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- struct PCEngineCD : CompactDisc {
- auto name() -> string override { return "PC Engine CD"; }
- auto manifestSector() const -> uint override { return 0; }
- auto manifest(vector<uint8_t> sector, string location) -> string override;
- };
- auto PCEngineCD::manifest(vector<uint8_t> sector, string location) -> string {
- //yes, "Electronics" is spelled incorrectly in actual PC Engine CD games ...
- if(memory::compare(sector.data() + 0x264, "NEC Home Electoronics", 21)) return {};
- //note: there is no method to determine the region for PC Engine CDs ...
- string region = "NTSC-J";
- string s;
- s += "game\n";
- s +={" name: ", Media::name(location), "\n"};
- s +={" label: ", Media::name(location), "\n"};
- s +={" region: ", region, "\n"};
- return s;
- }
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