bloompass.vs 196 B

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  1. #version 150
  2. in vec4 position;
  3. in vec2 texCoord;
  4. out Vertex {
  5. vec2 vTexCoord;
  6. };
  7. uniform vec4 sourceSize[];
  8. void main() {
  9. gl_Position = position;
  10. vTexCoord = texCoord;
  11. }