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- #include "opengl/opengl.hpp"
- #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
- #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
- auto VideoGLX_X11ErrorHandler(Display*, XErrorEvent*) -> int {
- return 0; //suppress errors
- }
- struct VideoGLX : VideoDriver, OpenGL {
- VideoGLX& self = *this;
- VideoGLX(Video& super) : VideoDriver(super) { construct(); }
- ~VideoGLX() { destruct(); }
- auto create() -> bool override {
- VideoDriver::exclusive = true;
- VideoDriver::format = "ARGB24";
- return initialize();
- }
- auto driver() -> string override { return "OpenGL 3.2"; }
- auto ready() -> bool override { return _ready; }
- auto hasFullScreen() -> bool override { return true; }
- auto hasMonitor() -> bool override { return true; }
- auto hasContext() -> bool override { return true; }
- auto hasBlocking() -> bool override { return true; }
- auto hasFlush() -> bool override { return true; }
- auto hasShader() -> bool override { return true; }
- auto hasFormats() -> vector<string> override {
- if(_depth == 30) return {"ARGB30", "ARGB24"};
- if(_depth == 24) return {"ARGB24"};
- return {"ARGB24"}; //fallback
- }
- auto setFullScreen(bool fullScreen) -> bool override {
- return initialize();
- }
- auto setMonitor(string monitor) -> bool override {
- return initialize();
- }
- auto setContext(uintptr context) -> bool override {
- return initialize();
- }
- auto setBlocking(bool blocking) -> bool override {
- if(glXSwapInterval) glXSwapInterval(blocking);
- return true;
- }
- auto setFlush(bool flush) -> bool override {
- return true;
- }
- auto setFormat(string format) -> bool override {
- if(format == "ARGB24") {
- OpenGL::inputFormat = GL_RGBA8;
- return initialize();
- }
- if(format == "ARGB30") {
- OpenGL::inputFormat = GL_RGB10_A2;
- return initialize();
- }
- return false;
- }
- auto setShader(string shader) -> bool override {
- OpenGL::setShader(shader);
- return true;
- }
- auto focused() -> bool override {
- return true;
- }
- auto clear() -> void override {
- OpenGL::clear();
- if(_doubleBuffer) glXSwapBuffers(_display, _glXWindow);
- }
- auto size(uint& width, uint& height) -> void override {
- if(self.fullScreen) {
- width = _monitorWidth;
- height = _monitorHeight;
- } else {
- XWindowAttributes parent;
- XGetWindowAttributes(_display, _parent, &parent);
- width = parent.width;
- height = parent.height;
- }
- }
- auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool override {
- OpenGL::size(width, height);
- return OpenGL::lock(data, pitch);
- }
- auto release() -> void override {
- }
- auto output(uint width, uint height) -> void override {
- XWindowAttributes window;
- XGetWindowAttributes(_display, _window, &window);
- XWindowAttributes parent;
- XGetWindowAttributes(_display, _parent, &parent);
- if(window.width != parent.width || window.height != parent.height) {
- XResizeWindow(_display, _window, parent.width, parent.height);
- }
- //convert (0,0) from top-left to bottom-left coordinates
- auto _height = height ? height : _monitorHeight;
- auto _monitorY = parent.height - (this->_monitorY + _height) - (_monitorHeight - _height);
- OpenGL::absoluteWidth = width;
- OpenGL::absoluteHeight = height;
- OpenGL::outputX = self.fullScreen ? _monitorX : 0;
- OpenGL::outputY = self.fullScreen ? _monitorY : 0;
- OpenGL::outputWidth = self.fullScreen ? _monitorWidth : parent.width;
- OpenGL::outputHeight = self.fullScreen ? _monitorHeight : parent.height;
- OpenGL::output();
- if(_doubleBuffer) glXSwapBuffers(_display, _glXWindow);
- if(self.flush) glFinish();
- }
- auto poll() -> void override {
- while(XPending(_display)) {
- XEvent event;
- XNextEvent(_display, &event);
- if(event.type == Expose) {
- XWindowAttributes attributes;
- XGetWindowAttributes(_display, _window, &attributes);
- super.doUpdate(attributes.width, attributes.height);
- }
- }
- }
- private:
- auto construct() -> void {
- _display = XOpenDisplay(nullptr);
- _screen = DefaultScreen(_display);
- XWindowAttributes attributes{};
- XGetWindowAttributes(_display, RootWindow(_display, _screen), &attributes);
- _depth = attributes.depth;
- }
- auto destruct() -> void {
- terminate();
- XCloseDisplay(_display);
- }
- auto initialize() -> bool {
- terminate();
- if(!self.fullScreen && !self.context) return false;
- //require GLX 1.2+ API
- glXQueryVersion(_display, &_versionMajor, &_versionMinor);
- if(_versionMajor < 1 || (_versionMajor == 1 && _versionMinor < 2)) return false;
- int redDepth = VideoDriver::format == "RGB30" ? 10 : 8;
- int greenDepth = VideoDriver::format == "RGB30" ? 10 : 8;
- int blueDepth = VideoDriver::format == "RGB30" ? 10 : 8;
- //let GLX determine the best Visual to use for GL output; provide a few hints
- //note: some video drivers will override double buffering attribute
- int attributeList[] = {
- GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
- GLX_RENDER_TYPE, GLX_RGBA_BIT,
- GLX_DOUBLEBUFFER, True,
- GLX_RED_SIZE, redDepth,
- GLX_GREEN_SIZE, greenDepth,
- GLX_BLUE_SIZE, blueDepth,
- None
- };
- int fbCount = 0;
- GLXFBConfig* fbConfig = glXChooseFBConfig(_display, _screen, attributeList, &fbCount);
- if(fbCount == 0) return false;
- auto visual = glXGetVisualFromFBConfig(_display, fbConfig[0]);
- _parent = self.fullScreen ? RootWindow(_display, visual->screen) : (Window)self.context;
- XWindowAttributes windowAttributes;
- XGetWindowAttributes(_display, _parent, &windowAttributes);
- auto monitor = Video::monitor(self.monitor);
- _monitorX = monitor.x;
- _monitorY = monitor.y;
- _monitorWidth = monitor.width;
- _monitorHeight = monitor.height;
- //(Window)self.context has already been realized, most likely with DefaultVisual.
- //GLX requires that the GL output window has the same Visual as the GLX context.
- //it is not possible to change the Visual of an already realized (created) window.
- //therefore a new child window, using the same GLX Visual, must be created and binded to it.
- _colormap = XCreateColormap(_display, RootWindow(_display, visual->screen), visual->visual, AllocNone);
- XSetWindowAttributes attributes{};
- attributes.border_pixel = 0;
- attributes.colormap = _colormap;
- attributes.override_redirect = self.fullScreen;
- _window = XCreateWindow(_display, _parent,
- 0, 0, windowAttributes.width, windowAttributes.height,
- 0, visual->depth, InputOutput, visual->visual,
- CWBorderPixel | CWColormap | CWOverrideRedirect, &attributes);
- XSelectInput(_display, _window, ExposureMask);
- XSetWindowBackground(_display, _window, 0);
- XMapWindow(_display, _window);
- XFlush(_display);
- //window must be realized (appear onscreen) before we make the context current
- while(XPending(_display)) {
- XEvent event;
- XNextEvent(_display, &event);
- }
- _glXContext = glXCreateContext(_display, visual, 0, GL_TRUE);
- glXMakeCurrent(_display, _glXWindow = _window, _glXContext);
- //glXSwapInterval is used to toggle Vsync
- //note that the ordering is very important! MESA declares SGI, but the SGI function does nothing
- if(!glXSwapInterval) glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalMESA");
- if(!glXSwapInterval) glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalSGI");
- if(auto glXCreateContextAttribs = (auto (*)(Display*, GLXFBConfig, GLXContext, int, const int*) -> GLXContext)glGetProcAddress("glXCreateContextAttribsARB")) {
- int attributes[] = {
- GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
- GLX_CONTEXT_MINOR_VERSION_ARB, 2,
- None
- };
- //glXCreateContextAttribs tends to throw BadRequest errors instead of simply failing gracefully
- auto originalHandler = XSetErrorHandler(VideoGLX_X11ErrorHandler);
- auto context = glXCreateContextAttribs(_display, fbConfig[0], nullptr, true, attributes);
- XSync(_display, False);
- XSetErrorHandler(originalHandler);
- if(context) {
- glXMakeCurrent(_display, 0, nullptr);
- glXDestroyContext(_display, _glXContext);
- glXMakeCurrent(_display, _glXWindow, _glXContext = context);
- } else {
- //OpenGL 3.2+ not supported (most likely OpenGL 2.x)
- return false;
- }
- } else {
- //missing required glXCreateContextAtribs function
- return false;
- }
- if(glXSwapInterval) glXSwapInterval(self.blocking);
- //read attributes of frame buffer for later use, as requested attributes from above are not always granted
- int value = 0;
- glXGetConfig(_display, visual, GLX_DOUBLEBUFFER, &value);
- _doubleBuffer = value;
- _isDirect = glXIsDirect(_display, _glXContext);
- return _ready = OpenGL::initialize(self.shader);
- }
- auto terminate() -> void {
- _ready = false;
- OpenGL::terminate();
- if(_glXContext) {
- glXDestroyContext(_display, _glXContext);
- _glXContext = nullptr;
- }
- if(_window) {
- XUnmapWindow(_display, _window);
- _window = 0;
- }
- if(_colormap) {
- XFreeColormap(_display, _colormap);
- _colormap = 0;
- }
- }
- bool _ready = false;
- auto (*glXSwapInterval)(int) -> int = nullptr;
- Display* _display = nullptr;
- uint _monitorX = 0;
- uint _monitorY = 0;
- uint _monitorWidth = 0;
- uint _monitorHeight = 0;
- int _screen = 0;
- uint _depth = 24; //depth of the default root window
- Window _parent = 0;
- Window _window = 0;
- Colormap _colormap = 0;
- GLXContext _glXContext = nullptr;
- GLXWindow _glXWindow = 0;
- int _versionMajor = 0;
- int _versionMinor = 0;
- bool _doubleBuffer = false;
- bool _isDirect = false;
- };
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