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- #include "opengl/opengl.hpp"
- #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
- #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
- static LRESULT CALLBACK VideoOpenGL32_WindowProcedure(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
- if(msg == WM_SYSKEYDOWN && wparam == VK_F4) return false;
- return DefWindowProc(hwnd, msg, wparam, lparam);
- }
- struct VideoWGL : VideoDriver, OpenGL {
- VideoWGL& self = *this;
- VideoWGL(Video& super) : VideoDriver(super) { construct(); }
- ~VideoWGL() { destruct(); }
- auto create() -> bool override {
- return initialize();
- }
- auto driver() -> string override { return "OpenGL 3.2"; }
- auto ready() -> bool override { return _ready; }
- auto hasFullScreen() -> bool override { return true; }
- auto hasMonitor() -> bool override { return true; }
- auto hasContext() -> bool override { return true; }
- auto hasBlocking() -> bool override { return true; }
- auto hasFlush() -> bool override { return true; }
- auto hasShader() -> bool override { return true; }
- auto setFullScreen(bool fullScreen) -> bool override {
- return initialize();
- }
- auto setMonitor(string monitor) -> bool override {
- return initialize();
- }
- auto setContext(uintptr context) -> bool override {
- return initialize();
- }
- auto setBlocking(bool blocking) -> bool override {
- if(wglSwapInterval) wglSwapInterval(blocking);
- return true;
- }
- auto setFlush(bool flush) -> bool override {
- return true;
- }
- auto setShader(string shader) -> bool override {
- OpenGL::setShader(self.shader);
- return true;
- }
- auto focused() -> bool override {
- if(self.fullScreen && self.exclusive) return true;
- auto focused = GetFocus();
- return _context == focused || IsChild(_context, focused);
- }
- auto clear() -> void override {
- OpenGL::clear();
- SwapBuffers(_display);
- }
- auto size(uint& width, uint& height) -> void override {
- if(self.fullScreen) {
- width = _monitorWidth;
- height = _monitorHeight;
- } else {
- RECT rectangle;
- GetClientRect(_context, &rectangle);
- width = rectangle.right - rectangle.left;
- height = rectangle.bottom - rectangle.top;
- }
- }
- auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool override {
- OpenGL::size(width, height);
- return OpenGL::lock(data, pitch);
- }
- auto release() -> void override {
- }
- auto output(uint width, uint height) -> void override {
- uint windowWidth, windowHeight;
- size(windowWidth, windowHeight);
- OpenGL::absoluteWidth = width;
- OpenGL::absoluteHeight = height;
- OpenGL::outputX = 0;
- OpenGL::outputY = 0;
- OpenGL::outputWidth = windowWidth;
- OpenGL::outputHeight = windowHeight;
- OpenGL::output();
- SwapBuffers(_display);
- if(self.flush) glFinish();
- }
- private:
- auto construct() -> void {
- WNDCLASS windowClass{};
- windowClass.cbClsExtra = 0;
- windowClass.cbWndExtra = 0;
- windowClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
- windowClass.hCursor = LoadCursor(0, IDC_ARROW);
- windowClass.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
- windowClass.hInstance = GetModuleHandle(0);
- windowClass.lpfnWndProc = VideoOpenGL32_WindowProcedure;
- windowClass.lpszClassName = L"VideoOpenGL32_Window";
- windowClass.lpszMenuName = 0;
- windowClass.style = CS_HREDRAW | CS_VREDRAW;
- RegisterClass(&windowClass);
- }
- auto destruct() -> void {
- terminate();
- }
- auto initialize() -> bool {
- terminate();
- if(!self.fullScreen && !self.context) return false;
- auto monitor = Video::monitor(self.monitor);
- _monitorX = monitor.x;
- _monitorY = monitor.y;
- _monitorWidth = monitor.width;
- _monitorHeight = monitor.height;
- if(self.fullScreen) {
- _context = _window = CreateWindowEx(WS_EX_TOPMOST, L"VideoOpenGL32_Window", L"", WS_VISIBLE | WS_POPUP,
- _monitorX, _monitorY, _monitorWidth, _monitorHeight,
- nullptr, nullptr, GetModuleHandle(0), nullptr);
- } else {
- _context = (HWND)self.context;
- }
- PIXELFORMATDESCRIPTOR descriptor{};
- descriptor.nSize = sizeof(PIXELFORMATDESCRIPTOR);
- descriptor.nVersion = 1;
- descriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
- descriptor.iPixelType = PFD_TYPE_RGBA;
- _display = GetDC(_context);
- GLuint pixelFormat = ChoosePixelFormat(_display, &descriptor);
- SetPixelFormat(_display, pixelFormat, &descriptor);
- _wglContext = wglCreateContext(_display);
- wglMakeCurrent(_display, _wglContext);
- wglCreateContextAttribs = (HGLRC (APIENTRY*)(HDC, HGLRC, const int*))glGetProcAddress("wglCreateContextAttribsARB");
- wglSwapInterval = (BOOL (APIENTRY*)(int))glGetProcAddress("wglSwapIntervalEXT");
- if(wglCreateContextAttribs) {
- int attributeList[] = {
- WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
- WGL_CONTEXT_MINOR_VERSION_ARB, 2,
- 0
- };
- HGLRC context = wglCreateContextAttribs(_display, 0, attributeList);
- if(context) {
- wglMakeCurrent(nullptr, nullptr);
- wglDeleteContext(_wglContext);
- wglMakeCurrent(_display, _wglContext = context);
- }
- }
- if(wglSwapInterval) wglSwapInterval(self.blocking);
- return _ready = OpenGL::initialize(self.shader);
- }
- auto terminate() -> void {
- _ready = false;
- OpenGL::terminate();
- if(_wglContext) {
- wglDeleteContext(_wglContext);
- _wglContext = nullptr;
- }
- if(_window) {
- DestroyWindow(_window);
- _window = nullptr;
- }
- _context = nullptr;
- }
- auto (APIENTRY* wglCreateContextAttribs)(HDC, HGLRC, const int*) -> HGLRC = nullptr;
- auto (APIENTRY* wglSwapInterval)(int) -> BOOL = nullptr;
- bool _ready = false;
- int _monitorX = 0;
- int _monitorY = 0;
- int _monitorWidth = 0;
- int _monitorHeight = 0;
- HWND _window = nullptr;
- HWND _context = nullptr;
- HDC _display = nullptr;
- HGLRC _wglContext = nullptr;
- HINSTANCE _glWindow = nullptr;
- };
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