bzt 702aea649c Added Linux framebuffer backend 11 hours ago
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Makefile 702aea649c Added Linux framebuffer backend 11 hours ago
README.md cd1cc8d442 Mouse pointer, SDL, OSK and other stuff 1 year ago
demo.c 702aea649c Added Linux framebuffer backend 11 hours ago
draw.c bef60c7050 Replaced UI_HEADERONLY with UI_IMPLEMENTATION 11 months ago
events.c bef60c7050 Replaced UI_HEADERONLY with UI_IMPLEMENTATION 11 months ago
helloworld.c bef60c7050 Replaced UI_HEADERONLY with UI_IMPLEMENTATION 11 months ago
multiwin.c bef60c7050 Replaced UI_HEADERONLY with UI_IMPLEMENTATION 11 months ago
skin.png cd1cc8d442 Mouse pointer, SDL, OSK and other stuff 1 year ago
ssfn.c bef60c7050 Replaced UI_HEADERONLY with UI_IMPLEMENTATION 11 months ago
table.c bef60c7050 Replaced UI_HEADERONLY with UI_IMPLEMENTATION 11 months ago
widgets.c 702aea649c Added Linux framebuffer backend 11 hours ago

README.md

SMGUI Examples

This directory contains various usage examples and test cases. If no backend repo found for static linking, then links with GLFW3 dynamically.

Compilation

Command Description
make Compile all examples
make static-glfw3 Download GLFW for static linking
make static-sdl3 Download SDL3 for static linking
make static-sdl2 Download and patch the legacy SDL2 for static linking
make clean Clean the executables
make distclean Clean the executables as well as the backend libraries
DEBUG=1 make Compile with debug information

If ssfn.h exists, then ssfn.c also compiled, which is the Hello World example but with SSFN fonts.

If stb_image.h exists, then widgets.c also compiled into skin, which uses skin.png for SMGUI skinning.