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- /*
- * Copyright (C) 2011 Emweb bvba, Heverlee, Belgium
- *
- * See the LICENSE file for terms of use.
- */
- #include "HangmanWidget.h"
- #include <Wt/WBreak>
- #include <Wt/WComboBox>
- #include <Wt/WPushButton>
- #include <Wt/WText>
- #include <boost/lexical_cast.hpp>
- #include "Session.h"
- #include "Dictionary.h"
- #include "WordWidget.h"
- #include "ImagesWidget.h"
- #include "LettersWidget.h"
- using namespace Wt;
- namespace {
- const int MaxGuesses = 9;
- }
- HangmanWidget::HangmanWidget(const std::string &name, WContainerWidget *parent)
- : WContainerWidget(parent),
- name_(name),
- badGuesses_(0)
- {
- setContentAlignment(AlignCenter);
-
- title_ = new WText(tr("hangman.readyToPlay"), this);
- word_ = new WordWidget(this);
- statusText_ = new WText(this);
- images_ = new ImagesWidget(MaxGuesses, this);
- letters_ = new LettersWidget(this);
- letters_->letterPushed().connect(this, &HangmanWidget::registerGuess);
- language_ = new WComboBox(this);
- language_->addItem(tr("hangman.englishWords").arg(18957));
- language_->addItem(tr("hangman.dutchWords").arg(1688));
- new WBreak(this);
- newGameButton_ = new WPushButton(tr("hangman.newGame"), this);
- newGameButton_->clicked().connect(this, &HangmanWidget::newGame);
- letters_->hide();
- }
- void HangmanWidget::newGame()
- {
- WString title(tr("hangman.guessTheWord"));
- title_->setText(title.arg(name_));
- language_->hide();
- newGameButton_->hide();
- /*
- * Choose a new secret word and reset the game
- */
- Dictionary dictionary = (Dictionary) language_->currentIndex();
- word_->init(RandomWord(dictionary));
- letters_->reset();
- badGuesses_ = 0;
- images_->showImage(badGuesses_);
- statusText_->setText("");
- }
- void HangmanWidget::registerGuess(char c)
- {
- if (badGuesses_ < MaxGuesses) {
- bool correct = word_->guess(c);
- if (!correct) {
- ++badGuesses_;
- images_->showImage(badGuesses_);
- }
- }
- if (badGuesses_ == MaxGuesses) {
- WString status(tr("hangman.youHang"));
- statusText_->setText(status.arg(word_->word()));
- letters_->hide();
- language_->show();
- newGameButton_->show();
- scoreUpdated_.emit(-10);
- } else if (word_->won()) {
- statusText_->setText(tr("hangman.youWin"));
- images_->showImage(ImagesWidget::HURRAY);
- letters_->hide();
- language_->show();
- newGameButton_->show();
- scoreUpdated_.emit(20 - badGuesses_);
- }
- }
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