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- struct Panel : VerticalLayout {
- using VerticalLayout::VerticalLayout;
- };
- using View = HorizontalLayout;
- #include "system-selection.hpp"
- #include "home.hpp"
- #include "game-manager.hpp"
- #include "game-importer.hpp"
- struct ProgramWindow : Window {
- ProgramWindow();
- auto show(Panel&) -> void;
- auto hide(Panel&) -> void;
- MenuBar menuBar{this};
- Menu actionMenu{&menuBar};
- MenuItem quitAction{&actionMenu};
- Menu settingsMenu{&menuBar};
- MenuCheckItem createManifests{&settingsMenu};
- MenuCheckItem useDatabase{&settingsMenu};
- MenuCheckItem useHeuristics{&settingsMenu};
- Menu helpMenu{&menuBar};
- MenuItem aboutAction{&helpMenu};
- HorizontalLayout panels{this};
- SystemSelection systemSelection{&panels};
- HorizontalResizeGrip resizeGrip{&panels, Size{7, ~0}};
- Home home{&panels};
- GameManager gameManager{&panels};
- GameImporter gameImporter{&panels};
- maybe<Panel&> activePanel;
- float resizeWidth = 0;
- };
- namespace Instances { extern Instance<ProgramWindow> programWindow; }
- extern ProgramWindow& programWindow;
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