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- //Xorg/GLX OpenGL 2.0 driver
- //note: this is a fallback driver for use when OpenGL 3.2 is not available.
- //see glx.cpp for comments on how this driver operates (they are very similar.)
- #if defined(DISPLAY_XORG)
- #include <GL/gl.h>
- #include <GL/glx.h>
- #ifndef glGetProcAddress
- #define glGetProcAddress(name) (*glXGetProcAddress)((const GLubyte*)(name))
- #endif
- #elif defined(DISPLAY_QUARTZ)
- #include <OpenGL/gl3.h>
- #elif defined(DISPLAY_WINDOWS)
- #include <GL/gl.h>
- #include <GL/glext.h>
- #ifndef glGetProcAddress
- #define glGetProcAddress(name) wglGetProcAddress(name)
- #endif
- #else
- #error "ruby::OpenGL2: unsupported platform"
- #endif
- struct VideoGLX2 : VideoDriver {
- VideoGLX2& self = *this;
- VideoGLX2(Video& super) : VideoDriver(super) { construct(); }
- ~VideoGLX2() { destruct(); }
- auto create() -> bool {
- VideoDriver::exclusive = true;
- VideoDriver::format = "ARGB24";
- return initialize();
- }
- auto driver() -> string override { return "OpenGL 2.0"; }
- auto ready() -> bool override { return _ready; }
- auto hasFullScreen() -> bool override { return true; }
- auto hasMonitor() -> bool override { return true; }
- auto hasContext() -> bool override { return true; }
- auto hasBlocking() -> bool override { return true; }
- auto hasFlush() -> bool override { return true; }
- auto hasShader() -> bool override { return true; }
- auto hasFormats() -> vector<string> override {
- if(_depth == 30) return {"ARGB30", "ARGB24"};
- if(_depth == 24) return {"ARGB24"};
- return {"ARGB24"}; //fallback
- }
- auto setFullScreen(bool fullScreen) -> bool override {
- return initialize();
- }
- auto setMonitor(string monitor) -> bool override {
- return initialize();
- }
- auto setContext(uintptr context) -> bool override {
- return initialize();
- }
- auto setBlocking(bool blocking) -> bool override {
- if(glXSwapInterval) glXSwapInterval(blocking);
- return true;
- }
- auto setFormat(string format) -> bool override {
- if(format == "ARGB24") {
- _glFormat = GL_UNSIGNED_INT_8_8_8_8_REV;
- return initialize();
- }
- if(format == "ARGB30") {
- _glFormat = GL_UNSIGNED_INT_2_10_10_10_REV;
- return initialize();
- }
- return false;
- }
- auto setShader(string shader) -> bool override {
- return true;
- }
- auto focused() -> bool override {
- return true;
- }
- auto clear() -> void override {
- memory::fill<uint32_t>(_glBuffer, _glWidth * _glHeight);
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- glFlush();
- if(_isDoubleBuffered) glXSwapBuffers(_display, _glXWindow);
- }
- auto size(uint& width, uint& height) -> void override {
- if(self.fullScreen) {
- width = _monitorWidth;
- height = _monitorHeight;
- } else {
- XWindowAttributes parent;
- XGetWindowAttributes(_display, _parent, &parent);
- width = parent.width;
- height = parent.height;
- }
- }
- auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool override {
- if(width != _width || height != _height) resize(width, height);
- pitch = _glWidth * sizeof(uint32_t);
- return data = _glBuffer;
- }
- auto release() -> void override {
- }
- auto output(uint width, uint height) -> void override {
- XWindowAttributes window;
- XGetWindowAttributes(_display, _window, &window);
- XWindowAttributes parent;
- XGetWindowAttributes(_display, _parent, &parent);
- if(window.width != parent.width || window.height != parent.height) {
- XResizeWindow(_display, _window, parent.width, parent.height);
- }
- uint viewportX = 0;
- uint viewportY = 0;
- uint viewportWidth = parent.width;
- uint viewportHeight = parent.height;
- if(self.fullScreen) {
- viewportX = _monitorX;
- viewportY = _monitorY;
- viewportWidth = _monitorWidth;
- viewportHeight = _monitorHeight;
- }
- if(!width) width = viewportWidth;
- if(!height) height = viewportHeight;
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, self.shader == "Blur" ? GL_LINEAR : GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, self.shader == "Blur" ? GL_LINEAR : GL_NEAREST);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- //vertex coordinates range from (0,0) to (1,1) for the entire desktop (all monitors)
- glOrtho(0, 1, 0, 1, -1.0, 1.0);
- //set the viewport to the entire desktop (all monitors)
- glViewport(0, 0, parent.width, parent.height);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glPixelStorei(GL_UNPACK_ROW_LENGTH, _glWidth);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _width, _height, GL_BGRA, _glFormat, _glBuffer);
- //normalize texture coordinates and adjust for NPOT textures
- double w = (double)_width / (double)_glWidth;
- double h = (double)_height / (double)_glHeight;
- //size of the active monitor
- double mw = (double)viewportWidth / (double)parent.width;
- double mh = (double)viewportHeight / (double)parent.height;
- //offset of the active monitor
- double mx = (double)viewportX / (double)parent.width;
- double my = (double)viewportY / (double)parent.height;
- //size of the render area
- double vw = (double)width / (double)parent.width;
- double vh = (double)height / (double)parent.height;
- //center the render area within the active monitor
- double vl = mx + (mw - vw) / 2;
- double vt = my + (mh - vh) / 2;
- double vr = vl + vw;
- double vb = vt + vh;
- //OpenGL places (0,0) at the bottom left; convert our (0,0) at the top left to this form:
- vt = 1.0 - vt;
- vb = 1.0 - vb;
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2f(0, 0); glVertex3f(vl, vt, 0);
- glTexCoord2f(w, 0); glVertex3f(vr, vt, 0);
- glTexCoord2f(0, h); glVertex3f(vl, vb, 0);
- glTexCoord2f(w, h); glVertex3f(vr, vb, 0);
- glEnd();
- glFlush();
- if(_isDoubleBuffered) glXSwapBuffers(_display, _glXWindow);
- if(self.flush) glFinish();
- }
- auto poll() -> void override {
- while(XPending(_display)) {
- XEvent event;
- XNextEvent(_display, &event);
- if(event.type == Expose) {
- XWindowAttributes attributes;
- XGetWindowAttributes(_display, _window, &attributes);
- super.doUpdate(attributes.width, attributes.height);
- }
- }
- }
- private:
- auto construct() -> void {
- _display = XOpenDisplay(nullptr);
- _screen = DefaultScreen(_display);
- XWindowAttributes attributes{};
- XGetWindowAttributes(_display, RootWindow(_display, _screen), &attributes);
- _depth = attributes.depth;
- }
- auto destruct() -> void {
- terminate();
- XCloseDisplay(_display);
- }
- auto initialize() -> bool {
- terminate();
- if(!self.fullScreen && !self.context) return false;
- int versionMajor = 0, versionMinor = 0;
- glXQueryVersion(_display, &versionMajor, &versionMinor);
- if(versionMajor < 1 || (versionMajor == 1 && versionMinor < 2)) return false;
- int redDepth = self.format == "RGB30" ? 10 : 8;
- int greenDepth = self.format == "RGB30" ? 10 : 8;
- int blueDepth = self.format == "RGB30" ? 10 : 8;
- int attributeList[] = {
- GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
- GLX_RENDER_TYPE, GLX_RGBA_BIT,
- GLX_DOUBLEBUFFER, True,
- GLX_RED_SIZE, redDepth,
- GLX_GREEN_SIZE, greenDepth,
- GLX_BLUE_SIZE, blueDepth,
- None
- };
- int fbCount = 0;
- auto fbConfig = glXChooseFBConfig(_display, _screen, attributeList, &fbCount);
- if(fbCount == 0) return false;
- auto visual = glXGetVisualFromFBConfig(_display, fbConfig[0]);
- _parent = self.fullScreen ? RootWindow(_display, visual->screen) : (Window)self.context;
- XWindowAttributes windowAttributes;
- XGetWindowAttributes(_display, _parent, &windowAttributes);
- auto monitor = Video::monitor(self.monitor);
- _monitorX = monitor.x;
- _monitorY = monitor.y;
- _monitorWidth = monitor.width;
- _monitorHeight = monitor.height;
- _colormap = XCreateColormap(_display, RootWindow(_display, visual->screen), visual->visual, AllocNone);
- XSetWindowAttributes attributes{};
- attributes.border_pixel = 0;
- attributes.colormap = _colormap;
- attributes.override_redirect = self.fullScreen;
- _window = XCreateWindow(_display, _parent,
- 0, 0, windowAttributes.width, windowAttributes.height,
- 0, visual->depth, InputOutput, visual->visual,
- CWBorderPixel | CWColormap | CWOverrideRedirect, &attributes);
- XSelectInput(_display, _window, ExposureMask);
- XSetWindowBackground(_display, _window, 0);
- XMapWindow(_display, _window);
- XFlush(_display);
- while(XPending(_display)) {
- XEvent event;
- XNextEvent(_display, &event);
- }
- _glXContext = glXCreateContext(_display, visual, 0, GL_TRUE);
- glXMakeCurrent(_display, _glXWindow = _window, _glXContext);
- if(!glXSwapInterval) glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalMESA");
- if(!glXSwapInterval) glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalSGI");
- if(glXSwapInterval) glXSwapInterval(self.blocking);
- int value = 0;
- glXGetConfig(_display, visual, GLX_DOUBLEBUFFER, &value);
- _isDoubleBuffered = value;
- _isDirect = glXIsDirect(_display, _glXContext);
- glDisable(GL_ALPHA_TEST);
- glDisable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_POLYGON_SMOOTH);
- glDisable(GL_STENCIL_TEST);
- glEnable(GL_DITHER);
- glEnable(GL_TEXTURE_2D);
- resize(256, 256);
- return _ready = true;
- }
- auto terminate() -> void {
- _ready = false;
- if(_glTexture) {
- glDeleteTextures(1, &_glTexture);
- _glTexture = 0;
- }
- if(_glBuffer) {
- delete[] _glBuffer;
- _glBuffer = nullptr;
- }
- _glWidth = 0;
- _glHeight = 0;
- if(_glXContext) {
- glXDestroyContext(_display, _glXContext);
- _glXContext = nullptr;
- }
- if(_window) {
- XUnmapWindow(_display, _window);
- _window = 0;
- }
- if(_colormap) {
- XFreeColormap(_display, _colormap);
- _colormap = 0;
- }
- }
- auto resize(uint width, uint height) -> void {
- _width = width;
- _height = height;
- if(_glTexture == 0) glGenTextures(1, &_glTexture);
- _glWidth = max(_glWidth, width);
- _glHeight = max(_glHeight, height);
- delete[] _glBuffer;
- _glBuffer = new uint32_t[_glWidth * _glHeight]();
- glBindTexture(GL_TEXTURE_2D, _glTexture);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, _glWidth);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _glWidth, _glHeight, 0, GL_BGRA, _glFormat, _glBuffer);
- }
- bool _ready = false;
- bool blur = false;
- Display* _display = nullptr;
- uint _monitorX = 0;
- uint _monitorY = 0;
- uint _monitorWidth = 0;
- uint _monitorHeight = 0;
- int _screen = 0;
- uint _depth = 24; //depth of the default root window
- Window _parent = 0;
- Window _window = 0;
- Colormap _colormap = 0;
- GLXContext _glXContext = nullptr;
- GLXWindow _glXWindow = 0;
- bool _isDoubleBuffered = false;
- bool _isDirect = false;
- uint _width = 256;
- uint _height = 256;
- GLuint _glTexture = 0;
- uint32_t* _glBuffer = nullptr;
- uint _glWidth = 0;
- uint _glHeight = 0;
- uint _glFormat = GL_UNSIGNED_INT_8_8_8_8_REV;
- auto (*glXSwapInterval)(int) -> int = nullptr;
- };
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