extract1.vs 207 B

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  1. #version 150
  2. in vec4 position;
  3. in vec2 texCoord;
  4. out Vertex {
  5. vec2 texCoord;
  6. } vertexOut;
  7. void main(void)
  8. {
  9. gl_Position=position;
  10. vertexOut.texCoord = vec2(texCoord.x+0.1/8192.0,texCoord.y);
  11. }