- auto OpenGLTexture::getFormat() const -> GLuint {
- if(format == GL_R32I) return GL_RED_INTEGER;
- if(format == GL_R32UI) return GL_RED_INTEGER;
- return GL_BGRA;
- }
- auto OpenGLTexture::getType() const -> GLuint {
- if(format == GL_R32I) return GL_UNSIGNED_INT;
- if(format == GL_R32UI) return GL_UNSIGNED_INT;
- if(format == GL_RGB10_A2) return GL_UNSIGNED_INT_2_10_10_10_REV;
- return GL_UNSIGNED_INT_8_8_8_8_REV;
- }
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