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- /*
- * Manuel Jander.
- *
- * Based on the work of:
- * Vojtech Pavlik
- * Raymond Ingles
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
- * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
- *
- * Based 90% on Vojtech Pavlik pcigame driver.
- * Merged and modified by Manuel Jander, for the OpenVortex
- * driver. (email: mjander@embedded.cl).
- */
- #include <linux/time.h>
- #include <linux/delay.h>
- #include <linux/init.h>
- #include <sound/core.h>
- #include "au88x0.h"
- #include <linux/gameport.h>
- #include <linux/export.h>
- #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
- #define VORTEX_GAME_DWAIT 20 /* 20 ms */
- static unsigned char vortex_game_read(struct gameport *gameport)
- {
- vortex_t *vortex = gameport_get_port_data(gameport);
- return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
- }
- static void vortex_game_trigger(struct gameport *gameport)
- {
- vortex_t *vortex = gameport_get_port_data(gameport);
- hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
- }
- static int
- vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
- {
- vortex_t *vortex = gameport_get_port_data(gameport);
- int i;
- *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
- for (i = 0; i < 4; i++) {
- axes[i] =
- hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
- if (axes[i] == AXIS_RANGE)
- axes[i] = -1;
- }
- return 0;
- }
- static int vortex_game_open(struct gameport *gameport, int mode)
- {
- vortex_t *vortex = gameport_get_port_data(gameport);
- switch (mode) {
- case GAMEPORT_MODE_COOKED:
- hwwrite(vortex->mmio, VORTEX_CTRL2,
- hwread(vortex->mmio,
- VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
- msleep(VORTEX_GAME_DWAIT);
- return 0;
- case GAMEPORT_MODE_RAW:
- hwwrite(vortex->mmio, VORTEX_CTRL2,
- hwread(vortex->mmio,
- VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);
- return 0;
- default:
- return -1;
- }
- return 0;
- }
- static int vortex_gameport_register(vortex_t *vortex)
- {
- struct gameport *gp;
- vortex->gameport = gp = gameport_allocate_port();
- if (!gp) {
- dev_err(vortex->card->dev,
- "cannot allocate memory for gameport\n");
- return -ENOMEM;
- }
- gameport_set_name(gp, "AU88x0 Gameport");
- gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
- gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
- gp->read = vortex_game_read;
- gp->trigger = vortex_game_trigger;
- gp->cooked_read = vortex_game_cooked_read;
- gp->open = vortex_game_open;
- gameport_set_port_data(gp, vortex);
- gp->fuzz = 64;
- gameport_register_port(gp);
- return 0;
- }
- static void vortex_gameport_unregister(vortex_t * vortex)
- {
- if (vortex->gameport) {
- gameport_unregister_port(vortex->gameport);
- vortex->gameport = NULL;
- }
- }
- #else
- static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
- static inline void vortex_gameport_unregister(vortex_t * vortex) { }
- #endif
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