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- <?php
- /**
- * Hoa
- *
- *
- * @license
- *
- * New BSD License
- *
- * Copyright © 2007-2017, Hoa community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the Hoa nor the names of its contributors may be
- * used to endorse or promote products derived from this software without
- * specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
- namespace Hoa\Protocol\Node;
- use Hoa\Consistency;
- use Hoa\Protocol;
- /**
- * Class \Hoa\Protocol\Node\Node.
- *
- * Abstract class for all `hoa://`'s nodes.
- *
- * @copyright Copyright © 2007-2017 Hoa community
- * @license New BSD License
- */
- class Node implements \ArrayAccess, \IteratorAggregate
- {
- /**
- * Node's name.
- *
- * @var string
- */
- protected $_name = null;
- /**
- * Path for the `reach` method.
- *
- * @var string
- */
- protected $_reach = null;
- /**
- * Children of the node.
- *
- * @var array
- */
- private $_children = [];
- /**
- * Construct a protocol's node.
- * If it is not a data object (i.e. if it does not extend this class to
- * overload the `$_name` attribute), we can set the `$_name` attribute
- * dynamically. This is useful to create a node on-the-fly.
- *
- * @param string $name Node's name.
- * @param string $reach Path for the `reach` method.
- * @param array $children Node's children.
- */
- public function __construct($name = null, $reach = null, array $children = [])
- {
- if (null !== $name) {
- $this->_name = $name;
- }
- if (null !== $reach) {
- $this->_reach = $reach;
- }
- foreach ($children as $child) {
- $this[] = $child;
- }
- return;
- }
- /**
- * Add a node.
- *
- * @param string $name Node's name. If null, will be
- * set to name of `$node`.
- * @param \Hoa\Protocol\Protocol $node Node to add.
- * @return \Hoa\Protocol\Protocol
- * @throws \Hoa\Protocol\Exception
- */
- public function offsetSet($name, $node)
- {
- if (!($node instanceof self)) {
- throw new Protocol\Exception(
- 'Protocol node must extend %s.',
- 0,
- __CLASS__
- );
- }
- if (empty($name)) {
- $name = $node->getName();
- }
- if (empty($name)) {
- throw new Protocol\Exception(
- 'Cannot add a node to the `hoa://` protocol without a name.',
- 1
- );
- }
- $this->_children[$name] = $node;
- return;
- }
- /**
- * Get a specific node.
- *
- * @param string $name Node's name.
- * @return \Hoa\Protocol\Protocol
- * @throws \Hoa\Protocol\Exception
- */
- public function offsetGet($name)
- {
- if (!isset($this[$name])) {
- throw new Protocol\Exception(
- 'Node %s does not exist.',
- 2,
- $name
- );
- }
- return $this->_children[$name];
- }
- /**
- * Check if a node exists.
- *
- * @param string $name Node's name.
- * @return bool
- */
- public function offsetExists($name)
- {
- return true === array_key_exists($name, $this->_children);
- }
- /**
- * Remove a node.
- *
- * @param string $name Node's name to remove.
- * @return void
- */
- public function offsetUnset($name)
- {
- unset($this->_children[$name]);
- return;
- }
- /**
- * Resolve a path, i.e. iterate the nodes tree and reach the queue of
- * the path.
- *
- * @param string $path Path to resolve.
- * @param array &$accumulator Combination of all possibles paths.
- * @param string $id ID.
- * @return mixed
- */
- protected function _resolve($path, &$accumulator, $id = null)
- {
- if (substr($path, 0, 6) == 'hoa://') {
- $path = substr($path, 6);
- }
- if (empty($path)) {
- return null;
- }
- if (null === $accumulator) {
- $accumulator = [];
- $posId = strpos($path, '#');
- if (false !== $posId) {
- $id = substr($path, $posId + 1);
- $path = substr($path, 0, $posId);
- } else {
- $id = null;
- }
- }
- $path = trim($path, '/');
- $pos = strpos($path, '/');
- if (false !== $pos) {
- $next = substr($path, 0, $pos);
- } else {
- $next = $path;
- }
- if (isset($this[$next])) {
- if (false === $pos) {
- if (null === $id) {
- $this->_resolveChoice($this[$next]->reach(), $accumulator);
- return true;
- }
- $accumulator = null;
- return $this[$next]->reachId($id);
- }
- $tnext = $this[$next];
- $this->_resolveChoice($tnext->reach(), $accumulator);
- return $tnext->_resolve(substr($path, $pos + 1), $accumulator, $id);
- }
- $this->_resolveChoice($this->reach($path), $accumulator);
- return true;
- }
- /**
- * Resolve choices, i.e. a reach value has a “;”.
- *
- * @param string $reach Reach value.
- * @param array &$accumulator Combination of all possibles paths.
- * @return void
- */
- protected function _resolveChoice($reach, array &$accumulator)
- {
- if (empty($accumulator)) {
- $accumulator = explode(RS, $reach);
- return;
- }
- if (false === strpos($reach, RS)) {
- if (false !== $pos = strrpos($reach, "\r")) {
- $reach = substr($reach, $pos + 1);
- foreach ($accumulator as &$entry) {
- $entry = null;
- }
- }
- foreach ($accumulator as &$entry) {
- $entry .= $reach;
- }
- return;
- }
- $choices = explode(RS, $reach);
- $ref = $accumulator;
- $accumulator = [];
- foreach ($choices as $choice) {
- if (false !== $pos = strrpos($choice, "\r")) {
- $choice = substr($choice, $pos + 1);
- foreach ($ref as $entry) {
- $accumulator[] = $choice;
- }
- } else {
- foreach ($ref as $entry) {
- $accumulator[] = $entry . $choice;
- }
- }
- }
- unset($ref);
- return;
- }
- /**
- * Queue of the node.
- * Generic one. Must be overrided in children classes.
- *
- * @param string $queue Queue of the node (generally a filename,
- * with probably a query).
- * @return mixed
- */
- public function reach($queue = null)
- {
- return empty($queue) ? $this->_reach : $queue;
- }
- /**
- * ID of the component.
- * Generic one. Should be overrided in children classes.
- *
- * @param string $id ID of the component.
- * @return mixed
- * @throws \Hoa\Protocol\Exception
- */
- public function reachId($id)
- {
- throw new Protocol\Exception(
- 'The node %s has no ID support (tried to reach #%s).',
- 4,
- [$this->getName(), $id]
- );
- }
- /**
- * Set a new reach value.
- *
- * @param string $reach Reach value.
- * @return string
- */
- public function setReach($reach)
- {
- $old = $this->_reach;
- $this->_reach = $reach;
- return $old;
- }
- /**
- * Get node's name.
- *
- * @return string
- */
- public function getName()
- {
- return $this->_name;
- }
- /**
- * Get reach's root.
- *
- * @return string
- */
- protected function getReach()
- {
- return $this->_reach;
- }
- /**
- * Get an iterator.
- *
- * @return \ArrayIterator
- */
- public function getIterator()
- {
- return new \ArrayIterator($this->_children);
- }
- /**
- * Get root the protocol.
- *
- * @return \Hoa\Protocol\Protocol
- */
- public static function getRoot()
- {
- return Protocol::getInstance();
- }
- /**
- * Print a tree of component.
- *
- * @return string
- */
- public function __toString()
- {
- static $i = 0;
- $out = str_repeat(' ', $i) . $this->getName() . "\n";
- foreach ($this as $node) {
- ++$i;
- $out .= $node;
- --$i;
- }
- return $out;
- }
- }
- /**
- * Flex entity.
- */
- Consistency::flexEntity('Hoa\Protocol\Node\Node');
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