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- // Update the local timeline from a Orbited server
- var OrbitedUpdater = function()
- {
- return {
- init: function(server, port, timeline, username, password)
- {
- // set up stomp client.
- stomp = new STOMPClient();
- stomp.onmessageframe = function(frame) {
- RealtimeUpdate.receive(JSON.parse(frame.body));
- };
- stomp.onconnectedframe = function() {
- stomp.subscribe(timeline);
- }
- stomp.connect(server, port, username, password);
- }
- }
- }();
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