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- #!/usr/bin/env bash
- # Checker: shellcheck --shell=sh --exclude=SC2006,SC3043 update_gi.sh | less
- # Exit on error.
- set -e
- fatal() {
- echo
- for arg in "$@"; do
- echo " * $arg" >&2
- done
- echo
- exit 1
- }
- # ======== Global constants
- UPDATE_URL_OS='https://sdk-os-static.mihoyo.com/hk4e_global/mdk/launcher/api/resource?channel_id=1&key=gcStgarh&launcher_id=10'
- UPDATE_URL_CN='https://sdk-static.mihoyo.com/hk4e_cn/mdk/launcher/api/resource?channel_id=1&key=eYd89JmJ&launcher_id=18'
- UPDATE_URL_BB='https://sdk-static.mihoyo.com/hk4e_cn/mdk/launcher/api/resource?channel_id=14&key=KAtdSsoQ&launcher_id=17'
- #UPDATE_URL_OS='http://127.0.0.1:8000/dummy/resource.json?arg1=foo&arg2=bar'
- CONFIG_FILE='config.ini'
- ANCHOR_FILE='UnityPlayer.dll'
- # ======== Voice pack constants
- LANG_PACKS_PATH_OS='GenshinImpact_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows'
- LANG_PACKS_PATH_CN='YuanShen_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows'
- LANG_PACKS_PATH_BB=$LANG_PACKS_PATH_CN
- LANG_MAP_ENGLISHUS='en-us'
- LANG_MAP_JAPANESE='ja-jp'
- LANG_MAP_KOREAN='ko-kr'
- LANG_MAP_CHINESE='zh-cn'
- # ======== Evaluated variables
- THIS_FILE=`basename "$0"`
- THIS_PATH=`realpath "$(dirname "$0")"`
- REPO_PATH=`dirname "$THIS_PATH"` # parent
- reltype="" # OS, CN or BB. filled later.
- remove_archives=1 # 0 or 1. filled later.
- # ======== Dependency checks
- # Check is all required tools installed.
- for appname in jq bash unzip xdelta3; do
- exepath=`command -v "$appname" | tee`
- [ ! -e "$exepath" ] && fatal \
- "Required tool not found!" \
- "Please install: ${appname}."
- done
- # ======== Download tool setup
- DOWNLOAD_PATH="../_update_gi_download"
- #DOWNLOAD_PATH="../download with spaces"
- DL_APP_ARGS_axel='-n 15'
- DL_APP_ARGS_aria2c='--no-conf -c'
- DL_APP_ARGS_fetch='--force-restart --no-mtime --retry --keep-output --restart'
- DL_APP_ARGS_wget='-c'
- DL_APP_ARGS_curl='--disable -O -C -'
- # Find first available download tool.
- for appname in axel aria2c fetch wget curl; do
- # Pipe to "tee" overwrites the exit status
- exepath=`command -v "$appname" | tee`
- if [ -e "$exepath" ]; then
- DL_APP_BIN="$exepath"
- eval DL_APP_ARGS="\$DL_APP_ARGS_${appname}"
- break
- fi
- done
- [ ! -e "$DL_APP_BIN" ] && fatal \
- "No downloader application found." \
- "Please install one of: ${DL_APPS_LIST}."
- echo "--- Using download application: ${DL_APP_BIN} ${DL_APP_ARGS}"
- # ======== Functions
- # MacOS and *BSD do not have md5sum: use md5 instead
- exepath=$(command -v md5 | tee)
- if [ -e "$exepath" ]; then
- md5check() {
- # 1 = Checksum, 2 = File
- md5 -q -c "$1" "$2" >/dev/null 2>&1
- }
- else
- md5check() {
- # 1 = Checksum, 2 = File
- local input=`echo "$1" | tr 'A-Z' 'a-z'`
- local filesum=`md5sum "$2" | cut -d ' ' -f1`
- if [ "$input" != "$filesum" ]; then
- echo "Mismatch!"
- exit 1
- fi
- }
- fi
- download_file() {
- local url="$1"
- local dst_path="$2"
- local md5="$3"
- local filename_args="${dst_path}/${url##*/}"
- local filename="${filename_args%%\?*}"
- local filename_completed="${filename}.completed"
- mkdir -p "$dst_path"
- if [ -f "$filename_completed" ]; then
- echo " -> Skipping: Already downloaded."
- else
- echo
- (cd "$dst_path" && "$DL_APP_BIN" $DL_APP_ARGS "$url")
- if [ -n "$md5" ]; then
- echo -n " -> Verifying MD5 checksum ... "
- md5check "$md5" "$filename"
- echo 'OK'
- touch "$filename_completed"
- fi
- fi
- }
- # Approximate size of the installed archive
- download_json_size() {
- local size=`echo "$1" | jq -r -M ".size"`
- size="$((($size + 1048576) / 1024 / 1024 / 2))"
- echo "~${size} MiB"
- }
- download_json_section() {
- local json_text="$1"
- local url=`echo "$json_text" | jq -r -M ".path"`
- local md5=`echo "$json_text" | jq -r -M ".md5"`
- download_file "$url" "$DOWNLOAD_PATH" "$md5"
- }
- get_ini_value() {
- local filename="${1}"
- local variable="${2}"
- grep "${variable}=" "${filename}" | tr -d '\r\n' | sed -e 's|.*=||g'
- }
- # ======== Path sanity checks
- # There is a good reason for this check. Do not pollute the game directory.
- [ -e "${THIS_PATH}/${ANCHOR_FILE}" ] && fatal \
- "Please move this script outside the game directory prior executing." \
- " -> See README.md for proper installation instructions"
- # In case people accidentally want to install the game into the launcher directory.
- [ `find ./*.dll 2>/dev/null | wc -l` -gt 2 ] && fatal \
- "This script is likely run in the wrong directory." \
- "Found more than two DLL files. (expected: 0...2)" \
- "Please run this script in a proper/clean game directory."
- # ======== Command line processing
- cli_help=0
- cli_install=0
- cli_predownload=0
- json_path=".game"
- for arg in "$@"; do
- case "$arg" in
- -h|--help|help)
- cli_help=1
- ;;
- install)
- cli_install=1
- ;;
- nodelete)
- remove_archives=0
- echo "--- Archives will not be deleted after download"
- ;;
- predownload)
- cli_predownload=1
- json_path=".pre_download_game"
- echo "--- Checking for predownload versions"
- ;;
- *)
- fatal "Unknown option: ${arg}"
- esac
- done
- if [ "$cli_help" -eq 1 ]; then
- cat << HELP
- ${THIS_FILE} [-h|help] [install] [nodelete]
- This script will modify the current working directory.
- See README.md for details and examples.
- "install" : new game installation from scratch
- "nodelete" : whether to keep the downloaded archives
- "predownload" : Checks and downloads pre-download-game archives
- HELP
- exit 0
- fi
- # New game installation option
- if [ "$cli_install" -eq 1 ]; then
- if [ `find ./* 2>/dev/null | wc -l` -gt 0 ]; then
- fatal "'${PWD}' contains files and/or subdirectories." \
- "Please use an empty directory for a new installation." \
- "To update or resume an installation, rerun this script without the 'install' argument."
- fi
- echo ""
- echo " 0 -> Genshin Impact [America/Europe/Asia/TW,HK,MO]"
- echo " 1 -> YuanShen [Mainland China]"
- echo " 2 -> BiliBili [Mainland China]"
- read -p "Which version shall be installed? [0]/1/2: " choice
- if [[ -z "$choice" || "$choice" == "0" ]]; then
- reltype="OS"
- echo -ne '[General]\r\nchannel=1\r\ncps=mihoyo\r\ngame_version=0.0.0\r\nsdk_version=\r\nsub_channel=0\r\n' >"$CONFIG_FILE"
- elif [ "$choice" = "1" ]; then
- reltype="CN"
- echo -ne '[General]\r\nchannel=1\r\ncps=mihoyo\r\ngame_version=0.0.0\r\nsdk_version=\r\nsub_channel=1\r\n' >"$CONFIG_FILE"
- elif [ "$choice" = "2" ]; then
- reltype="BB"
- echo -ne '[General]\r\nchannel=14\r\ncps=bilibili\r\ngame_version=0.0.0\r\nsdk_version=\r\nsub_channel=0\r\n' >"$CONFIG_FILE"
- else
- fatal "Invalid selection"
- fi
- else
- # Check for existing installation
- if [ -e "GenshinImpact.exe" ]; then
- reltype="OS"
- elif [ -e "YuanShen.exe" ]; then
- if [ -e "$DATADIR/Plugins/PCGameSDK.dll" ]; then
- reltype="BB"
- else
- reltype="CN"
- fi
- fi
- fi
- # ======== Configuration file parsing
- game_not_found_message=(
- "Make sure 'Genshin Impact Game' is the current working directory."
- "If you would like to install the game append the 'install' option:"
- "bash '${THIS_PATH}/${THIS_FILE}' install"
- )
- [ -z "$reltype" ] && fatal \
- "Cannot determine the installed game type." \
- "${game_not_found_message[@]}"
- eval LANG_PACKS_PATH="\$LANG_PACKS_PATH_${reltype}"
- eval UPDATE_URL="\$UPDATE_URL_${reltype}"
- # $reltype is no longer used
- [ ! -e "$CONFIG_FILE" ] && fatal \
- "Game information file ${CONFIG_FILE} not found." \
- "${game_not_found_message[@]}"
- installed_ver=`get_ini_value "${CONFIG_FILE}" 'game_version'`
- [ -z "$installed_ver" ] && fatal \
- "Cannot read game_version from ${CONFIG_FILE}. File corrupt?"
- echo "--- Installed version: ${installed_ver}"
- # ======== Update information download + meta checks
- # WARNING: File cannot be downloaded to NTFS/FAT* partitions due to special characters
- tmp_path=`mktemp -d`
- trap "rm -rf '$tmp_path'" EXIT
- download_file "$UPDATE_URL" "$tmp_path"
- RESOURCE_FILE=`find "$tmp_path" -name 'resource*' | tee`
- [ ! -f "${RESOURCE_FILE}" ] && fatal \
- "Failed to download version info. Check your internet connection."
- upstream_ver=`jq -r -M ".data ${json_path} .latest .version" "$RESOURCE_FILE" | tee`
- [ "$upstream_ver" = "null" ] && fatal "Could not find any matching update entry"
- echo "--- Latest version: ${upstream_ver}"
- if [ "$upstream_ver" = "$installed_ver" ]; then
- echo
- echo "==> Client is up to date."
- exit 0
- fi
- if [ "$cli_predownload" -eq 0 ]; then
- # Check whether this version can be patched
- patcher_dir="$REPO_PATH"/`echo "$upstream_ver" | tr -d .`
- [ ! -d "$patcher_dir" ] && fatal \
- "No suitable patch script found. Please check the bug tracker for details about the progress."
- fi
- # ======== Select update type
- # Check is diff update possible.
- archive_json=`jq -r -M ".data ${json_path} .diffs[] | select(.version==\"${installed_ver}\")" "$RESOURCE_FILE"`
- if [ -z "$archive_json" ]; then
- # Fallback to full download.
- archive_json=`jq -r -M ".data ${json_path} .latest" "$RESOURCE_FILE"`
- dl_type="new installation"
- else
- dl_type="incremental update"
- fi
- size=`download_json_size "$archive_json"`
- echo "Download type: ${dl_type} (${size})"
- # Confirm install/update.
- while :; do
- read -r -p "Start/continue update? [Y]/n: " input
- #input="y"
- case "$input" in
- Y|y|'')
- echo
- break
- ;;
- n|N)
- exit 0
- ;;
- esac
- done
- echo "--- Main game archive"
- # Download SDK if exists
- sdk_json=`jq -r -M ".data .sdk | select(.!=null)" "$RESOURCE_FILE"`
- if [ -n "$sdk_json" ]; then
- download_json_section "$sdk_json"
- fi
- # Download main game archive
- download_json_section "$archive_json"
- # ======== Locate and install voiceover packs
- if [ -d "$LANG_PACKS_PATH" ]; then
- # Get voiceover directory name in capitals. Does proper space handling.
- lang_dir_names=$(find "$LANG_PACKS_PATH" -mindepth 1 -type d | xargs -L1 -r basename | tr -d '()' | tr 'a-z' 'A-Z')
- fi
- # Download langs packs.
- echo "$lang_dir_names" | while read dir_name; do
- [ -z "$dir_name" ] && continue
- eval lang_code="\$LANG_MAP_${dir_name}"
- lang_archive_json=`echo ${archive_json} | jq -r -M ".voice_packs[] | select(.language==\"${lang_code}\")"`
- if [ "$lang_archive_json" = 'null' -o "$lang_archive_json" = '' ]; then
- echo "--- Cannot find update for language: ${dir_name}"
- continue
- fi
- size=`download_json_size "$lang_archive_json"`
- echo "--- Voiceover pack: ${lang_code} (${size})"
- download_json_section "$lang_archive_json"
- done
- # ======== Revert patch & apply update
- if [ "$cli_predownload" -eq 1 ]; then
- echo
- echo "==> Pre-download completed. The archives will be ready on release day."
- exit 0
- fi
- # Run 'patch_revert.sh' on update existing installation.
- if [ -e "$ANCHOR_FILE" ]; then
- echo
- echo "============== Reverting previous Wine patch ==============="
- bash "${patcher_dir}/patch_revert.sh"
- echo "============================================================"
- echo
- fi
- # Unpack the game files and remove old ones according to deletefiles.txt
- echo "--- Updating game files...."
- # -L to allow symlinking the download directory to another drive
- find -L "${DOWNLOAD_PATH}" -name "*.zip" | while read archive_name; do
- bash "${THIS_PATH}/perform_update.sh" "$archive_name"
- done
- if [ "$remove_archives" -eq 1 ]; then
- # Remove downloads when all updates succeeded
- # otherwise keep the archives to fix with "perform_update.sh" manually
- find -L "${DOWNLOAD_PATH}" -name "*.zip" | while read archive_name; do
- rm -f "${archive_name}" "${archive_name}.completed"
- done
- fi
- # ======== Config update and game patching
- # Update version in config file.
- sed -i "s/game_version=${installed_ver}/game_version=${upstream_ver}/" "$CONFIG_FILE"
- if [ -n "$sdk_json" ]; then
- sdk_version=`echo "$sdk_json" | jq -r -M ".version"`
- sed -i "s/^sdk_version=.*/sdk_version=${sdk_version}/" "$CONFIG_FILE"
- fi
- if [ "$remove_archives" -eq 1 ]; then
- # The directory should be empty now. Remove.
- rm -r "$DOWNLOAD_PATH"
- fi
- echo
- echo "==> Update to version ${upstream_ver} completed"
- # Run wine compatibility patch script.
- echo
- echo "================= Applying new Wine patch =================="
- bash "${patcher_dir}/patch.sh"
- echo "============================================================"
- echo "==> Update script completed successfully"
- exit 0
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