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- package;
- import openfl.display.Sprite;
- import openfl.events.KeyboardEvent;
- import visual.*;
- import common.Main;
- import common.Constants.*;
- class App extends Sprite {
- var grid: Grid;
- var loop: Main;
- var keys = [
- // Esc
- 27 => KEY_EXIT,
- // qwe
- // a d
- // zsx
- 81 => KEY_UPLEFT,
- 87 => KEY_UP,
- 69 => KEY_UPRIGHT, // nice
- 65 => KEY_LEFT,
- 68 => KEY_RIGHT,
- 90 => KEY_DOWNLEFT,
- 83 => KEY_DOWN,
- 88 => KEY_DOWNRIGHT,
- ];
- public function new() {
- super();
- grid = new Grid();
- addChild(grid);
- loop = new Main(grid);
- stage.addEventListener(KeyboardEvent.KEY_DOWN, keyUp);
- }
- function keyUp(evt: KeyboardEvent) {
- loop.update(keys[evt.keyCode]);
- }
- }
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