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- hunger = {}
- hunger.players = {}
- hunger.food = {}
- HUNGER_TICK = 60*3 -- time in seconds after that 1 hunger point is taken
- HUNGER_HEALTH_TICK = 30 -- time in seconds after player gets healed/damaged
- HUNGER_MOVE_TICK = 5 -- time in seconds after the movement is checked
- HUNGER_EXHAUST_DIG = 6 -- exhaustion increased this value after digged node
- HUNGER_EXHAUST_PLACE = 3 -- exhaustion increased this value after placed
- HUNGER_EXHAUST_MOVE = 0.5 -- exhaustion increased this value if player movement detected
- HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowered
- HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
- HUNGER_HEAL_LVL = 10 -- lower level of saturation needed to get healed
- HUNGER_STARVE = 1 -- number of HP player gets damaged by hunger after HUNGER_HEALTH_TICK
- HUNGER_STARVE_LVL = 3 -- level of staturation that causes starving
- HUNGER_MAX = 30 -- maximum level of saturation
- local modpath = minetest.get_modpath("hunger")
- dofile(modpath .. "/functions.lua")
- dofile(modpath .. "/food.lua")
- dofile(modpath .. "/legacy.lua")
- -- Callbacks
- -- initialization
- minetest.register_on_joinplayer(function(player)
- local inv = player:get_inventory()
- inv:set_size("hunger", 1)
- local name = player:get_player_name()
- hunger.players[name] = {}
- hunger.players[name].lvl = hunger.read(player)
- hunger.players[name].exhaus = 0
- local lvl = hunger.players[name].lvl
- if lvl > 30 then
- lvl = 30
- end
- minetest.after(0.8, function()
- hud.change_item(player, "hunger", {number = lvl, max = HUNGER_MAX})
- end)
- end)
- -- for exhaustion
- minetest.register_on_placenode(hunger.handle_node_actions)
- minetest.register_on_dignode(hunger.handle_node_actions)
- minetest.register_on_respawnplayer(function(player)
- hunger.update_hunger(player, 20)
- return true
- end)
- -- clean up
- minetest.register_on_leaveplayer(function(player, timeout)
- local pname = player:get_player_name()
- hunger.players[pname] = nil
- end)
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