123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142 |
- Kernel stacks on x86-64 bit
- ---------------------------
- Most of the text from Keith Owens, hacked by AK
- x86_64 page size (PAGE_SIZE) is 4K.
- Like all other architectures, x86_64 has a kernel stack for every
- active thread. These thread stacks are THREAD_SIZE (2*PAGE_SIZE) big.
- These stacks contain useful data as long as a thread is alive or a
- zombie. While the thread is in user space the kernel stack is empty
- except for the thread_info structure at the bottom.
- In addition to the per thread stacks, there are specialized stacks
- associated with each CPU. These stacks are only used while the kernel
- is in control on that CPU; when a CPU returns to user space the
- specialized stacks contain no useful data. The main CPU stacks are:
- * Interrupt stack. IRQSTACKSIZE
- Used for external hardware interrupts. If this is the first external
- hardware interrupt (i.e. not a nested hardware interrupt) then the
- kernel switches from the current task to the interrupt stack. Like
- the split thread and interrupt stacks on i386, this gives more room
- for kernel interrupt processing without having to increase the size
- of every per thread stack.
- The interrupt stack is also used when processing a softirq.
- Switching to the kernel interrupt stack is done by software based on a
- per CPU interrupt nest counter. This is needed because x86-64 "IST"
- hardware stacks cannot nest without races.
- x86_64 also has a feature which is not available on i386, the ability
- to automatically switch to a new stack for designated events such as
- double fault or NMI, which makes it easier to handle these unusual
- events on x86_64. This feature is called the Interrupt Stack Table
- (IST). There can be up to 7 IST entries per CPU. The IST code is an
- index into the Task State Segment (TSS). The IST entries in the TSS
- point to dedicated stacks; each stack can be a different size.
- An IST is selected by a non-zero value in the IST field of an
- interrupt-gate descriptor. When an interrupt occurs and the hardware
- loads such a descriptor, the hardware automatically sets the new stack
- pointer based on the IST value, then invokes the interrupt handler. If
- the interrupt came from user mode, then the interrupt handler prologue
- will switch back to the per-thread stack. If software wants to allow
- nested IST interrupts then the handler must adjust the IST values on
- entry to and exit from the interrupt handler. (This is occasionally
- done, e.g. for debug exceptions.)
- Events with different IST codes (i.e. with different stacks) can be
- nested. For example, a debug interrupt can safely be interrupted by an
- NMI. arch/x86_64/kernel/entry.S::paranoidentry adjusts the stack
- pointers on entry to and exit from all IST events, in theory allowing
- IST events with the same code to be nested. However in most cases, the
- stack size allocated to an IST assumes no nesting for the same code.
- If that assumption is ever broken then the stacks will become corrupt.
- The currently assigned IST stacks are :-
- * DOUBLEFAULT_STACK. EXCEPTION_STKSZ (PAGE_SIZE).
- Used for interrupt 8 - Double Fault Exception (#DF).
- Invoked when handling one exception causes another exception. Happens
- when the kernel is very confused (e.g. kernel stack pointer corrupt).
- Using a separate stack allows the kernel to recover from it well enough
- in many cases to still output an oops.
- * NMI_STACK. EXCEPTION_STKSZ (PAGE_SIZE).
- Used for non-maskable interrupts (NMI).
- NMI can be delivered at any time, including when the kernel is in the
- middle of switching stacks. Using IST for NMI events avoids making
- assumptions about the previous state of the kernel stack.
- * DEBUG_STACK. DEBUG_STKSZ
- Used for hardware debug interrupts (interrupt 1) and for software
- debug interrupts (INT3).
- When debugging a kernel, debug interrupts (both hardware and
- software) can occur at any time. Using IST for these interrupts
- avoids making assumptions about the previous state of the kernel
- stack.
- * MCE_STACK. EXCEPTION_STKSZ (PAGE_SIZE).
- Used for interrupt 18 - Machine Check Exception (#MC).
- MCE can be delivered at any time, including when the kernel is in the
- middle of switching stacks. Using IST for MCE events avoids making
- assumptions about the previous state of the kernel stack.
- For more details see the Intel IA32 or AMD AMD64 architecture manuals.
- Printing backtraces on x86
- --------------------------
- The question about the '?' preceding function names in an x86 stacktrace
- keeps popping up, here's an indepth explanation. It helps if the reader
- stares at print_context_stack() and the whole machinery in and around
- arch/x86/kernel/dumpstack.c.
- Adapted from Ingo's mail, Message-ID: <20150521101614.GA10889@gmail.com>:
- We always scan the full kernel stack for return addresses stored on
- the kernel stack(s) [*], from stack top to stack bottom, and print out
- anything that 'looks like' a kernel text address.
- If it fits into the frame pointer chain, we print it without a question
- mark, knowing that it's part of the real backtrace.
- If the address does not fit into our expected frame pointer chain we
- still print it, but we print a '?'. It can mean two things:
- - either the address is not part of the call chain: it's just stale
- values on the kernel stack, from earlier function calls. This is
- the common case.
- - or it is part of the call chain, but the frame pointer was not set
- up properly within the function, so we don't recognize it.
- This way we will always print out the real call chain (plus a few more
- entries), regardless of whether the frame pointer was set up correctly
- or not - but in most cases we'll get the call chain right as well. The
- entries printed are strictly in stack order, so you can deduce more
- information from that as well.
- The most important property of this method is that we _never_ lose
- information: we always strive to print _all_ addresses on the stack(s)
- that look like kernel text addresses, so if debug information is wrong,
- we still print out the real call chain as well - just with more question
- marks than ideal.
- [*] For things like IRQ and IST stacks, we also scan those stacks, in
- the right order, and try to cross from one stack into another
- reconstructing the call chain. This works most of the time.
|