Troubleshooting
To add new solutions, please open a pull request, issue or contact me directly.
Sorted by appearance from installation (top) to gameplay (bottom).
Many of the solutions mentioned in this document assume knowledge about Wine and
Linux/UNIX shells. These links might help to get a better understanding:
List of problematic Wine versions
- Wine (vanilla + staging): rare issues caused by child window rendering. See below or Issue #325
- Wine 8.0-rc1: Certain sound effects might not play back
- Wine 7.5: Broken batch file execution; stuck with
find.exe
. See below or Issue #291
- Wine 7.3 - 7.5: May require a manual wineprefix update. See below or Issue #273
- Wine 6.21 (Lutris?): Possible freeze before login screen - Issue #224
- Wine 6.15 (vanilla): Crash when entering or leaving multiplayer
- Wine 6.14: Suspected audio playback problems - Issue #218
- Wine 6.10: Crash in HID when using a controller - Issue #133
- Wine 6.0 (staging): Possible stutter issues on AMD graphics - Issue #40
- Wine 5.19: Occasional crash while preparing media (login screen)
- Wine 5.3 and older: Missing StartThreadpoolIo implementation
Launcher: Game download issues
Download works but launcher freezes/crashes midway:
- Use a recent Wine version (Wine 6.13+ confirmed working)
- Use a custom Update & Patch application as an alternative to the official launcher
- See Issue #28 for details
The memory footprint of winedevice.exe
grows continuously:
"Insufficient disk space" issues. Also affected: voice packs from in-game settings
- Is the game installed in your expected location?
- Multiple partitions and symlinks might cause the launcher to query the wrong drive
- Note:
winecfg
might require the environment variable WINEPREFIX
to be specified.
- Option 1: Limit drive access. Run
winecfg
-> "Drives"
- Remove the
Z:
drive and add a new drive using the game installation path.
- Option 2: Remove the symlinks. Run
winecfg
-> "Desktop Integration" -> "Folders"
- Select and uncheck each link in the listing
- Option 3: Try Lutris or a manual Wine setup
- Last resort: use a native update application
Launcher: Failed to unzip game files
- Check for launcher updates
- Edit
/path/to/Genshin Impact Game/config.ini
- Adjust the line
game_version=X.X.X
to the currently installed version
- Re-run the launcher to install the update
Alternatively: re-download the entire game. See Issue #28 for direct links.
Game does not start at all
- Check & update the game version in the official launcher
- Apply the patches as described in
README.md
A find.exe
command window is shown but never exits:
- Happens since Wine 7.5 when running
cmd /c launcher.bat
without a terminal.
Wine spawns a find.exe
process in a separate window which breaks the batch script.
- Workaround: Use a virtual desktop or run
wine cmd ...
from a terminal
- For details, see Issue #291
'find' or 'start' cannot be found
Alternatively: notepad.exe
opens on launch, displaying an error message.
Possible causes:
- Old Lutris Wine package (prior to "lutris-6.4")
- Incomplete or corrupted WINEPREFIX setup
Solutions:
- Try another package, such as Proton or stock/vanilla Wine.
- Use a new WINEPREFIX. Move the game installation.
- Attempt to repair an existing one using
wineboot -u
- This step requires the environment variable
WINEPREFIX
to be specified.
For more details, see Issue #78.
Game crashes on launch
- Ensure the patch is applied
- Retry without kernel sync (ESYNC, FSYNC, ...)
- Lutris: disable "Lutris Runtime" (for reference)
Wine output CreateDirectory 'C:/users/XXXXX/AppData/LocalLow/XXXX' failed: File not found
:
- Caused by incorrect encoding of the
%APPDATA%
path due to certain locales.
- Primarily observed on the Chinese version using Steam
- In general: use the following environment variables:
LC_CTYPE=en_US.utf8
LC_ALL=en_US.utf8
- For Steam:
- Edit the file
~./.steam/steam/?????/steam-runtime/run.sh
- Find the line
exec "$@"
at the end of the file.
- Change to
LC_CTYPE=en_US.utf8 LC_ALL=en_US.utf8 exec "$@"
and save.
- In Steam: navigate to Gear icon -> "Settings".
- Start options:
LC_CTYPE=en_US.utf8 LC_ALL=en_US.utf8 %command% /desktop=....
Game crash related to the wineprefix
Wine output log example:
wine: Call from XXXXXX to unimplemented function combase.dll.RoSetErrorReportingFlags, aborting
This applies to Wine 7.3 or newer but not Proton. Either:
- Update your WINEPREFIX using
wineboot -u
- Command execution is possible from both, shell and
cmd.exe
.
- Create a new WINEPREFIX, reinstall DXVK (if possible) and retest
- The game installation should be located outside any prefix to avoid accidental deletion.
Game no longer works on Windows
- This is intentional to avoid abuse of this project
- If you are Dual-Booting, write a batch script to swap the game files as needed
StartThreadpoolIo not found in KERNEL32.dll
- Use Wine 5.3 or newer. This function has been added recently.
- For more details, see Issue#12.
Login shows a white rectangle
After activating the "Login" button, a white rectangle appears.
If the Captcha does not appear after 20 seconds, check for solutions in
the following Troubleshooting entries:
- "In-game browser looks weird or crashes the game"
- "Error 4206"
If you are using MangoHud: hide it using Shift_R+F12 before logging in.
Workaround for Vulkan child window rendering
This section is dedicated to Wine bug 45277.
- Check whether you are affected by this bug.
- Try to open the in-game registration page and open the Wine output log.
err:virtual:virtual_setup_exception stack overflow 2128 bytes
(or similar) appears.
- If there is no similar error message, proceed with other workarounds.
- Rename or move the file
*_Data/Plugins/vulkan-1.dll
(done by patch script)
- Use a Wine version that includes experimental child window rendering:
- wine-ge-custom
- wine-tkg
- Valve Wine/Proton (Steam)
- Ways to check or find other supported Wine builds: (experimental)
- Search for
pXCompositeRedirectWindow
in the repository
- Check installed versions:
locate "winex11" | xargs -d '\n' grep sync_vk_surface
- Individual check:
find -type f -name "winex11*.so" | xargs -d '\n' grep sync_vk_surface"
Bilibili login page not working
See INSTALLATION.md for details.
Login prompt appears after each game launch
- Switch between Linux kernels less often
- For details, see Issue #373
- Retry using a virtual desktop
Error 4206 or "Connection timed out"
Alternatively: stuck at "Checking for updates..." without any error message
Possible error sources:
- Faulty DNS server
- Manually specify DNS addresses in your connection settings
- Failing IPv4 fallback
- Edit
/etc/gai.conf
and uncomment precedence ::ffff:0:0/96 100
- Domain(s) blocked by ISP
- Try a VPN or a different DNS
- Custom domain block lists (albeit unlikely)
- Double-check your
/etc/hosts
file
In rare cases, this issue may be weekday-dependent for unknown reasons.
Solutions: tab "PC client issues"
Freeze when loading game data
Unknown cause. Please submit ideas to Issue #90
- Ensure that an audio output device is enabled
- Run the game using
-nolog
: ??? cmd /c launcher.bat -nolog
- Try another graphics driver or setup a clean, new WINEPREFIX
Crash after 20 seconds due to sound output
First seen in version 2.1.0 using PulseAudio.
Check whether the terminal output (WINEDEBUG
value is irrelevant) contains following line:
INFO: OpenAudioDevice failed: Unsupported number of audio channels
.. and change the sound output settings to Analog Stereo.
An error code appears
Common errors and possible causes. x
stands for any number:
- -900x (Out of free storage)
- Check the read and write permissions of the entire game
directory, and the
Persistent
sub-directory in particular
- Try the workaround from error code -9907 below.
- -9907 (Insufficient space on disk)
- May occur when installing the game and Wineprefix on separate drives
- Solution: Open
winecfg
of the game Wineprefix and re-assign the Z:
drive
path to the game's installation directory or add a separate drive letter.
- Alternative: Move the Wineprefix to the game installation drive
- -9908
- The downloaded data is corrupt. Try a wired connection.
Extensive permission check: Execute the following command inside your game directory:
find ./ -type d \( ! -writable -or ! -readable \) 2>/dev/null
- An empty command output indicates proper file permissions.
If the game is located on an NTFS partition: Valve/Proton Wiki
White screen freeze when entering the door
... plus error log "err:virtual:virtual_setup_exception stack overflow".
Obsolete. Seen in game version 1.2.0 to 2.4.0 (?).
This error reappears a few days after each release. It is caused by server-sent bytecode.
Workaround:
bash "/path/to/dawn/GAMEVER/patch_anti_logincrash.sh"
Crash when initially loading the world (7 symbols)
... + error.log
message containing XAudio2_7.dll caused an Access Violation (0xc0000005)
Rare occurrence related to an audio failure. Observed in Wine 5.22 and newer.
- Restart the game
- Check for music and button sound effects
This crash might also occur when WineD3D is used rather than DXVK.
Random game crashes (generic)
If other Windows games work well:
- Perform a file integrity check using the game launcher
- You might need to reapply the patch afterwards.
If other Windows games have issues as well:
- Ensure that DXVK, your GPU - and Vulkan packages are working properly.
See section "Weak graphics, slow game" for further instructions.
In-game browser looks weird or crashes the game
- Install the required MS core fonts
- Ubuntu/Debian: install
ttf-mscorefonts-installer
- Arch/Manjaro: install
ttf-ms-fonts
- Alternatively: winetricks
corefonts
verb
- Re-install dxvk (if present)
- Try running the game in a virtual desktop
- Delete and create a new wineprefix after moving the game files to a safe location
- For System-wide Wine: you will need to reinstall customizations such as DXVK.
Other font installations might work as well as long Fontconfig can use them as fallback.
ZFGameBrowser crash message box
This section is dedicated to "ZFGameBrowser has stopped working" (or similar) message boxes.
- Ignore and restore the game window
- For input issues: try the virtual desktop (see below)
For more details, see Issue #29.
Graphics bugs/issues
Check whether your GPU supports Vulkan: unofficial list, Intel, nVIDIA, AMD
DXVK setup instructions:
- Custom script:
- Download winetricks
export WINEPREFIX=/absolute/path/
(if needed)
sh winetricks
- Install the DLL package
dxvk
(newest, or 1.7.3 for Proton 5.13)
- Lutris: Configure -> Runner options -> "Enable DXVK" and specify the version
- Proton: See setup instructions
- PlayOnLinux: (outdated DXVK?)
- Configure game -> Install components -> [Latest DXVK version]
To confirm whether DXVK is working, check the section "Game is on an LSD trip".
Advanced GPU + Vulkan driver health check:
- Many common distributions come with a GPU driver selection in the system settings.
Use that before "going down the rabbit hole".
- See section "How to report issues" for driver information commands
- Look up your GPU on TechPowerUp to know the architecture,
such as "Pascal" (nVIDIA), "RDNA" (AMD), etc.
- Driver verification: Arch Wiki: Xorg
- Vulkan verification: Arch Wiki: Vulkan
- DXVK check: see section "Game is on an LSD trip".
Game is on an LSD trip
(This means that surfaces have very distinct colors)
This issue is often caused by an outdated or missing DXVK installation.
How to check (general approach):
- Launch with the environment variable
DXVK_HUD=version,devinfo,fps
- A HUD must appear in the top left corner
- Check whether version 1.7.3 or newer is shown
- Alternatively, following lines in the terminal output indicate lack of DXVK:
fixme:d3d11:wined3dformat_from_dxgi_format
fixme:d3d:wined3d_check_device_multisample_type
fixme:d3d_shader:print_glsl_info_log
- For installation hints check the section "Graphics bugs/issues" above.
Intel iGPU specific issues:
- Update Mesa to a recent version, newer is better
- See Release Notes for "ANV" mentions and fixes
- See Issue #152 for the original report.
In case software rendering, i.e. llvmpipe
is used by accident. This mostly happens on AMD GPUs.
Alternatively: error message "Couldn't switch to requested monitor resolution"
- Check whether software rendering is used
- Either: search for
lavapipe
in the terminal output upon launch
- Or: search for
Device name
+ llvmpipe
in output_log.txt
after launch
- Install proper Vulkan packages:
- Check tutorials, such as LinuxConfig or Arch Wiki
- Advanced users: check the section "Graphics bugs/issues" above.
- Repeat step 1 to confirm your changes
Stripe artifacts appear during longer game sessions
This can be caused by filled VRAM, hence relevant for cards with VRAM <= 2 GB.
- Depending on the case, this can be avoided by using wine-staging with these
environment variables:
STAGING_SHARED_MEMORY=1
STAGING_WRITECOPY=1
- Alternatively, lower the in-game setting "Render Resolution".
(wine-staging method tested with a GTX 650 Ti Boost, 2 GB)
Mouse/keyboard input issues
Easiest solution: Use a virtual desktop.
- Custom script:
wine explorer /desktop=anyname,1920x1080 cmd /c launcher.bat
- Adjust the resolution numbers to your needs
- Steam + Proton: See setup instructions
- Lutris: Go to "Runner options" -> Enable "Windowed (virtual desktop)"
Alternative solutions without a virtual desktop:
- Use Wine-Staging 7.8 or newer (
_NET_ACTIVE_WINDOW
patch)
- winecfg -> Check "Automatically capture the mouse in full-screen windows"
WINEPREFIX="/path/to/prefix" winetricks usetakefocus=n
- Lutris already does this by default.
General Unity3D-specific workaround for ignored inputs after focus loss:
- Use
Alt+Enter
to toggle to windowed mode
- Drag the window, focus the desktop, focus the game window (again)
- When the title bar indicates focus, switch back to fullscreen mode
See also: search engine query unity wine focus
Too high mouse sensitivity
This workaround is meant for overall high mouse sensitivity.
In case this issue occurs only after switching between workspaces, check the sections below.
Disable MouseWarpOverride
using Winetricks:
WINEPREFIX="/path/to/prefix" winetricks mwo=disable
Alt + Mouse click not working
Cinnamon users:
- Workaround: Disable the window move & resize feature
Xfce4 users:
- Same solution as in the
causes the view to "spin"
issue below
Switching between workspaces causes the view to "spin"
Change the in-game resolution setting:
- Focus the (virtual) desktop
- Focus the game window again. The title bar must be marked as active (blue).
- Change the resolution back to fullscreen
Alternative: use Proton.
Wrong window resolution
If the in-game settings are not accessible, do one of the following:
- Append following arguments after
launcher.bat
:
-screen-width XXX -screen-height YYY -screen-fullscreen 1
- Alternative:
-show-screen-selector
to change the settings on startup
- Alternative: change the virtual desktop's size (if present)
- Alternative: use regedit to change the keys in
HKCU\Software\...
See also: Unity CLI args
Weak graphics, slow game
For performance improving tweaks see TWEAKS.md.
This may also be caused by software rendering. Check the section "Game is on an LSD trip" above.
For hybrid graphics (dGPU + iGPU) in laptops:
- Use the environment variable
DXVK_HUD=version,devinfo,fps
- If the dGPU (such as nVIDIA or AMD) is shown, go to the section "Game is on an LSD trip".
- If the iGPU (Intel or AMD integrated) is shown:
- For nVIDIA: Launch Wine with
prime-run
- ^ If
pvkrun
does not work, uninstall bumblebee
prior to installing prime-run
- For AMD: Use the environment variable
PRIME_RUN=1
- Repeat the check in step 1
Consider to run your game manager (if present) directly from the dGPU to make sure that
other games benefit from the discrete GPU performance as well.
Note: If Lutris is used, environment variables can be specified in the System options
tab
Stutters
General stutters
DXVK needs to compile and cache (*.dxvk-cache
files) shaders that are required in the game.
It might take a while to build up the cache until the stutters reduce.
Try Esync or Fsync for further improvements: TWEAKS.md#esync
Stutters specific to Radeon RX 6000 series
Caused by:
- Less recent Mesa drivers (<= Y2022)
- Displays with adaptive sync support
Workaround: TWEAKS.md#amd-gpu-performance-tweaks
Locale-specific keyboard layout not working
Upon input, question mark signs (?
) appear rather than the typed characters.
Gnome: Move the locale-specific layout to second place
Change the environment variable LANG
to your locale
- Run
locale -a
to pick your native language (referenced as your_LOCALE.utf8
below)
- Custom script:
LANG=your_LOCALE.utf8 wine ....
- Lutris: Configure -> "System options" -> Add
LANG
, your_LOCALE.utf8
to the environment variables
- Steam: Add
LANG=your_LOCALE.utf8
in front of the "Start options" input box.
- e.g.
LANG=ja_JP.utf8 %command% /desktop=anyname,800x600 ....
Custom script: if the problem persists, create or update a WINEPREFIX using your locale
WINEPREFIX=/path/to/wineprefix/ LANG=your_LOCALE.utf8 /path/to/wineboot -u
(untested)
Voiced cutscenes lack audio playback
- Ensure that
faudio
is installed (Ubuntu: libfaudio0
)
- Try another, newer Wine version
"Feedback" and "Special Event" buttons crash Wine
These menu buttons are broken since their introduction.
Following workarounds exist:
"Feedback" button:
- For Gacha analytics: check FAQ.md for alternatives
- Check your in-game mail. It should contain a working URL.
- Important:
zfgamebrowser.exe
must still be running (default)
- If there is no mail, wait for the reminder (arrives a few days).
"Special Event" button:
- Check the in-game browser for event links.
- This is unreliable and might crash Wine in some cases
- Obtain the link from official channels or community. (e.g. Twitter)
Frequent crashes due to avcodec-58
Check whether this issue applies to you:
- Wait for the game to crash.
- Scroll to the bottom of
output_log.txt
(see FAQ.md)
(avcodec-58)
is mentioned in the stack trace section
Solution: Disable the library.
- Lutris: See INSTALLATION.md
- Custom script: Use the environment variable
WINEDLLOVERRIDES=avcodec-58.dll=d
Crash when joining co-op
See "White screen freeze when entering the door".
Information sources
How to report issues
Please upload long log files to an external service such as:
Following information can help to speed up the troubleshooting process:
- What are you using: custom script, Lutris, Steam, other?
- Did you follow the installation instructions?
- For setup issues: provide the WINEDEBUG terminal output
- Custom script:
wine ????? 2>debug.txt
(redirect stderr to a new file)
- Lutris: Obtaining log output for games
- Steam: start Steam from the terminal:
PROTON_LOG=1 steam
- Log files are saved to
$HOME/steam-*.log
- For in-game crashes: provide its crash information
- The file paths can be found in FAQ.md.
Note: Wine-internal crashes might not generate a new dump in the Temp directory.
output_log.txt
: DLL listing and stack backtrace at the end of the file
error.log
: lines until (and including) Bytes at CS:EIP:
are the most helpful
- Collect and provide GPU driver information
- GPU driver:
lspci -v | grep "VGA" -A 15
- General overview:
inxi -Ga
- Vulkan driver:
vulkaninfo --summary
or vulkaninfo | grep DRIVER_ID -A 3