Very performant fantasy console with lots of features and multiple languages
bzt 202b10ddfe Updated binaries | 1 semana atrás | |
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docs | 1 semana atrás | |
platform | 3 semanas atrás | |
public | 1 semana atrás | |
src | 1 semana atrás | |
tests | 1 semana atrás | |
.gitignore | 1 ano atrás | |
.gitlab-ci.yml | 1 ano atrás | |
LICENSE | 1 ano atrás | |
README.md | 1 semana atrás |
MEG-4 (pronouned as "MEGA", ˈmegə) is my take on the virtual fantasy game console genre, similar to PICO-8 and TIC-80, but simpler to use, lot more featureful, and much more performant. So it is actually fun to use :-) You can find more details, example floppies and an emulator running in your browser on the website.
To get the feeling: if those other consoles were the NES, then MEG-4 would be the Amiga. :-)
This is not all, just the ones I provide as binary release too. Check out the platform directory for more!
Platform | Link |
---|---|
Windows | meg4-i686-win-sdl.zip |
Linux | meg4-x86_64-linux-sdl.tgz meg4-x86_64-linux-glfw.tgz meg4-x86_64-linux-fbdev.tgz |
Ubuntu | meg4_0.0.1-amd64.deb |
RaspiOS | meg4_0.0.1-armhf.deb |
Web | meg4-wasm-emscripten.zip |
MEG-4 OS | meg4-x86_64.iso.tgz |
Extract to: /usr
(Linux, BSDs), C:\Program Files
(Windows); or in a webserver's public folder (Emscripten).
This is a portable executable, no installation required. Alternatively if you've downloaded a deb file then you can install that with
sudo dpkg -i meg4_*.deb
The MEG-4 OS is a bare metal solution, which does not need any Operating System. You can flash that .iso to a storage and boot it, or you can try it out in a virtual machine with
qemu-system-x86_64 -m 256 -drive file=meg4.iso,format=raw -device virtio-mouse -serial stdio
Go into one of the subdirectories under platform and run make
. Yeah, it
is really that simple. Some Makefiles have additional rules to download optional libraries and compile those statically in, but
a plain simple make
will always work.
The build system is created in a way that you can simply remove or add repo directories to enable or disable features. For
example just rename src/lua
to src/lua.disabled
to remove Lua support (and cut overall compilation time in half). Having
platform/sdl/SDL3
will statically link with SDL3, rename it to SDL3.disabled
to link dynamically.
MEG-4 stores programs in "floppy disks". These are simple PNG images with additional data. For convenience, there's also a project format, which is an archive file containing the console's data in only common and well-known Open Source file formats, usable by many third party tools (one of the test cases, the converter can convert PNG floppies into this project archive format from command line).
Otherwise lots of other formats are supported, among others Tiled maps, MIDI music, PICO-8 and TIC-80 cartridges, MEG-4 Adventure Games, etc. Just drag'n'drop these files to the MEG-4 screen to import.
The MEG-4 virtual fantasy console is a Free and Open Source software, licensed under GPLv3 or any later version of that license.
The proprietary MEG-4 PRO version offers extra functionality over the GPL'd version: it stores the author's name into the floppies, and it can also export standalone WebAssembly, Windows and Linux executables with just your game in them, without the built-in editors. These look like genuine games, no-one can tell they were created with MEG-4 (assuming your game doesn't crash because the error screen would tell).
I would like to say thanks to Mátyás Jani for thorough testing and making suggestions on useful features, and Tony Wang for the Chinese, nics_le for the German, Openovchik for the Russian, Johnny for the Polish, and Andreas for the Swedish translation fixes!
Hopefully none. Please use the issue tracker if you find any.
Should compile and work on big-endian machines too (I mean, in theory all the necessary htoleX and leXtoh macros are in place, but in practice I probably missed a few spots). Since there's exactly zero big-endian machines in my vicinity, this is totally untested.
To avoid dependencies and provide proper integration, the C and BASIC compilers were implemented by me from scratch. Should you find any issues with these languages, please report it.
On the other hand Lua is 3rd party. Most of its error messages aren't and can't be translated, and the faulting line might be correctly returned, or might be not; it also might segfault and crash MEG-4... These aren't bugs in MEG-4. Do not report these. I surely could, but it's not my job to fix Lua. Address your complaints to Pontifical Catholic University of Rio de Janeiro. On the other hand contributions for Lua workarounds are always welcome.
Visual Editor is unfinished (see TirNanoG Editor's event handlers to get a glimpse of what I'm planning here).
struct/union support in the C compiler
ELSEIF and SELECT CASE in the BASIC compiler
the BASIC compiler isn't as throughfully tested (yet) as the C compiler
most of the built-in helps are machine translated, they really could use some fix from a native speaker contributor
Cheers, bzt