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- #if defined(Hiro_Geometry)
- Geometry::Geometry() {
- setGeometry(0, 0, 0, 0);
- }
- Geometry::Geometry(Position position, Size size) {
- setGeometry(position, size);
- }
- Geometry::Geometry(float x, float y, float width, float height) {
- setGeometry(x, y, width, height);
- }
- Geometry::operator bool() const {
- return state.x || state.y || state.width || state.height;
- }
- auto Geometry::operator==(const Geometry& source) const -> bool {
- return x() == source.x() && y() == source.y() && width() == source.width() && height() == source.height();
- }
- auto Geometry::operator!=(const Geometry& source) const -> bool {
- return !operator==(source);
- }
- auto Geometry::height() const -> float {
- return state.height;
- }
- auto Geometry::position() const -> Position {
- return {state.x, state.y};
- }
- auto Geometry::reset() -> type& {
- return setGeometry(0, 0, 0, 0);
- }
- auto Geometry::setHeight(float height) -> type& {
- state.height = height;
- return *this;
- }
- auto Geometry::setGeometry(Geometry geometry) -> type& {
- return setGeometry(geometry.x(), geometry.y(), geometry.width(), geometry.height());
- }
- auto Geometry::setGeometry(Position position, Size size) -> type& {
- setGeometry(position.x(), position.y(), size.width(), size.height());
- return *this;
- }
- auto Geometry::setGeometry(float x, float y, float width, float height) -> type& {
- state.x = x;
- state.y = y;
- state.width = width;
- state.height = height;
- return *this;
- }
- auto Geometry::setPosition(Position position) -> type& {
- return setPosition(position.x(), position.y());
- }
- auto Geometry::setPosition(float x, float y) -> type& {
- state.x = x;
- state.y = y;
- return *this;
- }
- auto Geometry::setSize(Size size) -> type& {
- return setSize(size.width(), size.height());
- }
- auto Geometry::setSize(float width, float height) -> type& {
- state.width = width;
- state.height = height;
- return *this;
- }
- auto Geometry::setWidth(float width) -> type& {
- state.width = width;
- return *this;
- }
- auto Geometry::setX(float x) -> type& {
- state.x = x;
- return *this;
- }
- auto Geometry::setY(float y) -> type& {
- state.y = y;
- return *this;
- }
- auto Geometry::size() const -> Size {
- return {state.width, state.height};
- }
- auto Geometry::width() const -> float {
- return state.width;
- }
- auto Geometry::x() const -> float {
- return state.x;
- }
- auto Geometry::y() const -> float {
- return state.y;
- }
- #endif
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