safe distance and use Fireball magic to slowly wear him down. Now that Mary is saved you’ll become a hero in Terris.
  91. </p><p><br />
  92. </p>
  93. <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Dink_Smallwood&amp;action=edit&amp;section=4" title="Edit section: Kernsin">edit</a>]</span> <span class="mw-headline" id="Kernsin">Kernsin</span></h2>
  94. <p>Follow the path south of Terris to Kernsin. While following the path you’ll overhear a conversation between two Cast members saying that they plan to crash the parade. Talk to the girl by the fountain in the town square and then head to the bookstore and talk to the mayor. You’ll find out that you’re going to need some evidence. You’re also going to need a bow. Save up for the bow and buy one. Sure you could head south to the Goblin Sanctuary right now but that would be a death wish. First, save up 1500 gold and then head to the western beach and pick up Bow Lore. (It’s under a tree you have to burn with Fireball.) This is practically essential because you can’t damage the boss goblin without it. (*Note* Bow lore is not an item, it will just make the bow more powerful and increases the chance of getting a Power Shot)Then just scour the countryside picking up any heart containers and potions you can find lying around.
  95. </p><p>Once you feel pumped head south of Kernsin to the Goblin Sanctuary. Equip your bow and talk to the guard. He’ll open the gate and let you in. Head north a screen and kill the four goblins there. Then, the boss goblin will appear. Kill him by getting power shots. Some elixers of life might help you if you get low on hit points. (*Note* A bug in the game might cause Dink to freeze if you kill him using magic) After killing him he’ll lead you to the Cast’s camp. A short automatic sequence will happen that shows Dink sneaking inside ahut and stealing the evidence he needs to prove what the Cast is doing. He’ll then run away and get caught. You’ll have to fight three Cast troops. Keep your distance and wear them down with power shots and fireballs and the battle will be over quickly. Back at town the parade will go as planned and you’ll gain hero status here as well. Head to the bookstore and talk to the owner. Talk about news and the owner will tell you the bridge to Windemere is fixed. It’s time to head to Windemere...
  96. </p><p><br />
  97. </p>
  98. <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Dink_Smallwood&amp;action=edit&amp;section=5" title="Edit section: Windemere">edit</a>]</span> <span class="mw-headline" id="Windemere">Windemere</span></h2>
  99. <p>This part of the game doesn’t involve much fighting. Once in Windemire, simply talk to everyone. You can go complete the quest in this place right away but I recommend fighting around and buying a Clawsword. (You’ll need it for the next area!) Once you have the Clawsword go to the shop and buy a bomb. Head to the screen with the duck idol statue on it. You’ll notice that there is a ring of stones surrounding the duck idol and you can’t get in – or so it seems. On the north part of the screen you should notice a rock that is somewhat black and has some cracks in it. Place your bomb there and blow up the rock. You’re now allowed access to the area around the duck idol. Grab the treasure and then slaughter EVERY duck. Once this is done a short automatic sequence will happen and the people here will no longer praise the ducks.
  100. </p><p>You could leave this place right away but there is some stuff you can do. First, explore the country side and pick up any items you find. There is a secret area here and if you wish to know where it is consult the secrets section at the bottom. Second, you can go to the mayor’s house (the one with the basement and the coins in front of it, it’s south-east of the ducks. This is NOT the mayor of Kernsin, it’s a house in Windemere) and follow the underground passage to an island. Enter the first house you see and you’ll find out a girl is missing. Another short automatic sequence will occur and in the end you’ll have to fight two dragons. Dispose of them quickly with the Clawsword you bought. Now the guy offers you throwing axes to buy. You might want to buy them to kill the monsters around Windemere quickly and from a distance for gold and experience. You’ll need the extra gold and experience for the next area. Now head back to Goodheart castle and you’ll be allowed entrance. Inside, you’ll ask if you can go find Milder and the king will grant you permission and open a path to the north. Go north of the castle till you hit the cliffs and follow the path east along the edge of the cliffs. You’ll soon reach a cave that leads to the next area.
  101. </p><p><br />
  102. </p>
  103. <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Dink_Smallwood&amp;action=edit&amp;section=6" title="Edit section: The Edge of the World">edit</a>]</span> <span class="mw-headline" id="The_Edge_of_the_World">The Edge of the World</span></h2>
  104. <p>This can appear to be one of the hardest areas of the game at first but looks can deceive. If you bought a Clawsword in Windemere like instructed by this walkthrough it’ll ease the pain a bit. Equip it and run right up to the Stone Giants and bash them repeatedly. They’re strong, but they don’t have a lot of hit points. Once in the Edge of the World, head east to a town. In there is a Church that houses a fountain. This fountain is basically a free healer so it’s extremly valuable. In the other house, is a women selling a Light Sword for 4000 gold and a Massive Bow for 5000 gold. Buy the Light Sword first. You probably won’t have enough gold at first so go explore the Edge of the World and pick up the many potions scattered here and there. Also, look for a staircase that leads to a man selling Hellfire magic. To get to the staircase, from the town, keep on going south and if you can’t go south, east, until you see the mainland below a cliff. Now walk west and south when you can and you should see a staircase. Inside is a guy selling Hellfire magic for 1500 gold. Buy this! It’ll make killing the Stone Giants a lot easier!
  105. </p><p>You may not want to buy the Massive Bow. Instead, you might want to buy the Flame Bow. If you choose to do that then you’re going to most definitely want to fight in the Darklands. Make sure you have a Light Sword before heading into the Darklands. Ok, to get to the next area, head back to the town. Go south from the church to a save point and then east to a machine with a globe on it. Hit spacebar by the machine and you can choose to hit the red button to take you to the Darklands. I suggest being on level twelve at this point.There is also a secret in this area you can goto. Check the Secrets section at the bottom to find out where it is.
  106. </p><p><br />
  107. </p>
  108. <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Dink_Smallwood&amp;action=edit&amp;section=7" title="Edit section: The Darklands">edit</a>]</span> <span class="mw-headline" id="The_Darklands">The Darklands</span></h2>
  109. <p>This is undoubtedly the hardest area in the game because... It’s the last board! There a variety of monsters in this place. Don’t try to talk to the girls or anything in this place because everything that looks friendly is probably a monster in disguise. Equip your Light Sword and Hellfire magic and go on a rampage killing guys for money to save up for the Flame Bow. Also be sure to grab any potions you find as there are a lot of them scattered around the area. If you want to skip staight to the boss of the game head north a bit, then east, and then south.
  110. </p><p>Doing that will get you to a save point. SAVE YOUR GAME! You’ll probably die the first time you fight Seth (the boss of the game) because you do not know his attack patterns. Damaging Seth is no easy task. The only way you’re even going to touch him is with a bow so forget everything else. Magic is usless, too. (Note: A bug in the game might cause dink to freeze if you use magic)Use the Flame Bow if you have it, it’ll silence him in no time. If you don’t have that then either use a Massive Bow with Elixers of Healing in your inventory or use a regular Bow and hope you get Power Shots, because otherwise you probably won’t even hurt him. Unless you have the Flame Bow, make sure you have Elixers of Healing in your inventory. therwise, you might take too much damage and die. GOOD LUCK!
  111. </p><p><br />
  112. </p>
  113. <h2><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Dink_Smallwood&amp;action=edit&amp;section=8" title="Edit section: Secrets">edit</a>]</span> <span class="mw-headline" id="Secrets">Secrets</span></h2>
  114. <ul><li> The Herb Boots: Keep going down starting from the wizard’s house, till you reachthe water. Go right once then and use the fireball magic to burn down a tree here. Keep going right then and you’ll find a house where someone will sell you the Herb Boots. They make you walk and hit faster, but you can’t use a weapon. You can also spot a lot of goodies on the other side of the water here, but you can’t get these till a lot later in the game.
  115. </li></ul>
  116. <ul><li>Terris: South of the town, one square north the seashore, there is a place with 7 trees, in a format like an upside V. Burn the second from the right down. It has a crypt underneath!
  117. </li></ul>
  118. <ul><li> Windemere: In the town of Windemere there is a secret that can help an adventurer out a lot! Head south to the beach and look for a group of shells that sort of make an aisle/path into the sea. Follow these shells and before you know it, you’re walking on water! There you’ll meet someone who will sell you a Flame Bow for 25,000 gold! It’s a lot, but save up and buy it and you won’t be disappointed! (*note* He only sells you the firebow AFTER the king tells you to go to the Edge of the World, you cannot get it before then!)If you keep going up, you can pick up a bunch of treasure here, too. Luckily, the treasure is free.
  119. </li></ul>
  120. <p>Talk to the huge ducks too, and they might let you bet on duck fights!
  121. </p>
  122. <ul><li> The Edge of the World: Go to the very bottom screen of the Edge of the World. Not below the cliffs but the bottom screen while still on the cliffs. Now head west and keep on going until you hit trees. Once you see the trees go up a screen. You’ll now see two stone giants and acave. Walk into the trees to the left of the cave and onto the next screen. Now head up and you’ll be at the Ice Castle. Inside, you can talk to a wizard and grab a heart container but that’s about it.
  123. </li></ul>
  124. <h1><span class="editsection">[<a href="http://dinksols.duckdns.org/solutions/index.php?title=Dink_Smallwood&amp;action=edit&amp;section=9" title="Edit section: Video Playthrough">edit</a>]</span> <span class="mw-headline" id="Video_Playthrough">Video Playthrough</span></h1>
  125. <p><iframe width="425" height="355" src="http://www.youtube.com/embed/?listType=playlist&list=PL8035129B85E4B76A" frameborder="0" allowfullscreen></iframe>
  126. </p>
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