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- #pragma once
- namespace nall {
- //scan all four sides of the image for fully transparent pixels, and then crop them
- //imagine an icon centered on a transparent background: this function removes the bordering
- //this certainly won't win any speed awards, but nall::image is meant to be correct and simple, not fast
- inline auto image::shrink(uint64_t transparentColor) -> void {
- //top
- { uint padding = 0;
- for(uint y : range(_height)) {
- const uint8_t* sp = _data + pitch() * y;
- bool found = false;
- for(uint x : range(_width)) {
- if(read(sp) != transparentColor) { found = true; break; }
- sp += stride();
- }
- if(found) break;
- padding++;
- }
- crop(0, padding, _width, _height - padding);
- }
- //bottom
- { uint padding = 0;
- for(uint y : reverse(range(_height))) {
- const uint8_t* sp = _data + pitch() * y;
- bool found = false;
- for(uint x : range(_width)) {
- if(read(sp) != transparentColor) { found = true; break; }
- sp += stride();
- }
- if(found) break;
- padding++;
- }
- crop(0, 0, _width, _height - padding);
- }
- //left
- { uint padding = 0;
- for(uint x : range(_width)) {
- const uint8_t* sp = _data + stride() * x;
- bool found = false;
- for(uint y : range(_height)) {
- if(read(sp) != transparentColor) { found = true; break; }
- sp += pitch();
- }
- if(found) break;
- padding++;
- }
- crop(padding, 0, _width - padding, _height);
- }
- //right
- { uint padding = 0;
- for(uint x : reverse(range(_width))) {
- const uint8_t* sp = _data + stride() * x;
- bool found = false;
- for(uint y : range(_height)) {
- if(read(sp) != transparentColor) { found = true; break; }
- sp += pitch();
- }
- if(found) break;
- padding++;
- }
- crop(0, 0, _width - padding, _height);
- }
- }
- inline auto image::crop(uint outputX, uint outputY, uint outputWidth, uint outputHeight) -> bool {
- if(outputX + outputWidth > _width) return false;
- if(outputY + outputHeight > _height) return false;
- uint8_t* outputData = allocate(outputWidth, outputHeight, stride());
- uint outputPitch = outputWidth * stride();
- for(uint y = 0; y < outputHeight; y++) {
- const uint8_t* sp = _data + pitch() * (outputY + y) + stride() * outputX;
- uint8_t* dp = outputData + outputPitch * y;
- for(uint x = 0; x < outputWidth; x++) {
- write(dp, read(sp));
- sp += stride();
- dp += stride();
- }
- }
- delete[] _data;
- _data = outputData;
- _width = outputWidth;
- _height = outputHeight;
- return true;
- }
- inline auto image::alphaBlend(uint64_t alphaColor) -> void {
- uint64_t alphaR = (alphaColor & _red.mask() ) >> _red.shift();
- uint64_t alphaG = (alphaColor & _green.mask()) >> _green.shift();
- uint64_t alphaB = (alphaColor & _blue.mask() ) >> _blue.shift();
- for(uint y = 0; y < _height; y++) {
- uint8_t* dp = _data + pitch() * y;
- for(uint x = 0; x < _width; x++) {
- uint64_t color = read(dp);
- uint64_t colorA = (color & _alpha.mask()) >> _alpha.shift();
- uint64_t colorR = (color & _red.mask() ) >> _red.shift();
- uint64_t colorG = (color & _green.mask()) >> _green.shift();
- uint64_t colorB = (color & _blue.mask() ) >> _blue.shift();
- double alphaScale = (double)colorA / (double)((1 << _alpha.depth()) - 1);
- colorA = (1 << _alpha.depth()) - 1;
- colorR = (colorR * alphaScale) + (alphaR * (1.0 - alphaScale));
- colorG = (colorG * alphaScale) + (alphaG * (1.0 - alphaScale));
- colorB = (colorB * alphaScale) + (alphaB * (1.0 - alphaScale));
- write(dp, (colorA << _alpha.shift()) | (colorR << _red.shift()) | (colorG << _green.shift()) | (colorB << _blue.shift()));
- dp += stride();
- }
- }
- }
- inline auto image::alphaMultiply() -> void {
- uint divisor = (1 << _alpha.depth()) - 1;
- for(uint y = 0; y < _height; y++) {
- uint8_t* dp = _data + pitch() * y;
- for(uint x = 0; x < _width; x++) {
- uint64_t color = read(dp);
- uint64_t colorA = (color & _alpha.mask()) >> _alpha.shift();
- uint64_t colorR = (color & _red.mask() ) >> _red.shift();
- uint64_t colorG = (color & _green.mask()) >> _green.shift();
- uint64_t colorB = (color & _blue.mask() ) >> _blue.shift();
- colorR = (colorR * colorA) / divisor;
- colorG = (colorG * colorA) / divisor;
- colorB = (colorB * colorA) / divisor;
- write(dp, (colorA << _alpha.shift()) | (colorR << _red.shift()) | (colorG << _green.shift()) | (colorB << _blue.shift()));
- dp += stride();
- }
- }
- }
- inline auto image::transform(const image& source) -> void {
- return transform(source._endian, source._depth, source._alpha.mask(), source._red.mask(), source._green.mask(), source._blue.mask());
- }
- inline auto image::transform(bool outputEndian, uint outputDepth, uint64_t outputAlphaMask, uint64_t outputRedMask, uint64_t outputGreenMask, uint64_t outputBlueMask) -> void {
- if(_endian == outputEndian && _depth == outputDepth && _alpha.mask() == outputAlphaMask && _red.mask() == outputRedMask && _green.mask() == outputGreenMask && _blue.mask() == outputBlueMask) return;
- image output(outputEndian, outputDepth, outputAlphaMask, outputRedMask, outputGreenMask, outputBlueMask);
- output.allocate(_width, _height);
- for(uint y = 0; y < _height; y++) {
- const uint8_t* sp = _data + pitch() * y;
- uint8_t* dp = output._data + output.pitch() * y;
- for(uint x = 0; x < _width; x++) {
- uint64_t color = read(sp);
- sp += stride();
- uint64_t a = (color & _alpha.mask()) >> _alpha.shift();
- uint64_t r = (color & _red.mask() ) >> _red.shift();
- uint64_t g = (color & _green.mask()) >> _green.shift();
- uint64_t b = (color & _blue.mask() ) >> _blue.shift();
- a = normalize(a, _alpha.depth(), output._alpha.depth());
- r = normalize(r, _red.depth(), output._red.depth());
- g = normalize(g, _green.depth(), output._green.depth());
- b = normalize(b, _blue.depth(), output._blue.depth());
- output.write(dp, (a << output._alpha.shift()) | (r << output._red.shift()) | (g << output._green.shift()) | (b << output._blue.shift()));
- dp += output.stride();
- }
- }
- operator=(move(output));
- }
- }
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