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- #version 150
- #define MAIN_SHADER_PASSES_COUNT 8
- #define NUMBER_OF_PREVIOUS_PASSES (MAIN_SHADER_PASSES_COUNT+1)
- uniform sampler2D source[];
- in Vertex {
- vec2 texCoord;
- };
- out vec4 fragColor;
- void main(void){
- fragColor=texture(source[NUMBER_OF_PREVIOUS_PASSES],texCoord);
- }
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