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- #version 150
- #in red
- #in green
- #in blue
- #in gain
- #in gamma
- #in blacklevel
- #in ambient
- #in BGR
- #define outgamma 2.2
- uniform sampler2D source[];
- uniform vec4 sourceSize[];
- uniform vec4 targetSize;
- in Vertex {
- vec2 texCoord;
- };
- out vec4 fragColor;
- #define fetch_offset(coord,offset) (pow(vec3(gain) * texelFetchOffset(source[0], (coord), 0, (offset)).rgb + vec3(blacklevel), vec3(gamma)) + vec3(ambient))
- // integral of (1 - x^2 - x^4 + x^6)^2
- const float coeffs_x[] = float[](1.0, -2.0/3.0, -1.0/5.0, 4.0/7.0, -1.0/9.0, -2.0/11.0, 1.0/13.0);
- // integral of (1 - 2x^4 + x^6)^2
- const float coeffs_y[] = float[](1.0, 0.0, -4.0/5.0, 2.0/7.0, 4.0/9.0, -4.0/11.0, 1.0/13.0);
- float intsmear_func(float z, float coeffs[7])
- {
- float z2 = z*z;
- float zn = z;
- float ret = 0.0;
- for (int i = 0; i < 7; i++) {
- ret += zn*coeffs[i];
- zn *= z2;
- }
- return ret;
- }
- float intsmear(float x, float dx, float d, float coeffs[7])
- {
- float zl = clamp((x-dx*0.5)/d,-1.0,1.0);
- float zh = clamp((x+dx*0.5)/d,-1.0,1.0);
- return d * ( intsmear_func(zh,coeffs) - intsmear_func(zl,coeffs) )/dx;
- }
- void main()
- {
- vec2 texelSize = 1.0 / sourceSize[0].xy;
- vec2 range = sourceSize[0].xy / (targetSize.xy * sourceSize[0].xy);
- vec3 cred = pow(red, vec3(outgamma));
- vec3 cgreen = pow(green, vec3(outgamma));
- vec3 cblue = pow(blue, vec3(outgamma));
- ivec2 tli = ivec2(floor(texCoord/texelSize-vec2(0.4999)));
- vec3 lcol, rcol;
- float subpix = (texCoord.x/texelSize.x - 0.4999 - float(tli.x))*3.0;
- float rsubpix = range.x/texelSize.x * 3.0;
- lcol = vec3(intsmear(subpix+1.0,rsubpix, 1.5, coeffs_x),
- intsmear(subpix ,rsubpix, 1.5, coeffs_x),
- intsmear(subpix-1.0,rsubpix, 1.5, coeffs_x));
- rcol = vec3(intsmear(subpix-2.0,rsubpix, 1.5, coeffs_x),
- intsmear(subpix-3.0,rsubpix, 1.5, coeffs_x),
- intsmear(subpix-4.0,rsubpix, 1.5, coeffs_x));
- #ifdef BGR
- lcol.rgb = lcol.bgr;
- rcol.rgb = rcol.bgr;
- #endif
- float tcol, bcol;
- subpix = texCoord.y/texelSize.y - 0.4999 - float(tli.y);
- rsubpix = range.y/texelSize.y;
- tcol = intsmear(subpix ,rsubpix, 0.63, coeffs_y);
- bcol = intsmear(subpix-1.0,rsubpix, 0.63, coeffs_y);
- vec3 topLeftColor = fetch_offset(tli, ivec2(0,0)) * lcol * vec3(tcol);
- vec3 bottomRightColor = fetch_offset(tli, ivec2(1,1)) * rcol * vec3(bcol);
- vec3 bottomLeftColor = fetch_offset(tli, ivec2(0,1)) * lcol * vec3(bcol);
- vec3 topRightColor = fetch_offset(tli, ivec2(1,0)) * rcol * vec3(tcol);
- vec3 averageColor = topLeftColor + bottomRightColor + bottomLeftColor + topRightColor;
- averageColor = mat3x3(cred, cgreen, cblue) * averageColor;
- fragColor = vec4(pow(averageColor,vec3(1.0/outgamma)),0.0);
- }
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