As_Good_As_Eternity.html 32 KB

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  39. <h1 id="firstHeading" class="firstHeading"><span dir="auto">As Good As Eternity</span></h1>
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  55. <div id="mw-content-text" lang="en-GB" dir="ltr" class="mw-content-ltr"><p>
  56. Dink lives with his stepmother in the Twin Springs town. The game
  57. begins with a cutscene that makes you understand:
  58. something strange
  59. and dangerous is going on... Then the evil woman spills her dead
  60. water and sends Dink for it to the forest.
  61. </p>
  62. <table id="toc" class="toc"><tr><td><div id="toctitle"><h2>Contents</h2></div>
  63. <ul>
  64. <li class="toclevel-1"><a href="As_Good_As_Eternity#Twin_Springs"><span class="tocnumber">1</span> <span class="toctext">Twin Springs</span></a></li>
  65. <li class="toclevel-1"><a href="As_Good_As_Eternity#Vaulthill"><span class="tocnumber">2</span> <span class="toctext">Vaulthill</span></a></li>
  66. <li class="toclevel-1"><a href="As_Good_As_Eternity#Sunny_Beach"><span class="tocnumber">3</span> <span class="toctext">Sunny Beach</span></a></li>
  67. <li class="toclevel-1"><a href="As_Good_As_Eternity#The_Castle"><span class="tocnumber">4</span> <span class="toctext">The Castle</span></a></li>
  68. <li class="toclevel-1"><a href="As_Good_As_Eternity#Murom_Forest"><span class="tocnumber">5</span> <span class="toctext">Murom Forest</span></a></li>
  69. <li class="toclevel-1"><a href="As_Good_As_Eternity#The_Turtle_Beach"><span class="tocnumber">6</span> <span class="toctext">The Turtle Beach</span></a></li>
  70. <li class="toclevel-1"><a href="As_Good_As_Eternity#The_Temple_of_Light"><span class="tocnumber">7</span> <span class="toctext">The Temple of Light</span></a></li>
  71. <li class="toclevel-1"><a href="As_Good_As_Eternity#The_Blackhill"><span class="tocnumber">8</span> <span class="toctext">The Blackhill</span></a></li>
  72. <li class="toclevel-1"><a href="As_Good_As_Eternity#The_Goblin_Village"><span class="tocnumber">9</span> <span class="toctext">The Goblin Village</span></a></li>
  73. <li class="toclevel-1"><a href="As_Good_As_Eternity#Pages"><span class="tocnumber">10</span> <span class="toctext">Pages</span></a></li>
  74. <li class="toclevel-1"><a href="As_Good_As_Eternity#The_Temple_of_Light_again"><span class="tocnumber">11</span> <span class="toctext">The Temple of Light again</span></a></li>
  75. <li class="toclevel-1"><a href="As_Good_As_Eternity#The_Maze"><span class="tocnumber">12</span> <span class="toctext">The Maze</span></a></li>
  76. <li class="toclevel-1"><a href="As_Good_As_Eternity#Final_battle"><span class="tocnumber">13</span> <span class="toctext">Final battle</span></a></li>
  77. </ul>
  78. </td></tr></table>
  79. <h3> <span class="mw-headline" id="Twin_Springs">Twin Springs</span></h3>
  80. <p>
  81. Leave the house and save the game (to the right of the house there is
  82. partly hidden
  83. save machine). Then go left and north. It's easy: the
  84. forest is to the north of town (there is a sign and some pillbugs).
  85. The witch lives to the right. There are two springs. You may steal the
  86. water from one (or both), then take it to step-mom,
  87. but better go
  88. inside and ask the woman. She tells you the story, gives fireball
  89. magic and the scroll (you may read it by
  90. using the scroll. Later in
  91. the game there will be several pages to pick from). There is a secret
  92. in her house (enter the
  93. fireplace). Leaving there, take water from
  94. both springs. The dead water is not so useless. If you are killed it
  95. heals you
  96. (gives 20 hitpoints). So you have one chance not to die if
  97. there is no time to heal yourself.<br />The scroll is a letter
  98. from
  99. your grandfather, the magician. He locked the Evil Incarnate, immortal
  100. enemy, in the stone monument in some hidden
  101. underground place, but now
  102. there is a way to banish him from this world for 7000 years - as good
  103. as eternity... But he tries
  104. to get free, and to banish him he must be
  105. free!<br />So you must find the place and the scrolls that were given
  106. to different
  107. people to keep... Talk to the priest. He will tell you
  108. to get the holy weapons and magic in the Temple of Light.<br />Now
  109. you
  110. know that Drink's step-mom is the enemy. Don't go to her until you
  111. level-up once or twice. Visit the hermit (Hank) - go
  112. to the right,
  113. there will be slayer and 3 boncas. Hank will give you the claw sword
  114. (father left it for Dink). You may take
  115. some gold from his chest.<br />
  116. Talk to the trees on the screen with a slayer, kill the big pig that
  117. digs the tree's roots,
  118. talk to the tree. It heals you and gives you
  119. the tree-pass.<br />Explore the village. There are people you can talk
  120. to, and to
  121. the south of the church there is a tree with a secret. You
  122. may buy experience there from an old Loony.<br />To the north-west
  123. of
  124. the town there is a place with a lot of gray boncas. You may need an
  125. elixir - buy it. To the left of the gray boncas there
  126. is the rock
  127. partly hidden by trees. You can get to it only by arming the tree-pass
  128. and talking to the pine-tree. Then move
  129. the rock (you must have attack
  130. higher than 3 and arm the fist) from the left and go into the
  131. cave. Kill bonca and gather the
  132. bounty.<br />To the north of the save
  133. machine there are some gray boncas. A good source of gold and
  134. experience. The bridge is
  135. closed until later.<br />Save the game then
  136. go to the step-mom. She is tough. Kill her and take the shiny from the
  137. table. Now
  138. you have mother's magic mirror and locket. Don't sell them!
  139. Save the game and cross the bridge. Now it is possible.
  140. </p>
  141. <h3> <span class="mw-headline" id="Vaulthill">Vaulthill</span></h3>
  142. <p>
  143. You are in the Vaulthill town. As you may know already, they have a
  144. problem: monsters invaded their
  145. food stores in the underground
  146. caves. The town is to the left, don't go south yet.<br />A woman will
  147. ask you to find her
  148. daughter who went to the forest. The girl is to
  149. the south of town in the hut. When you find her she gives you a
  150. scroll. You
  151. may read any of your scrolls using the one in your
  152. inventory. They all are in one slot.<br />There are some secrets there:
  153. burn
  154. the tree with 2 boncas - there is a lantern, the scroll, a
  155. letter, and the map. It shows only part of the world. Press M to
  156. see
  157. where you are. Near the fenced slayer (to the south of the fence)
  158. there is a rock. When you enter that screen you may
  159. meet a man who
  160. sells speed-boots for 4000 gold. Exactly what you get for clearing the
  161. vaults.<br />The vaults entrance is in
  162. one of the houses. Near it there
  163. is a fountain (the save machine). Kill boncas and pillbugs and collect
  164. the money (talk to
  165. the man in the house). The barman in this town will
  166. cook you a healing dinner. Now buy the speed-boots. If the man is not
  167. there, leave the screen and return a couple of times. Go to the right,
  168. then hit the fence in the corner. One of the sections
  169. disappears and
  170. you may kill slayers, then go left and use the tree-pass to get into
  171. the ring of trees for a megapotion. Also
  172. you may find a cave (there is
  173. a magic potion near the entrance. There is a soldier who talks to you
  174. and gives
  175. defense).<br />Now you may follow the road to the east to the
  176. </p>
  177. <h3> <span class="mw-headline" id="Sunny_Beach">Sunny Beach</span></h3>
  178. <p>
  179. There are some strange characters
  180. in this town. The local smith has
  181. water instead of fire and blames the wizard living nearby (the
  182. "treasure hut" on your map).
  183. Talk to the wizard and he will give you a
  184. scroll and tell how to fix the fire for the smith (with fireball, of
  185. course). The
  186. smith will give you axes - useful and free.<br />The
  187. library is full of slimes. The slime mom is big and fast. Kill them
  188. and
  189. find the scroll in the chest. It is water magic scroll, one of the
  190. necessary ones. The librarian will give you one
  191. more.<br />There is a
  192. boatman in one of the houses. He rows in the house because he's afraid
  193. of water. Tell him (a word of
  194. consolation), and he will tell you of
  195. the secret way to the island just to the south of town. He put the
  196. stones there. The
  197. stones are to the farthest right of the save
  198. machine, on the beach near pine trees. Go south and collect a lot of
  199. everything,
  200. including the Hellfire scroll.<br />The local "healer"
  201. makes zombies. Kill them using Live water.<br />In one of the houses
  202. you
  203. meet a programmer apparently dinking. Talk to him. He eventually
  204. gives you a CD to give the other programmer. Don't sell the
  205. disk!<br />
  206. Explore the place for some potions and gold, test the axes on slayers,
  207. then follow the road to
  208. </p>
  209. <h3>The
  210. Fountress</h3>
  211. <p>
  212. The only useful character there is the priest. He has a scroll. Talk
  213. to the people. Some of them are
  214. funny. Some talk to you about the
  215. disappearance of goblins, their village nearby is deserted. Cross any
  216. other bridge. You may
  217. explore the goblin village now, but the only
  218. goblin you may meet is to the west of the village. There is a sign
  219. that tells
  220. you "don't go there", if you do - there is a slayer hard to
  221. kill (with no great bonus). Well, you were told.<br />Now you may
  222. go to
  223. the east or to the south. Better try south first.
  224. </p>
  225. <h3> <span class="mw-headline" id="The_Castle">The Castle</span></h3>
  226. <p>
  227. The Castle is King's residence. You
  228. may try to learn something about
  229. your father in the castle. Visit all the houses. The library is
  230. important: there in one of
  231. the books you may read is the second
  232. map. It shows more.<br />The man near the save machine sells the
  233. fruit. They are magical
  234. and the prices are high. Explore the forest to
  235. the south of town.<br />
  236. </p>
  237. <h3> <span class="mw-headline" id="Murom_Forest">Murom Forest</span></h3>
  238. <p>
  239. There is a row of dark
  240. pine trees (west side of forest), one tree is
  241. lighter. Arm the tree-pass and talk to it to get into the forest. In
  242. the middle
  243. of it there is a house.<br />&lt;/html&gt;&lt;img23|left&gt;&lt;html&gt;<br />Enter it and
  244. talk to the man. He
  245. will tell he doesn't need the CD and you may keep
  246. it. Thank him, and he will tell you to use it. Now the disk has a
  247. complex
  248. function: randomly it will heal you, play music or balance
  249. your stats (to the highest).<br />To the east of the forest there is
  250. a
  251. &quot;hunting place&quot; - a lot of monsters for you to kill, and the
  252. speed-boots in the chest if you don't have them
  253. yet.<br />Exit the
  254. forest, then visit a secret island far to the south-west. The island
  255. is not on the map, the shallow water is
  256. marked on the beach. By the
  257. way there you will see the Refuge village. They are strange people. If
  258. you use the water magic on
  259. their dry lake they will try to kill you,
  260. so you must kill them. Better leave them be.<br /> Return to the main
  261. road and visit
  262. the next town to the east.
  263. </p>
  264. <h3> <span class="mw-headline" id="The_Turtle_Beach">The Turtle Beach</span></h3>
  265. <p>
  266. The most interesting place in this town is the hotel. The
  267. price is
  268. high, but you may get a hint there. The forests are invaded by
  269. slayers, there you may find some potions and big
  270. hearts. To the east
  271. of the town is the lake and the wilderness, where you may find the way
  272. to the Temple of Light. If you go
  273. far to the east you find the
  274. hermit. He will give you the light sword, the scroll and the map with
  275. the Temple of Light on it.
  276. It is in the agae\tiles\map3.bmp file. Too
  277. big to place here.
  278. </p>
  279. <h3> <span class="mw-headline" id="The_Temple_of_Light">The Temple of Light</span></h3>
  280. <p>
  281. &lt;/html&gt;&lt;img24|left&gt;&lt;html&gt;<br />Now you will find it
  282. easily. Just go to the edge of the forest to
  283. the north of the Temple
  284. where it comes to the water. Pass between the trees and go right, then
  285. down (you will see the walls
  286. on the hill). The entrance is hidden, but
  287. not completely. There is no maze, but be sure to collect the potions
  288. (go far south,
  289. kill the slayers). Enter the Temple (any of the doors),
  290. go to the right. Talk to the wizard and he will tell you need
  291. adamant
  292. ore to forge the weapons and magic 25 to get the Rainbow magic. So you
  293. must find the adamant and raise your magic.
  294. Believe me, it's worth
  295. getting.
  296. </p>
  297. <h3> <span class="mw-headline" id="The_Blackhill">The Blackhill</span></h3>
  298. <p>
  299. This is the miners' town. You may have visited it later,
  300. but they
  301. won't let you in their caves. Now you may enter the caves by moving a
  302. big rock (don't forget to arm the fist), to
  303. clear them of the
  304. never-seen monsters. The caves are loaded with potions (a good way to
  305. level-up), the horror alive is a
  306. couple of dragons, but they have no
  307. adamant there. The major sends you to find goblins. There are some
  308. secrets to the west of
  309. town (cross the bridge to get there) and to the
  310. north-east. If you don't have a lantern, you must get the only one in
  311. the
  312. town. The man lives near the mines and will send you to the major
  313. for the order, because he wants to get all the slayer meet
  314. there.<br />
  315. Now it's time to go north, to the goblin village. You may explore the
  316. northern part of the map. A lot of secrets
  317. there. But the goal is -
  318. </p>
  319. <h3> <span class="mw-headline" id="The_Goblin_Village">The Goblin Village</span></h3>
  320. <p>
  321. To the west of the deserted goblin village you will meet a
  322. goblin. Talk to him and he will activate the warp. It is the
  323. pole. Warp to the secret goblin place.<br />Talk to the chief, he
  324. will
  325. help you if you restore their water supply. The lake to the west is
  326. dry. Use the water magic on the lake. It will be
  327. filled. Then go talk
  328. to the chief. He will give you the adamant and the scroll. Teleport
  329. back and go to the Temple. Be sure
  330. you have no less than 25 of magic.
  331. </p>
  332. <h3> <span class="mw-headline" id="Pages">Pages</span></h3>
  333. <p>
  334. Before proceeding you may check the pages you have. There are
  335. 9
  336. pages. You must have #3,4,5,6 and 8. Other ones are good to have, but
  337. not necessary. Here are places where they are:<br />
  338. <ol>
  339. <li>Coriolis The witch in the forest (Twin Springs)</li>
  340. <li>Live &amp; Dead water The girl in the forest</li>
  341. <li>Unlocking
  342. spell - 1 Old hermit near Temple (north-east, near the cliffs)</li>
  343. <li>Unlocking spell - 2 Priest in Fountress</li>
  344. <li>Unlocking spell - 3 Wizard in the forest (south-west of SunnyBeach, his house is marked "Treasure Hut")</li>
  345. <li>Banishing spell - Goblin chief</li>
  346. <li>Mother's letter - Librarian in SunnyBeach</li>
  347. <li>Water magic - Chest in the
  348. Library (same place)</li>
  349. <li>Hellfire magic - Island to the south of SunnyBeach. The boatman in the house may give you
  350. directions</li>
  351. </ol>
  352. </p>
  353. <h3> <span class="mw-headline" id="The_Temple_of_Light_again">The Temple of Light again</span></h3>
  354. <p>
  355. The wizard tells you to wait in the library (the room to
  356. the
  357. left). Just talk to both of men there and go back to him. He will give
  358. you the Lightning sword and axe, and Rainbow
  359. magic. Right now they are
  360. not so powerful. They must be blessed by the Teacher in the Magic
  361. Valley. To get there you must
  362. "pass the fire".<br />Enter the fire in
  363. the temple. You will be warped to the closed space with a warp
  364. machine. Go to it - and
  365. you are there. The way back is impossible.<br />
  366. Go to the north-east. Save the game. Then explore the place. The way
  367. to the
  368. west is blocked with fire. Don't try to pass it.<br />Enter the
  369. house - the only one you can. Talk to the wizard, then go to
  370. the next
  371. house. The next wizard will send you to "face the dragon". Not to kill
  372. him!<br />Save the game. Then find the dragon
  373. and talk to him. Say
  374. "Strange color...", then try not to upset him. He will lift the fire,
  375. but don't go west yet! Return to
  376. the wizard, talk to him, then go
  377. north to the last wizard (Teacher). He is the tall one in the reddish
  378. robe. He will bless
  379. your weapons and take the magic mirror, so you may
  380. return back. Now you may go west.<br />If you tested your new weapons,
  381. you
  382. will see the difference. Especially with the magic and sword. Now
  383. go west, gather the bonuses on the way and kill everything.
  384. Then save
  385. the game, flame the pine tree and enter the small cave. Use the
  386. Lightning sword to cut the vines and enter
  387. </p>
  388. <h3> <span class="mw-headline" id="The_Maze">The Maze</span></h3>
  389. <p>
  390. The maze is not very complex, just be careful and use the rainbow magic to pass it. Have you read the
  391. scrolls? "Hit the head to pass the gate". So look for the stone heads, hit them - and then the gates will be activated, to
  392. warp you to the other maze section. The maze is the real bonanza. A lot of monsters.<br />
  393. When you pass 3 gates, there will be
  394. 2 dragons in the different-looking cave, then you better save the game and use the big red heart. The creature near the save
  395. machine will sell you defense points for your gold. Well, the gold is not needed now, so buy everything you can. Then enter
  396. the last cave for the
  397. </p>
  398. <h3> <span class="mw-headline" id="Final_battle">Final battle</span></h3>
  399. <p>
  400. You enter the next cave - and the fence falls behind you. You see
  401. the
  402. stone with "Dink Smallwood" carved on it. It vibrates, and the deadly
  403. cold comes from it... This is the place, for sure.
  404. You read the spell
  405. - and the boss enters!<br />The best weapon to kill him is the
  406. Lightning sword. It gives Dink the speed as
  407. if he armed the
  408. speed-boots. The axes are second best choice. With the rainbow magic
  409. the battle should not be too
  410. hard.<br />The numbers above the stone
  411. show the hitpoints of the boss, so you may see where you are with
  412. him.<br />The boss
  413. defeated, there is an explosion - and darkness. Then
  414. you find yourself (Dink, that is) with his parents. Short blessing -
  415. and
  416. you are back in the Magic valley with all 4 wizards (the one from
  417. the Temple too). They talk to you, then you go to the warp
  418. machine to
  419. see the final picture - thanks for playing.
  420. </p>
  421. <p>
  422. Hope you haven't ultimately spoiled the game for yourself by
  423. reading this&#160;:)
  424. </p>
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