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- #pragma once
- #include <nall/atoi.hpp>
- #include <nall/serializer.hpp>
- #include <nall/traits.hpp>
- namespace nall {
- struct Boolean;
- template<uint Precision = 64> struct Natural;
- template<uint Precision = 64> struct Integer;
- template<uint Precision = 64> struct Real;
- }
- #include <nall/primitives/bit-field.hpp>
- #include <nall/primitives/bit-range.hpp>
- #include <nall/primitives/boolean.hpp>
- #include <nall/primitives/natural.hpp>
- #include <nall/primitives/integer.hpp>
- #include <nall/primitives/real.hpp>
- #include <nall/primitives/types.hpp>
- #include <nall/primitives/literals.hpp>
- namespace nall {
- template<uint Bits> auto Natural<Bits>::integer() const -> Integer<Bits> { return Integer<Bits>(*this); }
- template<uint Bits> auto Integer<Bits>::natural() const -> Natural<Bits> { return Natural<Bits>(*this); }
- }
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