extract2.fs 282 B

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  1. #version 150
  2. #define MAIN_SHADER_PASSES_COUNT 8
  3. #define NUMBER_OF_PREVIOUS_PASSES (MAIN_SHADER_PASSES_COUNT+1)
  4. uniform sampler2D source[];
  5. in Vertex {
  6. vec2 texCoord;
  7. };
  8. out vec4 fragColor;
  9. void main(void){
  10. fragColor=texture(source[NUMBER_OF_PREVIOUS_PASSES],texCoord);
  11. }