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- #version 150
- #define brightness 2.0
- uniform sampler2D source[];
- uniform vec4 sourceSize[];
- in Vertex {
- vec2 texCoord;
- };
- out vec4 fragColor;
- void main() {
- vec4 image = texture2D(source[3], texCoord);
- vec4 previous = texture2D(source[0], texCoord);
- fragColor = 1.0 - (1.0 - image) * (1.0 - previous);
- }
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