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- #version 150
- /*
- ScaleFX - Pass 0
- by Sp00kyFox, 2016-03-30
- Filter: Nearest
- Scale: 1x
- ScaleFX is an edge interpolation algorithm specialized in pixel art. It was
- originally intended as an improvement upon Scale3x but became a new filter in
- its own right.
- ScaleFX interpolates edges up to level 6 and makes smooth transitions between
- different slopes. The filtered picture will only consist of colours present
- in the original.
- Pass 0 prepares metric data for the next pass.
- Copyright (c) 2016 Sp00kyFox - ScaleFX@web.de
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- uniform sampler2D source[];
- uniform vec4 sourceSize[];
- uniform vec4 targetSize;
- in Vertex {
- vec2 vTexCoord;
- };
- out vec4 FragColor;
- // Reference: http://www.compuphase.com/cmetric.htm
- float eq(vec3 A, vec3 B)
- {
- float r = 0.5 * (A.r + B.r);
- vec3 d = A - B;
- vec3 c = vec3(2 + r, 4, 3 - r);
- return 1 - sqrt(dot(c*d, d)) / 3;
- }
- #define TEX(x, y) textureOffset(source[0], vTexCoord, ivec2(x, y))
- void main()
- {
- /* grid metric
- A B C x y z
- E F o w
- */
- // read texels
- vec3 A = TEX(-1,-1).rgb;
- vec3 B = TEX( 0,-1).rgb;
- vec3 C = TEX( 1,-1).rgb;
- vec3 E = TEX( 0, 0).rgb;
- vec3 F = TEX( 1, 0).rgb;
- // output
- FragColor = vec4(eq(E,A), eq(E,B), eq(E,C), eq(E,F));
- }
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