super-multi-xbr-3d-pass3.vs 279 B

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  1. #version 150
  2. in vec4 position;
  3. in vec2 texCoord;
  4. in vec4 sourceSize[];
  5. in vec4 targetSize;
  6. out Vertex {
  7. vec2 texCoord;
  8. } vertexOut;
  9. #define SourceSize sourceSize[0]
  10. void main()
  11. {
  12. vertexOut.texCoord = texCoord.xy * 1.0001;
  13. gl_Position = position;
  14. }