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- #pragma once
- namespace nall {
- inline image::image(const image& source) {
- operator=(source);
- }
- inline image::image(image&& source) {
- operator=(forward<image>(source));
- }
- inline image::image(bool endian, uint depth, uint64_t alphaMask, uint64_t redMask, uint64_t greenMask, uint64_t blueMask) {
- _endian = endian;
- _depth = depth;
- _alpha = {alphaMask, bitDepth(alphaMask), bitShift(alphaMask)};
- _red = {redMask, bitDepth(redMask), bitShift(redMask )};
- _green = {greenMask, bitDepth(greenMask), bitShift(greenMask)};
- _blue = {blueMask, bitDepth(blueMask), bitShift(blueMask )};
- }
- inline image::image(const string& filename) {
- load(filename);
- }
- inline image::image(const void* data_, uint size) {
- auto data = (const uint8_t*)data_;
- if(size < 4);
- else if(data[0] == 'B' && data[1] == 'M') loadBMP(data, size);
- else if(data[1] == 'P' && data[2] == 'N' && data[3] == 'G') loadPNG(data, size);
- }
- inline image::image(const vector<uint8_t>& buffer) : image(buffer.data(), buffer.size()) {
- }
- template<uint Size> inline image::image(const uint8_t (&Name)[Size]) : image(Name, Size) {
- }
- inline image::image() {
- }
- inline image::~image() {
- free();
- }
- inline auto image::operator=(const image& source) -> image& {
- if(this == &source) return *this;
- free();
- _width = source._width;
- _height = source._height;
- _endian = source._endian;
- _depth = source._depth;
- _alpha = source._alpha;
- _red = source._red;
- _green = source._green;
- _blue = source._blue;
- _data = allocate(_width, _height, stride());
- memory::copy(_data, source._data, source.size());
- return *this;
- }
- inline auto image::operator=(image&& source) -> image& {
- if(this == &source) return *this;
- free();
- _width = source._width;
- _height = source._height;
- _endian = source._endian;
- _depth = source._depth;
- _alpha = source._alpha;
- _red = source._red;
- _green = source._green;
- _blue = source._blue;
- _data = source._data;
- source._data = nullptr;
- return *this;
- }
- inline image::operator bool() const {
- return _data && _width && _height;
- }
- inline auto image::operator==(const image& source) const -> bool {
- if(_width != source._width) return false;
- if(_height != source._height) return false;
- if(_endian != source._endian) return false;
- if(_depth != source._depth) return false;
- if(_alpha != source._alpha) return false;
- if(_red != source._red) return false;
- if(_green != source._green) return false;
- if(_blue != source._blue) return false;
- return memory::compare(_data, source._data, size()) == 0;
- }
- inline auto image::operator!=(const image& source) const -> bool {
- return !operator==(source);
- }
- inline auto image::read(const uint8_t* data) const -> uint64_t {
- uint64_t result = 0;
- if(_endian == 0) {
- for(int n = stride() - 1; n >= 0; n--) result = (result << 8) | data[n];
- } else {
- for(int n = 0; n < stride(); n++) result = (result << 8) | data[n];
- }
- return result;
- }
- inline auto image::write(uint8_t* data, uint64_t value) const -> void {
- if(_endian == 0) {
- for(int n = 0; n < stride(); n++) {
- data[n] = value;
- value >>= 8;
- }
- } else {
- for(int n = stride() - 1; n >= 0; n--) {
- data[n] = value;
- value >>= 8;
- }
- }
- }
- inline auto image::free() -> void {
- if(_data) delete[] _data;
- _data = nullptr;
- }
- inline auto image::load(const string& filename) -> bool {
- if(loadBMP(filename) == true) return true;
- if(loadPNG(filename) == true) return true;
- return false;
- }
- //assumes image and data are in the same format; pitch is adapted to image
- inline auto image::copy(const void* data, uint pitch, uint width, uint height) -> void {
- allocate(width, height);
- for(uint y : range(height)) {
- auto input = (const uint8_t*)data + y * pitch;
- auto output = (uint8_t*)_data + y * this->pitch();
- memory::copy(output, input, width * stride());
- }
- }
- inline auto image::allocate(uint width, uint height) -> void {
- if(_data && _width == width && _height == height) return;
- free();
- _width = width;
- _height = height;
- _data = allocate(_width, _height, stride());
- }
- //private
- inline auto image::allocate(uint width, uint height, uint stride) -> uint8_t* {
- //allocate 1x1 larger than requested; so that linear interpolation does not require bounds-checking
- uint size = width * height * stride;
- uint padding = width * stride + stride;
- auto data = new uint8_t[size + padding];
- memory::fill(data + size, padding);
- return data;
- }
- }
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