bzt 3e1b15ec41 Fixed setting chunk length | 8 月之前 | |
---|---|---|
data | 3 年之前 | |
docs | 8 月之前 | |
etc | 2 年之前 | |
examples | 5 年之前 | |
mt-mod | 1 年之前 | |
src | 8 月之前 | |
LICENSE | 5 年之前 | |
README.md | 4 年之前 | |
mtsedit-i686-win.zip | 8 月之前 | |
mtsedit-intel-macosx.zip | 3 年之前 | |
mtsedit-x86_64-linux.tgz | 8 月之前 |
This is a simple editor for Minetest Schematic files (MTS)
You can convert MTS files and other formats, generate preview images or blueprints for them from a script with this tool. You can also generate the block images for the editor. Read more.
Actually the editor consist of two independent components. One is running outside of the game, and since it's a GUI application, I think a picture can tell more than thousand words. Read the editor's User Manual for more details.
The User Interface is translatable. Supported languages: English, Magyar, Español, Français, Deutch, Polski, Русский, Português and Italiano.
The other component is a Minetest mod, under the mt-mod directory. This small Lua script runs inside the game, and can import your edited MTS files into the game's world. It can also save MTS files and it's capable of generating the blocks data required by the editor (if the provided definitons are not enough for you).
To install from source, read compilation instructions.
model/vnd.mts mts schematic
line to "/etc/mime.types".To install the Minetest mod, run the following command in a Terminal using your Minetest mods directory as parameter, for example:
mtsedit -i ~/.minetest/mods
or
mtsedit.exe -i "C:\\Program Files (x86)\Minetest\mods"
Enjoy!
Zooming can be slow, because it scales blocks in run-time. Using a cache would require double the memory footprint. I suggest to edit on 100% zoom, as that's using a different, fast blitting function.
Rotations are picked numerically, not necessarily in rotation CW / CCW order (but you can set all rotations, and they will be saved correctly, it's just you might have to click more to get the one you want).
bzt