skeletonfb.c 36 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038
  1. /*
  2. * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device
  3. *
  4. * Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com)
  5. *
  6. * Created 28 Dec 1997 by Geert Uytterhoeven
  7. *
  8. *
  9. * I have started rewriting this driver as a example of the upcoming new API
  10. * The primary goal is to remove the console code from fbdev and place it
  11. * into fbcon.c. This reduces the code and makes writing a new fbdev driver
  12. * easy since the author doesn't need to worry about console internals. It
  13. * also allows the ability to run fbdev without a console/tty system on top
  14. * of it.
  15. *
  16. * First the roles of struct fb_info and struct display have changed. Struct
  17. * display will go away. The way the new framebuffer console code will
  18. * work is that it will act to translate data about the tty/console in
  19. * struct vc_data to data in a device independent way in struct fb_info. Then
  20. * various functions in struct fb_ops will be called to store the device
  21. * dependent state in the par field in struct fb_info and to change the
  22. * hardware to that state. This allows a very clean separation of the fbdev
  23. * layer from the console layer. It also allows one to use fbdev on its own
  24. * which is a bounus for embedded devices. The reason this approach works is
  25. * for each framebuffer device when used as a tty/console device is allocated
  26. * a set of virtual terminals to it. Only one virtual terminal can be active
  27. * per framebuffer device. We already have all the data we need in struct
  28. * vc_data so why store a bunch of colormaps and other fbdev specific data
  29. * per virtual terminal.
  30. *
  31. * As you can see doing this makes the con parameter pretty much useless
  32. * for struct fb_ops functions, as it should be. Also having struct
  33. * fb_var_screeninfo and other data in fb_info pretty much eliminates the
  34. * need for get_fix and get_var. Once all drivers use the fix, var, and cmap
  35. * fbcon can be written around these fields. This will also eliminate the
  36. * need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo
  37. * struct fb_cmap every time get_var, get_fix, get_cmap functions are called
  38. * as many drivers do now.
  39. *
  40. * This file is subject to the terms and conditions of the GNU General Public
  41. * License. See the file COPYING in the main directory of this archive for
  42. * more details.
  43. */
  44. #include <linux/module.h>
  45. #include <linux/kernel.h>
  46. #include <linux/errno.h>
  47. #include <linux/string.h>
  48. #include <linux/mm.h>
  49. #include <linux/slab.h>
  50. #include <linux/delay.h>
  51. #include <linux/fb.h>
  52. #include <linux/init.h>
  53. #include <linux/pci.h>
  54. /*
  55. * This is just simple sample code.
  56. *
  57. * No warranty that it actually compiles.
  58. * Even less warranty that it actually works :-)
  59. */
  60. /*
  61. * Driver data
  62. */
  63. static char *mode_option;
  64. /*
  65. * If your driver supports multiple boards, you should make the
  66. * below data types arrays, or allocate them dynamically (using kmalloc()).
  67. */
  68. /*
  69. * This structure defines the hardware state of the graphics card. Normally
  70. * you place this in a header file in linux/include/video. This file usually
  71. * also includes register information. That allows other driver subsystems
  72. * and userland applications the ability to use the same header file to
  73. * avoid duplicate work and easy porting of software.
  74. */
  75. struct xxx_par;
  76. /*
  77. * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo
  78. * if we don't use modedb. If we do use modedb see xxxfb_init how to use it
  79. * to get a fb_var_screeninfo. Otherwise define a default var as well.
  80. */
  81. static struct fb_fix_screeninfo xxxfb_fix = {
  82. .id = "FB's name",
  83. .type = FB_TYPE_PACKED_PIXELS,
  84. .visual = FB_VISUAL_PSEUDOCOLOR,
  85. .xpanstep = 1,
  86. .ypanstep = 1,
  87. .ywrapstep = 1,
  88. .accel = FB_ACCEL_NONE,
  89. };
  90. /*
  91. * Modern graphical hardware not only supports pipelines but some
  92. * also support multiple monitors where each display can have its
  93. * its own unique data. In this case each display could be
  94. * represented by a separate framebuffer device thus a separate
  95. * struct fb_info. Now the struct xxx_par represents the graphics
  96. * hardware state thus only one exist per card. In this case the
  97. * struct xxx_par for each graphics card would be shared between
  98. * every struct fb_info that represents a framebuffer on that card.
  99. * This allows when one display changes it video resolution (info->var)
  100. * the other displays know instantly. Each display can always be
  101. * aware of the entire hardware state that affects it because they share
  102. * the same xxx_par struct. The other side of the coin is multiple
  103. * graphics cards that pass data around until it is finally displayed
  104. * on one monitor. Such examples are the voodoo 1 cards and high end
  105. * NUMA graphics servers. For this case we have a bunch of pars, each
  106. * one that represents a graphics state, that belong to one struct
  107. * fb_info. Their you would want to have *par point to a array of device
  108. * states and have each struct fb_ops function deal with all those
  109. * states. I hope this covers every possible hardware design. If not
  110. * feel free to send your ideas at jsimmons@users.sf.net
  111. */
  112. /*
  113. * If your driver supports multiple boards or it supports multiple
  114. * framebuffers, you should make these arrays, or allocate them
  115. * dynamically using framebuffer_alloc() and free them with
  116. * framebuffer_release().
  117. */
  118. static struct fb_info info;
  119. /*
  120. * Each one represents the state of the hardware. Most hardware have
  121. * just one hardware state. These here represent the default state(s).
  122. */
  123. static struct xxx_par __initdata current_par;
  124. int xxxfb_init(void);
  125. /**
  126. * xxxfb_open - Optional function. Called when the framebuffer is
  127. * first accessed.
  128. * @info: frame buffer structure that represents a single frame buffer
  129. * @user: tell us if the userland (value=1) or the console is accessing
  130. * the framebuffer.
  131. *
  132. * This function is the first function called in the framebuffer api.
  133. * Usually you don't need to provide this function. The case where it
  134. * is used is to change from a text mode hardware state to a graphics
  135. * mode state.
  136. *
  137. * Returns negative errno on error, or zero on success.
  138. */
  139. static int xxxfb_open(struct fb_info *info, int user)
  140. {
  141. return 0;
  142. }
  143. /**
  144. * xxxfb_release - Optional function. Called when the framebuffer
  145. * device is closed.
  146. * @info: frame buffer structure that represents a single frame buffer
  147. * @user: tell us if the userland (value=1) or the console is accessing
  148. * the framebuffer.
  149. *
  150. * Thus function is called when we close /dev/fb or the framebuffer
  151. * console system is released. Usually you don't need this function.
  152. * The case where it is usually used is to go from a graphics state
  153. * to a text mode state.
  154. *
  155. * Returns negative errno on error, or zero on success.
  156. */
  157. static int xxxfb_release(struct fb_info *info, int user)
  158. {
  159. return 0;
  160. }
  161. /**
  162. * xxxfb_check_var - Optional function. Validates a var passed in.
  163. * @var: frame buffer variable screen structure
  164. * @info: frame buffer structure that represents a single frame buffer
  165. *
  166. * Checks to see if the hardware supports the state requested by
  167. * var passed in. This function does not alter the hardware state!!!
  168. * This means the data stored in struct fb_info and struct xxx_par do
  169. * not change. This includes the var inside of struct fb_info.
  170. * Do NOT change these. This function can be called on its own if we
  171. * intent to only test a mode and not actually set it. The stuff in
  172. * modedb.c is a example of this. If the var passed in is slightly
  173. * off by what the hardware can support then we alter the var PASSED in
  174. * to what we can do.
  175. *
  176. * For values that are off, this function must round them _up_ to the
  177. * next value that is supported by the hardware. If the value is
  178. * greater than the highest value supported by the hardware, then this
  179. * function must return -EINVAL.
  180. *
  181. * Exception to the above rule: Some drivers have a fixed mode, ie,
  182. * the hardware is already set at boot up, and cannot be changed. In
  183. * this case, it is more acceptable that this function just return
  184. * a copy of the currently working var (info->var). Better is to not
  185. * implement this function, as the upper layer will do the copying
  186. * of the current var for you.
  187. *
  188. * Note: This is the only function where the contents of var can be
  189. * freely adjusted after the driver has been registered. If you find
  190. * that you have code outside of this function that alters the content
  191. * of var, then you are doing something wrong. Note also that the
  192. * contents of info->var must be left untouched at all times after
  193. * driver registration.
  194. *
  195. * Returns negative errno on error, or zero on success.
  196. */
  197. static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
  198. {
  199. /* ... */
  200. return 0;
  201. }
  202. /**
  203. * xxxfb_set_par - Optional function. Alters the hardware state.
  204. * @info: frame buffer structure that represents a single frame buffer
  205. *
  206. * Using the fb_var_screeninfo in fb_info we set the resolution of the
  207. * this particular framebuffer. This function alters the par AND the
  208. * fb_fix_screeninfo stored in fb_info. It doesn't not alter var in
  209. * fb_info since we are using that data. This means we depend on the
  210. * data in var inside fb_info to be supported by the hardware.
  211. *
  212. * This function is also used to recover/restore the hardware to a
  213. * known working state.
  214. *
  215. * xxxfb_check_var is always called before xxxfb_set_par to ensure that
  216. * the contents of var is always valid.
  217. *
  218. * Again if you can't change the resolution you don't need this function.
  219. *
  220. * However, even if your hardware does not support mode changing,
  221. * a set_par might be needed to at least initialize the hardware to
  222. * a known working state, especially if it came back from another
  223. * process that also modifies the same hardware, such as X.
  224. *
  225. * If this is the case, a combination such as the following should work:
  226. *
  227. * static int xxxfb_check_var(struct fb_var_screeninfo *var,
  228. * struct fb_info *info)
  229. * {
  230. * *var = info->var;
  231. * return 0;
  232. * }
  233. *
  234. * static int xxxfb_set_par(struct fb_info *info)
  235. * {
  236. * init your hardware here
  237. * }
  238. *
  239. * Returns negative errno on error, or zero on success.
  240. */
  241. static int xxxfb_set_par(struct fb_info *info)
  242. {
  243. struct xxx_par *par = info->par;
  244. /* ... */
  245. return 0;
  246. }
  247. /**
  248. * xxxfb_setcolreg - Optional function. Sets a color register.
  249. * @regno: Which register in the CLUT we are programming
  250. * @red: The red value which can be up to 16 bits wide
  251. * @green: The green value which can be up to 16 bits wide
  252. * @blue: The blue value which can be up to 16 bits wide.
  253. * @transp: If supported, the alpha value which can be up to 16 bits wide.
  254. * @info: frame buffer info structure
  255. *
  256. * Set a single color register. The values supplied have a 16 bit
  257. * magnitude which needs to be scaled in this function for the hardware.
  258. * Things to take into consideration are how many color registers, if
  259. * any, are supported with the current color visual. With truecolor mode
  260. * no color palettes are supported. Here a pseudo palette is created
  261. * which we store the value in pseudo_palette in struct fb_info. For
  262. * pseudocolor mode we have a limited color palette. To deal with this
  263. * we can program what color is displayed for a particular pixel value.
  264. * DirectColor is similar in that we can program each color field. If
  265. * we have a static colormap we don't need to implement this function.
  266. *
  267. * Returns negative errno on error, or zero on success.
  268. */
  269. static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green,
  270. unsigned blue, unsigned transp,
  271. struct fb_info *info)
  272. {
  273. if (regno >= 256) /* no. of hw registers */
  274. return -EINVAL;
  275. /*
  276. * Program hardware... do anything you want with transp
  277. */
  278. /* grayscale works only partially under directcolor */
  279. if (info->var.grayscale) {
  280. /* grayscale = 0.30*R + 0.59*G + 0.11*B */
  281. red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8;
  282. }
  283. /* Directcolor:
  284. * var->{color}.offset contains start of bitfield
  285. * var->{color}.length contains length of bitfield
  286. * {hardwarespecific} contains width of DAC
  287. * pseudo_palette[X] is programmed to (X << red.offset) |
  288. * (X << green.offset) |
  289. * (X << blue.offset)
  290. * RAMDAC[X] is programmed to (red, green, blue)
  291. * color depth = SUM(var->{color}.length)
  292. *
  293. * Pseudocolor:
  294. * var->{color}.offset is 0 unless the palette index takes less than
  295. * bits_per_pixel bits and is stored in the upper
  296. * bits of the pixel value
  297. * var->{color}.length is set so that 1 << length is the number of
  298. * available palette entries
  299. * pseudo_palette is not used
  300. * RAMDAC[X] is programmed to (red, green, blue)
  301. * color depth = var->{color}.length
  302. *
  303. * Static pseudocolor:
  304. * same as Pseudocolor, but the RAMDAC is not programmed (read-only)
  305. *
  306. * Mono01/Mono10:
  307. * Has only 2 values, black on white or white on black (fg on bg),
  308. * var->{color}.offset is 0
  309. * white = (1 << var->{color}.length) - 1, black = 0
  310. * pseudo_palette is not used
  311. * RAMDAC does not exist
  312. * color depth is always 2
  313. *
  314. * Truecolor:
  315. * does not use RAMDAC (usually has 3 of them).
  316. * var->{color}.offset contains start of bitfield
  317. * var->{color}.length contains length of bitfield
  318. * pseudo_palette is programmed to (red << red.offset) |
  319. * (green << green.offset) |
  320. * (blue << blue.offset) |
  321. * (transp << transp.offset)
  322. * RAMDAC does not exist
  323. * color depth = SUM(var->{color}.length})
  324. *
  325. * The color depth is used by fbcon for choosing the logo and also
  326. * for color palette transformation if color depth < 4
  327. *
  328. * As can be seen from the above, the field bits_per_pixel is _NOT_
  329. * a criteria for describing the color visual.
  330. *
  331. * A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor,
  332. * and higher than that, true/directcolor. This is incorrect, one needs
  333. * to look at the fix->visual.
  334. *
  335. * Another common mistake is using bits_per_pixel to calculate the color
  336. * depth. The bits_per_pixel field does not directly translate to color
  337. * depth. You have to compute for the color depth (using the color
  338. * bitfields) and fix->visual as seen above.
  339. */
  340. /*
  341. * This is the point where the color is converted to something that
  342. * is acceptable by the hardware.
  343. */
  344. #define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16)
  345. red = CNVT_TOHW(red, info->var.red.length);
  346. green = CNVT_TOHW(green, info->var.green.length);
  347. blue = CNVT_TOHW(blue, info->var.blue.length);
  348. transp = CNVT_TOHW(transp, info->var.transp.length);
  349. #undef CNVT_TOHW
  350. /*
  351. * This is the point where the function feeds the color to the hardware
  352. * palette after converting the colors to something acceptable by
  353. * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and
  354. * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette.
  355. * If you have code that writes to the hardware CLUT, and it's not
  356. * any of the above visuals, then you are doing something wrong.
  357. */
  358. if (info->fix.visual == FB_VISUAL_DIRECTCOLOR ||
  359. info->fix.visual == FB_VISUAL_TRUECOLOR)
  360. write_{red|green|blue|transp}_to_clut();
  361. /* This is the point were you need to fill up the contents of
  362. * info->pseudo_palette. This structure is used _only_ by fbcon, thus
  363. * it only contains 16 entries to match the number of colors supported
  364. * by the console. The pseudo_palette is used only if the visual is
  365. * in directcolor or truecolor mode. With other visuals, the
  366. * pseudo_palette is not used. (This might change in the future.)
  367. *
  368. * The contents of the pseudo_palette is in raw pixel format. Ie, each
  369. * entry can be written directly to the framebuffer without any conversion.
  370. * The pseudo_palette is (void *). However, if using the generic
  371. * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette
  372. * must be casted to (u32 *) _regardless_ of the bits per pixel. If the
  373. * driver is using its own drawing functions, then it can use whatever
  374. * size it wants.
  375. */
  376. if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
  377. info->fix.visual == FB_VISUAL_DIRECTCOLOR) {
  378. u32 v;
  379. if (regno >= 16)
  380. return -EINVAL;
  381. v = (red << info->var.red.offset) |
  382. (green << info->var.green.offset) |
  383. (blue << info->var.blue.offset) |
  384. (transp << info->var.transp.offset);
  385. ((u32*)(info->pseudo_palette))[regno] = v;
  386. }
  387. /* ... */
  388. return 0;
  389. }
  390. /**
  391. * xxxfb_pan_display - NOT a required function. Pans the display.
  392. * @var: frame buffer variable screen structure
  393. * @info: frame buffer structure that represents a single frame buffer
  394. *
  395. * Pan (or wrap, depending on the `vmode' field) the display using the
  396. * `xoffset' and `yoffset' fields of the `var' structure.
  397. * If the values don't fit, return -EINVAL.
  398. *
  399. * Returns negative errno on error, or zero on success.
  400. */
  401. static int xxxfb_pan_display(struct fb_var_screeninfo *var,
  402. struct fb_info *info)
  403. {
  404. /*
  405. * If your hardware does not support panning, _do_ _not_ implement this
  406. * function. Creating a dummy function will just confuse user apps.
  407. */
  408. /*
  409. * Note that even if this function is fully functional, a setting of
  410. * 0 in both xpanstep and ypanstep means that this function will never
  411. * get called.
  412. */
  413. /* ... */
  414. return 0;
  415. }
  416. /**
  417. * xxxfb_blank - NOT a required function. Blanks the display.
  418. * @blank_mode: the blank mode we want.
  419. * @info: frame buffer structure that represents a single frame buffer
  420. *
  421. * Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank.
  422. * Return 0 if blanking succeeded, != 0 if un-/blanking failed due to
  423. * e.g. a video mode which doesn't support it.
  424. *
  425. * Implements VESA suspend and powerdown modes on hardware that supports
  426. * disabling hsync/vsync:
  427. *
  428. * FB_BLANK_NORMAL = display is blanked, syncs are on.
  429. * FB_BLANK_HSYNC_SUSPEND = hsync off
  430. * FB_BLANK_VSYNC_SUSPEND = vsync off
  431. * FB_BLANK_POWERDOWN = hsync and vsync off
  432. *
  433. * If implementing this function, at least support FB_BLANK_UNBLANK.
  434. * Return !0 for any modes that are unimplemented.
  435. *
  436. */
  437. static int xxxfb_blank(int blank_mode, struct fb_info *info)
  438. {
  439. /* ... */
  440. return 0;
  441. }
  442. /* ------------ Accelerated Functions --------------------- */
  443. /*
  444. * We provide our own functions if we have hardware acceleration
  445. * or non packed pixel format layouts. If we have no hardware
  446. * acceleration, we can use a generic unaccelerated function. If using
  447. * a pack pixel format just use the functions in cfb_*.c. Each file
  448. * has one of the three different accel functions we support.
  449. */
  450. /**
  451. * xxxfb_fillrect - REQUIRED function. Can use generic routines if
  452. * non acclerated hardware and packed pixel based.
  453. * Draws a rectangle on the screen.
  454. *
  455. * @info: frame buffer structure that represents a single frame buffer
  456. * @region: The structure representing the rectangular region we
  457. * wish to draw to.
  458. *
  459. * This drawing operation places/removes a retangle on the screen
  460. * depending on the rastering operation with the value of color which
  461. * is in the current color depth format.
  462. */
  463. void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region)
  464. {
  465. /* Meaning of struct fb_fillrect
  466. *
  467. * @dx: The x and y corrdinates of the upper left hand corner of the
  468. * @dy: area we want to draw to.
  469. * @width: How wide the rectangle is we want to draw.
  470. * @height: How tall the rectangle is we want to draw.
  471. * @color: The color to fill in the rectangle with.
  472. * @rop: The raster operation. We can draw the rectangle with a COPY
  473. * of XOR which provides erasing effect.
  474. */
  475. }
  476. /**
  477. * xxxfb_copyarea - REQUIRED function. Can use generic routines if
  478. * non acclerated hardware and packed pixel based.
  479. * Copies one area of the screen to another area.
  480. *
  481. * @info: frame buffer structure that represents a single frame buffer
  482. * @area: Structure providing the data to copy the framebuffer contents
  483. * from one region to another.
  484. *
  485. * This drawing operation copies a rectangular area from one area of the
  486. * screen to another area.
  487. */
  488. void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)
  489. {
  490. /*
  491. * @dx: The x and y coordinates of the upper left hand corner of the
  492. * @dy: destination area on the screen.
  493. * @width: How wide the rectangle is we want to copy.
  494. * @height: How tall the rectangle is we want to copy.
  495. * @sx: The x and y coordinates of the upper left hand corner of the
  496. * @sy: source area on the screen.
  497. */
  498. }
  499. /**
  500. * xxxfb_imageblit - REQUIRED function. Can use generic routines if
  501. * non acclerated hardware and packed pixel based.
  502. * Copies a image from system memory to the screen.
  503. *
  504. * @info: frame buffer structure that represents a single frame buffer
  505. * @image: structure defining the image.
  506. *
  507. * This drawing operation draws a image on the screen. It can be a
  508. * mono image (needed for font handling) or a color image (needed for
  509. * tux).
  510. */
  511. void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image)
  512. {
  513. /*
  514. * @dx: The x and y coordinates of the upper left hand corner of the
  515. * @dy: destination area to place the image on the screen.
  516. * @width: How wide the image is we want to copy.
  517. * @height: How tall the image is we want to copy.
  518. * @fg_color: For mono bitmap images this is color data for
  519. * @bg_color: the foreground and background of the image to
  520. * write directly to the frmaebuffer.
  521. * @depth: How many bits represent a single pixel for this image.
  522. * @data: The actual data used to construct the image on the display.
  523. * @cmap: The colormap used for color images.
  524. */
  525. /*
  526. * The generic function, cfb_imageblit, expects that the bitmap scanlines are
  527. * padded to the next byte. Most hardware accelerators may require padding to
  528. * the next u16 or the next u32. If that is the case, the driver can specify
  529. * this by setting info->pixmap.scan_align = 2 or 4. See a more
  530. * comprehensive description of the pixmap below.
  531. */
  532. }
  533. /**
  534. * xxxfb_cursor - OPTIONAL. If your hardware lacks support
  535. * for a cursor, leave this field NULL.
  536. *
  537. * @info: frame buffer structure that represents a single frame buffer
  538. * @cursor: structure defining the cursor to draw.
  539. *
  540. * This operation is used to set or alter the properities of the
  541. * cursor.
  542. *
  543. * Returns negative errno on error, or zero on success.
  544. */
  545. int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
  546. {
  547. /*
  548. * @set: Which fields we are altering in struct fb_cursor
  549. * @enable: Disable or enable the cursor
  550. * @rop: The bit operation we want to do.
  551. * @mask: This is the cursor mask bitmap.
  552. * @dest: A image of the area we are going to display the cursor.
  553. * Used internally by the driver.
  554. * @hot: The hot spot.
  555. * @image: The actual data for the cursor image.
  556. *
  557. * NOTES ON FLAGS (cursor->set):
  558. *
  559. * FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data)
  560. * FB_CUR_SETPOS - the cursor position has changed (cursor->image.dx|dy)
  561. * FB_CUR_SETHOT - the cursor hot spot has changed (cursor->hot.dx|dy)
  562. * FB_CUR_SETCMAP - the cursor colors has changed (cursor->fg_color|bg_color)
  563. * FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask)
  564. * FB_CUR_SETSIZE - the cursor size has changed (cursor->width|height)
  565. * FB_CUR_SETALL - everything has changed
  566. *
  567. * NOTES ON ROPs (cursor->rop, Raster Operation)
  568. *
  569. * ROP_XOR - cursor->image.data XOR cursor->mask
  570. * ROP_COPY - curosr->image.data AND cursor->mask
  571. *
  572. * OTHER NOTES:
  573. *
  574. * - fbcon only supports a 2-color cursor (cursor->image.depth = 1)
  575. * - The fb_cursor structure, @cursor, _will_ always contain valid
  576. * fields, whether any particular bitfields in cursor->set is set
  577. * or not.
  578. */
  579. }
  580. /**
  581. * xxxfb_rotate - NOT a required function. If your hardware
  582. * supports rotation the whole screen then
  583. * you would provide a hook for this.
  584. *
  585. * @info: frame buffer structure that represents a single frame buffer
  586. * @angle: The angle we rotate the screen.
  587. *
  588. * This operation is used to set or alter the properities of the
  589. * cursor.
  590. */
  591. void xxxfb_rotate(struct fb_info *info, int angle)
  592. {
  593. /* Will be deprecated */
  594. }
  595. /**
  596. * xxxfb_sync - NOT a required function. Normally the accel engine
  597. * for a graphics card take a specific amount of time.
  598. * Often we have to wait for the accelerator to finish
  599. * its operation before we can write to the framebuffer
  600. * so we can have consistent display output.
  601. *
  602. * @info: frame buffer structure that represents a single frame buffer
  603. *
  604. * If the driver has implemented its own hardware-based drawing function,
  605. * implementing this function is highly recommended.
  606. */
  607. int xxxfb_sync(struct fb_info *info)
  608. {
  609. return 0;
  610. }
  611. /*
  612. * Frame buffer operations
  613. */
  614. static struct fb_ops xxxfb_ops = {
  615. .owner = THIS_MODULE,
  616. .fb_open = xxxfb_open,
  617. .fb_read = xxxfb_read,
  618. .fb_write = xxxfb_write,
  619. .fb_release = xxxfb_release,
  620. .fb_check_var = xxxfb_check_var,
  621. .fb_set_par = xxxfb_set_par,
  622. .fb_setcolreg = xxxfb_setcolreg,
  623. .fb_blank = xxxfb_blank,
  624. .fb_pan_display = xxxfb_pan_display,
  625. .fb_fillrect = xxxfb_fillrect, /* Needed !!! */
  626. .fb_copyarea = xxxfb_copyarea, /* Needed !!! */
  627. .fb_imageblit = xxxfb_imageblit, /* Needed !!! */
  628. .fb_cursor = xxxfb_cursor, /* Optional !!! */
  629. .fb_rotate = xxxfb_rotate,
  630. .fb_sync = xxxfb_sync,
  631. .fb_ioctl = xxxfb_ioctl,
  632. .fb_mmap = xxxfb_mmap,
  633. };
  634. /* ------------------------------------------------------------------------- */
  635. /*
  636. * Initialization
  637. */
  638. /* static int __init xxfb_probe (struct platform_device *pdev) -- for platform devs */
  639. static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
  640. {
  641. struct fb_info *info;
  642. struct xxx_par *par;
  643. struct device *device = &dev->dev; /* or &pdev->dev */
  644. int cmap_len, retval;
  645. /*
  646. * Dynamically allocate info and par
  647. */
  648. info = framebuffer_alloc(sizeof(struct xxx_par), device);
  649. if (!info) {
  650. /* goto error path */
  651. }
  652. par = info->par;
  653. /*
  654. * Here we set the screen_base to the virtual memory address
  655. * for the framebuffer. Usually we obtain the resource address
  656. * from the bus layer and then translate it to virtual memory
  657. * space via ioremap. Consult ioport.h.
  658. */
  659. info->screen_base = framebuffer_virtual_memory;
  660. info->fbops = &xxxfb_ops;
  661. info->fix = xxxfb_fix;
  662. info->pseudo_palette = pseudo_palette; /* The pseudopalette is an
  663. * 16-member array
  664. */
  665. /*
  666. * Set up flags to indicate what sort of acceleration your
  667. * driver can provide (pan/wrap/copyarea/etc.) and whether it
  668. * is a module -- see FBINFO_* in include/linux/fb.h
  669. *
  670. * If your hardware can support any of the hardware accelerated functions
  671. * fbcon performance will improve if info->flags is set properly.
  672. *
  673. * FBINFO_HWACCEL_COPYAREA - hardware moves
  674. * FBINFO_HWACCEL_FILLRECT - hardware fills
  675. * FBINFO_HWACCEL_IMAGEBLIT - hardware mono->color expansion
  676. * FBINFO_HWACCEL_YPAN - hardware can pan display in y-axis
  677. * FBINFO_HWACCEL_YWRAP - hardware can wrap display in y-axis
  678. * FBINFO_HWACCEL_DISABLED - supports hardware accels, but disabled
  679. * FBINFO_READS_FAST - if set, prefer moves over mono->color expansion
  680. * FBINFO_MISC_TILEBLITTING - hardware can do tile blits
  681. *
  682. * NOTE: These are for fbcon use only.
  683. */
  684. info->flags = FBINFO_DEFAULT;
  685. /********************* This stage is optional ******************************/
  686. /*
  687. * The struct pixmap is a scratch pad for the drawing functions. This
  688. * is where the monochrome bitmap is constructed by the higher layers
  689. * and then passed to the accelerator. For drivers that uses
  690. * cfb_imageblit, you can skip this part. For those that have a more
  691. * rigorous requirement, this stage is needed
  692. */
  693. /* PIXMAP_SIZE should be small enough to optimize drawing, but not
  694. * large enough that memory is wasted. A safe size is
  695. * (max_xres * max_font_height/8). max_xres is driver dependent,
  696. * max_font_height is 32.
  697. */
  698. info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL);
  699. if (!info->pixmap.addr) {
  700. /* goto error */
  701. }
  702. info->pixmap.size = PIXMAP_SIZE;
  703. /*
  704. * FB_PIXMAP_SYSTEM - memory is in system ram
  705. * FB_PIXMAP_IO - memory is iomapped
  706. * FB_PIXMAP_SYNC - if set, will call fb_sync() per access to pixmap,
  707. * usually if FB_PIXMAP_IO is set.
  708. *
  709. * Currently, FB_PIXMAP_IO is unimplemented.
  710. */
  711. info->pixmap.flags = FB_PIXMAP_SYSTEM;
  712. /*
  713. * scan_align is the number of padding for each scanline. It is in bytes.
  714. * Thus for accelerators that need padding to the next u32, put 4 here.
  715. */
  716. info->pixmap.scan_align = 4;
  717. /*
  718. * buf_align is the amount to be padded for the buffer. For example,
  719. * the i810fb needs a scan_align of 2 but expects it to be fed with
  720. * dwords, so a buf_align = 4 is required.
  721. */
  722. info->pixmap.buf_align = 4;
  723. /* access_align is how many bits can be accessed from the framebuffer
  724. * ie. some epson cards allow 16-bit access only. Most drivers will
  725. * be safe with u32 here.
  726. *
  727. * NOTE: This field is currently unused.
  728. */
  729. info->pixmap.access_align = 32;
  730. /***************************** End optional stage ***************************/
  731. /*
  732. * This should give a reasonable default video mode. The following is
  733. * done when we can set a video mode.
  734. */
  735. if (!mode_option)
  736. mode_option = "640x480@60";
  737. retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8);
  738. if (!retval || retval == 4)
  739. return -EINVAL;
  740. /* This has to be done! */
  741. if (fb_alloc_cmap(&info->cmap, cmap_len, 0))
  742. return -ENOMEM;
  743. /*
  744. * The following is done in the case of having hardware with a static
  745. * mode. If we are setting the mode ourselves we don't call this.
  746. */
  747. info->var = xxxfb_var;
  748. /*
  749. * For drivers that can...
  750. */
  751. xxxfb_check_var(&info->var, info);
  752. /*
  753. * Does a call to fb_set_par() before register_framebuffer needed? This
  754. * will depend on you and the hardware. If you are sure that your driver
  755. * is the only device in the system, a call to fb_set_par() is safe.
  756. *
  757. * Hardware in x86 systems has a VGA core. Calling set_par() at this
  758. * point will corrupt the VGA console, so it might be safer to skip a
  759. * call to set_par here and just allow fbcon to do it for you.
  760. */
  761. /* xxxfb_set_par(info); */
  762. if (register_framebuffer(info) < 0) {
  763. fb_dealloc_cmap(&info->cmap);
  764. return -EINVAL;
  765. }
  766. fb_info(info, "%s frame buffer device\n", info->fix.id);
  767. pci_set_drvdata(dev, info); /* or platform_set_drvdata(pdev, info) */
  768. return 0;
  769. }
  770. /*
  771. * Cleanup
  772. */
  773. /* static void xxxfb_remove(struct platform_device *pdev) */
  774. static void xxxfb_remove(struct pci_dev *dev)
  775. {
  776. struct fb_info *info = pci_get_drvdata(dev);
  777. /* or platform_get_drvdata(pdev); */
  778. if (info) {
  779. unregister_framebuffer(info);
  780. fb_dealloc_cmap(&info->cmap);
  781. /* ... */
  782. framebuffer_release(info);
  783. }
  784. }
  785. #ifdef CONFIG_PCI
  786. #ifdef CONFIG_PM
  787. /**
  788. * xxxfb_suspend - Optional but recommended function. Suspend the device.
  789. * @dev: PCI device
  790. * @msg: the suspend event code.
  791. *
  792. * See Documentation/power/devices.txt for more information
  793. */
  794. static int xxxfb_suspend(struct pci_dev *dev, pm_message_t msg)
  795. {
  796. struct fb_info *info = pci_get_drvdata(dev);
  797. struct xxxfb_par *par = info->par;
  798. /* suspend here */
  799. return 0;
  800. }
  801. /**
  802. * xxxfb_resume - Optional but recommended function. Resume the device.
  803. * @dev: PCI device
  804. *
  805. * See Documentation/power/devices.txt for more information
  806. */
  807. static int xxxfb_resume(struct pci_dev *dev)
  808. {
  809. struct fb_info *info = pci_get_drvdata(dev);
  810. struct xxxfb_par *par = info->par;
  811. /* resume here */
  812. return 0;
  813. }
  814. #else
  815. #define xxxfb_suspend NULL
  816. #define xxxfb_resume NULL
  817. #endif /* CONFIG_PM */
  818. static struct pci_device_id xxxfb_id_table[] = {
  819. { PCI_VENDOR_ID_XXX, PCI_DEVICE_ID_XXX,
  820. PCI_ANY_ID, PCI_ANY_ID, PCI_BASE_CLASS_DISPLAY << 16,
  821. PCI_CLASS_MASK, 0 },
  822. { 0, }
  823. };
  824. /* For PCI drivers */
  825. static struct pci_driver xxxfb_driver = {
  826. .name = "xxxfb",
  827. .id_table = xxxfb_id_table,
  828. .probe = xxxfb_probe,
  829. .remove = xxxfb_remove,
  830. .suspend = xxxfb_suspend, /* optional but recommended */
  831. .resume = xxxfb_resume, /* optional but recommended */
  832. };
  833. MODULE_DEVICE_TABLE(pci, xxxfb_id_table);
  834. int __init xxxfb_init(void)
  835. {
  836. /*
  837. * For kernel boot options (in 'video=xxxfb:<options>' format)
  838. */
  839. #ifndef MODULE
  840. char *option = NULL;
  841. if (fb_get_options("xxxfb", &option))
  842. return -ENODEV;
  843. xxxfb_setup(option);
  844. #endif
  845. return pci_register_driver(&xxxfb_driver);
  846. }
  847. static void __exit xxxfb_exit(void)
  848. {
  849. pci_unregister_driver(&xxxfb_driver);
  850. }
  851. #else /* non PCI, platform drivers */
  852. #include <linux/platform_device.h>
  853. /* for platform devices */
  854. #ifdef CONFIG_PM
  855. /**
  856. * xxxfb_suspend - Optional but recommended function. Suspend the device.
  857. * @dev: platform device
  858. * @msg: the suspend event code.
  859. *
  860. * See Documentation/power/devices.txt for more information
  861. */
  862. static int xxxfb_suspend(struct platform_device *dev, pm_message_t msg)
  863. {
  864. struct fb_info *info = platform_get_drvdata(dev);
  865. struct xxxfb_par *par = info->par;
  866. /* suspend here */
  867. return 0;
  868. }
  869. /**
  870. * xxxfb_resume - Optional but recommended function. Resume the device.
  871. * @dev: platform device
  872. *
  873. * See Documentation/power/devices.txt for more information
  874. */
  875. static int xxxfb_resume(struct platform_dev *dev)
  876. {
  877. struct fb_info *info = platform_get_drvdata(dev);
  878. struct xxxfb_par *par = info->par;
  879. /* resume here */
  880. return 0;
  881. }
  882. #else
  883. #define xxxfb_suspend NULL
  884. #define xxxfb_resume NULL
  885. #endif /* CONFIG_PM */
  886. static struct platform_device_driver xxxfb_driver = {
  887. .probe = xxxfb_probe,
  888. .remove = xxxfb_remove,
  889. .suspend = xxxfb_suspend, /* optional but recommended */
  890. .resume = xxxfb_resume, /* optional but recommended */
  891. .driver = {
  892. .name = "xxxfb",
  893. },
  894. };
  895. static struct platform_device *xxxfb_device;
  896. #ifndef MODULE
  897. /*
  898. * Setup
  899. */
  900. /*
  901. * Only necessary if your driver takes special options,
  902. * otherwise we fall back on the generic fb_setup().
  903. */
  904. int __init xxxfb_setup(char *options)
  905. {
  906. /* Parse user specified options (`video=xxxfb:') */
  907. }
  908. #endif /* MODULE */
  909. static int __init xxxfb_init(void)
  910. {
  911. int ret;
  912. /*
  913. * For kernel boot options (in 'video=xxxfb:<options>' format)
  914. */
  915. #ifndef MODULE
  916. char *option = NULL;
  917. if (fb_get_options("xxxfb", &option))
  918. return -ENODEV;
  919. xxxfb_setup(option);
  920. #endif
  921. ret = platform_driver_register(&xxxfb_driver);
  922. if (!ret) {
  923. xxxfb_device = platform_device_register_simple("xxxfb", 0,
  924. NULL, 0);
  925. if (IS_ERR(xxxfb_device)) {
  926. platform_driver_unregister(&xxxfb_driver);
  927. ret = PTR_ERR(xxxfb_device);
  928. }
  929. }
  930. return ret;
  931. }
  932. static void __exit xxxfb_exit(void)
  933. {
  934. platform_device_unregister(xxxfb_device);
  935. platform_driver_unregister(&xxxfb_driver);
  936. }
  937. #endif /* CONFIG_PCI */
  938. /* ------------------------------------------------------------------------- */
  939. /*
  940. * Modularization
  941. */
  942. module_init(xxxfb_init);
  943. module_exit(xxxfb_exit);
  944. MODULE_LICENSE("GPL");