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- #version 150
- in vec4 position;
- in vec2 texCoord;
- out Vertex {
- vec2 vTexCoord;
- vec2 data_pix_no;
- float data_one;
- };
- uniform vec4 sourceSize[];
- void main() {
- gl_Position = position;
- vTexCoord = texCoord;
-
- data_pix_no = vTexCoord.xy * sourceSize[0].xy - vec2(0.0, 0.5);
- data_one = sourceSize[0].w;
- }
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