This is the description of the windowless operation mode.
See also the GUI usage.
MineTest Schematics Editor by bzt Copyright (C) 2019 MIT license
./mtsedit [-h] [-v] [-l lang] [-d|-p|-P|-b|-B|-V] [-r remapfile] [-m map] <.mts|.schematic|.tmx|.gox|.vox|.qb> [out.mts]
./mtsedit [-G|-C|-T]
./mtsedit -g <block.png>
./mtsedit -t <blockimgs.csv> [blockid]
./mtsedit -i [Minetest mods dir]
-v: verbose output
-l lang: set language
-d: dump layers to output
-p: save preview
-P: save preview, cut structure in half
-b, -B: save blueprint
-r remapfile: remap numeric ids in input
-m map: replace block type mapping
-g: generate slab and stairs from block image
-t: generate block images from texture data
-i: install Minetest mod
-V: output to VOX
out.mts: output to file
You can use this tool to bulk process schematic files from scripts.
This will print out mapping and each block as hex values layer by layer.
./mtsedit -d structure.mts
Also works with all the supported input formats, for example:
./mtsedit -d structure.schem
Pretty much the same as dump, but instead of dumping the structure to the console, it saves "structure_bp.png".
./mtsedit -b structure.mts
Each layer will be padded by 1 x 1 pixels of transparency. On the left, there's a black pixel at each layer start so that programs can detect the dimensions from the image. On the right, there's a red line for the ground layer.
The -b
flag will also save a blue background and block legend on the image. -B
only saves the raw blueprint. MTSEdit
doesn't care, it can import both blueprint types.
You can convert different formats like Minecraft NBT Schematics and Goxel and Magicavoxel voxel images with this tool.
./mtsedit from.schematic structure.mts
You can also convert MTS files using different block type mappings:
./mtsedit -m "Minetest Game" mcl2.mts mtg.mts
Where the parameter to "-m" is a coloumn name in blocks.csv file, from the 6th coloumn and upwards. You can also use numbers, starting from 1 (which means the 6th coloumn, as the first five are reserved for special use).
./mtsedit -m 1 mtg.mts mcl2.mts
This will save the block name mapping in that coloumn to the output file.
Some input formats (.schematic, .tmx etc.) does not contain names at all, just numeric ids. For those formats by default the
Minecraft NBT IDs are assumed (0 = Air, 1 = Stone Block, 2 = Grass Block etc.), specified in
blocks.csv's 2nd coloumn. However this is not always the case, so
remapping of numeric ids in input files may be needed, and that's what -r
is for (in contrast to -m
, which selects the mapping
for the output file). This flag expects a filename as a parameter, which is a simple newline '\n' terminated text file. The use of
carrige return '\r' is optional. Each line contains exactly one block id (canonical block type name, 1st coloumn in blocks.csv),
and the line number corresponds to the numeric id minus one. So for example the canonical name of numeric id 0 is in the first
line, name for the numeric id 1 is in the second line, name for the numeric id 2 is in the third line etc. For the unset (or empty)
tile, use the name "Air".
./mtsedit -r minetest_tiled.txt schematic.tmx mtg.mts
If you have used Minecraft NBT IDs in the input file, then remapping is unnecessary.
Normally convertion creates only MTS files. But to support bidirectional workflows, MTSEdit can write VOX files too using -V
.
./mtsedit -V structure.mts structure.vox
Note that VOX files will loose a lot of schematic's details (node names, rotation info, probabilities, force placement etc.), but at least you will be able load the structure in Goxel and Magicavoxel. When saved, you can convert VOX (or GOX) files back to MTS:
./mtsedit structure.vox structure.mts
./mtsedit -p somedir/structure.mts
This will save a file by the same name as the MTS but with ".png" extension, like "somedir/structure.png".
./mtsedit -P somedir/structure.mts
With uppercase "P", you can cut the structure in half to peek inside.
This wasn't a planned feature, but I needed quick and dirty tool to generate differently rotated and cut block images from a cube block node image.
./mtsedit -g Gold_Block.png
This will save "Gold_Block_Slab.png", "Double_Gold_Block_Slab.png" and "Gold_Block_Stair.png". Also saves a mirrored image added to "Gold_Block.png" if it's height is 32. Mirroring does not look good because of the wrong direction of the shadow, but better than nothing for nodes like furnace. For a proper solution, generate block images from textures.
This one was intended. With the MTSEdit Minetest Mod you can save
blockimgs.csv
with the node's texture data. To import that data, use
./mtsedit -t ~/.minetest/worlds/MyWorld/blockimgs.csv
This will generate the block images as well as the slab and stair images into the CURRENT WORKING directory. You can then select
what you need and copy those to the data
directory on your system. I would suggest to run this command in a new, empty directory,
because it will generate a lot of PNGs. And by a lot, I mean A LOT (in magnitude of thousands probably). Alternatively you can
specify a block id (canonical name) and only that particular block's images will be generated:
./mtsedit -t ~/.minetest/worlds/MyWorld/blockimgs.csv Crafting_Table
If you specify a cube block node (drawing type normal) then its slab, double slab and stair variants will be generated too if they
are defined in the blockimgs.csv. There's no need to call -t
with "Cobblestone_Stair" for example, just with "Cobblestone".
In order to work, the block types must be named like this: ends with "_Slab"; starts with "Double_" and ends with "_Slab"; or
ends with "_Stair".
Some voxel editors (like Goxel) can use GIMP palettes. You can generate this with the -G
flag.
./mtsedit -G >mypalette.gpl
Because GPL can also store color names in the color file, you can use -m
to select a specific mapping:
./mtsedit -m "Mineclone2" -G >mcl2_colors.gpl
Minetestmapper is a neat little tool to generate a map of a world. For that
it requires a palette with node names and RGB codes. You can generate this with the -C
flag.
./mtsedit -C >colors.txt
Because Minetestmapper also needs node names in the color file, you can use -m
to select a specific mapping:
./mtsedit -m "Mineclone2" -C >mcl2_colors.txt