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- #undef interface
- #define interface struct
- #include <d3d9.h>
- #undef interface
- static LRESULT CALLBACK VideoDirect3D9_WindowProcedure(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
- if(msg == WM_SYSKEYDOWN && wparam == VK_F4) return false;
- return DefWindowProc(hwnd, msg, wparam, lparam);
- }
- struct VideoDirect3D : VideoDriver {
- VideoDirect3D& self = *this;
- VideoDirect3D(Video& super) : VideoDriver(super) { construct(); }
- ~VideoDirect3D() { destruct(); }
- auto create() -> bool override {
- return initialize();
- }
- auto driver() -> string override { return "Direct3D 9.0"; }
- auto ready() -> bool override { return _ready; }
- auto hasFullScreen() -> bool override { return true; }
- auto hasMonitor() -> bool override { return true; }
- auto hasExclusive() -> bool override { return true; }
- auto hasContext() -> bool override { return true; }
- auto hasBlocking() -> bool override { return true; }
- auto hasShader() -> bool override { return true; }
- auto setFullScreen(bool fullScreen) -> bool override { return initialize(); }
- auto setMonitor(string monitor) -> bool override { return initialize(); }
- auto setExclusive(bool exclusive) -> bool override { return initialize(); }
- auto setContext(uintptr context) -> bool override { return initialize(); }
- auto setBlocking(bool blocking) -> bool override { return true; }
- auto setShader(string shader) -> bool override { return updateFilter(); }
- auto focused() -> bool override {
- if(self.fullScreen && self.exclusive) return true;
- auto focused = GetFocus();
- return _context == focused || IsChild(_context, focused);
- }
- auto clear() -> void override {
- if(_lost && !recover()) return;
- D3DSURFACE_DESC surfaceDescription;
- _texture->GetLevelDesc(0, &surfaceDescription);
- _texture->GetSurfaceLevel(0, &_surface);
- if(_surface) {
- D3DLOCKED_RECT lockedRectangle;
- _surface->LockRect(&lockedRectangle, 0, D3DLOCK_NOSYSLOCK | D3DLOCK_DISCARD);
- memory::fill(lockedRectangle.pBits, lockedRectangle.Pitch * surfaceDescription.Height);
- _surface->UnlockRect();
- _surface->Release();
- _surface = nullptr;
- }
- //clear primary display and all backbuffers
- for(uint n : range(3)) {
- _device->Clear(0, 0, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0x00, 0x00, 0x00), 1.0f, 0);
- _device->Present(0, 0, 0, 0);
- }
- }
- auto size(uint& width, uint& height) -> void {
- if(_lost && !recover()) return;
- RECT rectangle;
- GetClientRect(_context, &rectangle);
- width = rectangle.right - rectangle.left;
- height = rectangle.bottom - rectangle.top;
- //if output size changed, driver must be re-initialized.
- //failure to do so causes scaling issues on some video drivers.
- if(width != _windowWidth || height != _windowHeight) initialize();
- }
- auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool override {
- if(_lost && !recover()) return false;
- uint windowWidth, windowHeight;
- size(windowWidth, windowHeight);
- if(width != _inputWidth || height != _inputHeight) {
- resize(_inputWidth = width, _inputHeight = height);
- }
- D3DSURFACE_DESC surfaceDescription;
- _texture->GetLevelDesc(0, &surfaceDescription);
- _texture->GetSurfaceLevel(0, &_surface);
- D3DLOCKED_RECT lockedRectangle;
- _surface->LockRect(&lockedRectangle, 0, D3DLOCK_NOSYSLOCK | D3DLOCK_DISCARD);
- pitch = lockedRectangle.Pitch;
- return data = (uint32_t*)lockedRectangle.pBits;
- }
- auto release() -> void override {
- _surface->UnlockRect();
- _surface->Release();
- _surface = nullptr;
- }
- auto output(uint width, uint height) -> void override {
- if(_lost && !recover()) return;
- if(!width) width = _windowWidth;
- if(!height) height = _windowHeight;
- _device->BeginScene();
- //center output within window
- uint x = (_windowWidth - width) / 2;
- uint y = (_windowHeight - height) / 2;
- setVertex(0, 0, _inputWidth, _inputHeight, _textureWidth, _textureHeight, x, y, width, height);
- _device->SetTexture(0, _texture);
- _device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
- _device->EndScene();
- if(self.blocking) {
- D3DRASTER_STATUS status;
- while(true) { //wait for a previous vblank to finish, if necessary
- _device->GetRasterStatus(0, &status);
- if(!status.InVBlank) break;
- }
- while(true) { //wait for next vblank to begin
- _device->GetRasterStatus(0, &status);
- if(status.InVBlank) break;
- }
- }
- if(_device->Present(0, 0, 0, 0) == D3DERR_DEVICELOST) _lost = true;
- }
- private:
- auto construct() -> void {
- WNDCLASS windowClass{};
- windowClass.cbClsExtra = 0;
- windowClass.cbWndExtra = 0;
- windowClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
- windowClass.hCursor = LoadCursor(0, IDC_ARROW);
- windowClass.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
- windowClass.hInstance = GetModuleHandle(0);
- windowClass.lpfnWndProc = VideoDirect3D9_WindowProcedure;
- windowClass.lpszClassName = L"VideoDirect3D9_Window";
- windowClass.lpszMenuName = 0;
- windowClass.style = CS_HREDRAW | CS_VREDRAW;
- RegisterClass(&windowClass);
- }
- auto destruct() -> void {
- terminate();
- }
- auto recover() -> bool {
- if(!_device) return false;
- if(_lost) {
- if(_vertexBuffer) { _vertexBuffer->Release(); _vertexBuffer = nullptr; }
- if(_surface) { _surface->Release(); _surface = nullptr; }
- if(_texture) { _texture->Release(); _texture = nullptr; }
- if(_device->Reset(&_presentation) != D3D_OK) return false;
- }
- _lost = false;
- _device->SetDialogBoxMode(false);
- _device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
- _device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- _device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
- _device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
- _device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
- _device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
- _device->SetRenderState(D3DRS_LIGHTING, false);
- _device->SetRenderState(D3DRS_ZENABLE, false);
- _device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
- _device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
- _device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
- _device->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
- _device->SetVertexShader(nullptr);
- _device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
- _device->CreateVertexBuffer(sizeof(Vertex) * 4, _vertexUsage, D3DFVF_XYZRHW | D3DFVF_TEX1,
- (D3DPOOL)_vertexPool, &_vertexBuffer, nullptr);
- _textureWidth = 0;
- _textureHeight = 0;
- resize(_inputWidth = 256, _inputHeight = 256);
- updateFilter();
- clear();
- return true;
- }
- auto resize(uint width, uint height) -> void {
- if(_textureWidth >= width && _textureHeight >= height) return;
- _textureWidth = bit::round(max(width, _textureWidth));
- _textureHeight = bit::round(max(height, _textureHeight));
- if(_capabilities.MaxTextureWidth < _textureWidth || _capabilities.MaxTextureWidth < _textureHeight) return;
- if(_texture) _texture->Release();
- _device->CreateTexture(_textureWidth, _textureHeight, 1, _textureUsage, D3DFMT_X8R8G8B8,
- (D3DPOOL)_texturePool, &_texture, nullptr);
- }
- auto updateFilter() -> bool {
- if(!_device) return false;
- if(_lost && !recover()) return false;
- auto filter = self.shader == "Blur" ? D3DTEXF_LINEAR : D3DTEXF_POINT;
- _device->SetSamplerState(0, D3DSAMP_MINFILTER, filter);
- _device->SetSamplerState(0, D3DSAMP_MAGFILTER, filter);
- return true;
- }
- //(x,y) screen coordinates, in pixels
- //(u,v) texture coordinates, betweeen 0.0 (top, left) to 1.0 (bottom, right)
- auto setVertex(
- uint32_t px, uint32_t py, uint32_t pw, uint32_t ph,
- uint32_t tw, uint32_t th,
- uint32_t x, uint32_t y, uint32_t w, uint32_t h
- ) -> void {
- Vertex vertex[4];
- vertex[0].x = vertex[2].x = (double)(x - 0.5);
- vertex[1].x = vertex[3].x = (double)(x + w - 0.5);
- vertex[0].y = vertex[1].y = (double)(y - 0.5);
- vertex[2].y = vertex[3].y = (double)(y + h - 0.5);
- //Z-buffer and RHW are unused for 2D blit, set to normal values
- vertex[0].z = vertex[1].z = vertex[2].z = vertex[3].z = 0.0;
- vertex[0].rhw = vertex[1].rhw = vertex[2].rhw = vertex[3].rhw = 1.0;
- double rw = (double)w / (double)pw * (double)tw;
- double rh = (double)h / (double)ph * (double)th;
- vertex[0].u = vertex[2].u = (double)(px ) / rw;
- vertex[1].u = vertex[3].u = (double)(px + w) / rw;
- vertex[0].v = vertex[1].v = (double)(py ) / rh;
- vertex[2].v = vertex[3].v = (double)(py + h) / rh;
- LPDIRECT3DVERTEXBUFFER9* vertexPointer = nullptr;
- _vertexBuffer->Lock(0, sizeof(Vertex) * 4, (void**)&vertexPointer, 0);
- memory::copy<Vertex>(vertexPointer, vertex, 4);
- _vertexBuffer->Unlock();
- _device->SetStreamSource(0, _vertexBuffer, 0, sizeof(Vertex));
- }
- auto initialize() -> bool {
- terminate();
- if(!self.fullScreen && !self.context) return false;
- auto monitor = Video::monitor(self.monitor);
- _monitorX = monitor.x;
- _monitorY = monitor.y;
- _monitorWidth = monitor.width;
- _monitorHeight = monitor.height;
- _exclusive = self.exclusive && self.fullScreen;
- //Direct3D exclusive mode targets the primary monitor only
- if(_exclusive) {
- POINT point{0, 0}; //the primary monitor always starts at (0,0)
- HMONITOR monitor = MonitorFromPoint(point, MONITOR_DEFAULTTOPRIMARY);
- MONITORINFOEX info{};
- info.cbSize = sizeof(MONITORINFOEX);
- GetMonitorInfo(monitor, &info);
- _monitorX = info.rcMonitor.left;
- _monitorY = info.rcMonitor.top;
- _monitorWidth = info.rcMonitor.right - info.rcMonitor.left;
- _monitorHeight = info.rcMonitor.bottom - info.rcMonitor.top;
- }
- if(self.fullScreen) {
- _context = _window = CreateWindowEx(WS_EX_TOPMOST, L"VideoDirect3D9_Window", L"", WS_VISIBLE | WS_POPUP,
- _monitorX, _monitorY, _monitorWidth, _monitorHeight,
- nullptr, nullptr, GetModuleHandle(0), nullptr);
- } else {
- _context = (HWND)self.context;
- }
- RECT rectangle;
- GetClientRect(_context, &rectangle);
- _windowWidth = rectangle.right - rectangle.left;
- _windowHeight = rectangle.bottom - rectangle.top;
- _instance = Direct3DCreate9(D3D_SDK_VERSION);
- if(!_instance) return false;
- memory::fill(&_presentation, sizeof(_presentation));
- _presentation.Flags = D3DPRESENTFLAG_VIDEO;
- _presentation.SwapEffect = D3DSWAPEFFECT_DISCARD;
- _presentation.BackBufferCount = 1;
- _presentation.MultiSampleType = D3DMULTISAMPLE_NONE;
- _presentation.MultiSampleQuality = 0;
- _presentation.EnableAutoDepthStencil = false;
- _presentation.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
- _presentation.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- _presentation.hDeviceWindow = _context;
- _presentation.Windowed = !_exclusive;
- _presentation.BackBufferFormat = _exclusive ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
- _presentation.BackBufferWidth = _exclusive ? _monitorWidth : 0;
- _presentation.BackBufferHeight = _exclusive ? _monitorHeight : 0;
- _presentation.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
- if(_instance->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, _context,
- D3DCREATE_FPU_PRESERVE | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &_presentation, &_device) != D3D_OK) {
- return false;
- }
- _device->GetDeviceCaps(&_capabilities);
- if(_capabilities.Caps2 & D3DCAPS2_DYNAMICTEXTURES) {
- _textureUsage = D3DUSAGE_DYNAMIC;
- _texturePool = D3DPOOL_DEFAULT;
- _vertexUsage = D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC;
- _vertexPool = D3DPOOL_DEFAULT;
- } else {
- _textureUsage = 0;
- _texturePool = D3DPOOL_MANAGED;
- _vertexUsage = D3DUSAGE_WRITEONLY;
- _vertexPool = D3DPOOL_MANAGED;
- }
- _lost = false;
- return _ready = recover();
- }
- auto terminate() -> void {
- _ready = false;
- if(_vertexBuffer) { _vertexBuffer->Release(); _vertexBuffer = nullptr; }
- if(_surface) { _surface->Release(); _surface = nullptr; }
- if(_texture) { _texture->Release(); _texture = nullptr; }
- if(_device) { _device->Release(); _device = nullptr; }
- if(_instance) { _instance->Release(); _instance = nullptr; }
- if(_window) { DestroyWindow(_window); _window = nullptr; }
- _context = nullptr;
- }
- struct Vertex {
- float x, y, z, rhw; //screen coordinates
- float u, v; //texture coordinates
- };
- bool _ready = false;
- HWND _window = nullptr;
- HWND _context = nullptr;
- LPDIRECT3D9 _instance = nullptr;
- LPDIRECT3DDEVICE9 _device = nullptr;
- LPDIRECT3DVERTEXBUFFER9 _vertexBuffer = nullptr;
- D3DPRESENT_PARAMETERS _presentation = {};
- D3DCAPS9 _capabilities = {};
- LPDIRECT3DTEXTURE9 _texture = nullptr;
- LPDIRECT3DSURFACE9 _surface = nullptr;
- bool _exclusive = false;
- bool _lost = true;
- uint _windowWidth;
- uint _windowHeight;
- uint _textureWidth;
- uint _textureHeight;
- int _monitorX;
- int _monitorY;
- int _monitorWidth;
- int _monitorHeight;
- uint _inputWidth;
- uint _inputHeight;
- uint32_t _textureUsage;
- uint32_t _texturePool;
- uint32_t _vertexUsage;
- uint32_t _vertexPool;
- };
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