lanczos_horiz.fs 172 B

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  1. #version 150
  2. uniform sampler2D source[];
  3. in Vertex {
  4. vec2 vTexCoord;
  5. };
  6. out vec4 FragColor;
  7. void main() {
  8. FragColor = texture(source[0], vTexCoord);
  9. }