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- /*
- ==============================================================================
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
- Details of these licenses can be found at: www.gnu.org/licenses
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
- ------------------------------------------------------------------------------
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
- ==============================================================================
- */
- #ifndef JUCE_TABLELISTBOX_H_INCLUDED
- #define JUCE_TABLELISTBOX_H_INCLUDED
- //==============================================================================
- /**
- One of these is used by a TableListBox as the data model for the table's contents.
- The virtual methods that you override in this class take care of drawing the
- table cells, and reacting to events.
- @see TableListBox
- */
- class JUCE_API TableListBoxModel
- {
- public:
- //==============================================================================
- TableListBoxModel() {}
- /** Destructor. */
- virtual ~TableListBoxModel() {}
- //==============================================================================
- /** This must return the number of rows currently in the table.
- If the number of rows changes, you must call TableListBox::updateContent() to
- cause it to refresh the list.
- */
- virtual int getNumRows() = 0;
- /** This must draw the background behind one of the rows in the table.
- The graphics context has its origin at the row's top-left, and your method
- should fill the area specified by the width and height parameters.
- */
- virtual void paintRowBackground (Graphics& g,
- int rowNumber,
- int width, int height,
- bool rowIsSelected) = 0;
- /** This must draw one of the cells.
- The graphics context's origin will already be set to the top-left of the cell,
- whose size is specified by (width, height).
- */
- virtual void paintCell (Graphics& g,
- int rowNumber,
- int columnId,
- int width, int height,
- bool rowIsSelected) = 0;
- //==============================================================================
- /** This is used to create or update a custom component to go in a cell.
- Any cell may contain a custom component, or can just be drawn with the paintCell() method
- and handle mouse clicks with cellClicked().
- This method will be called whenever a custom component might need to be updated - e.g.
- when the table is changed, or TableListBox::updateContent() is called.
- If you don't need a custom component for the specified cell, then return nullptr.
- (Bear in mind that even if you're not creating a new component, you may still need to
- delete existingComponentToUpdate if it's non-null).
- If you do want a custom component, and the existingComponentToUpdate is null, then
- this method must create a new component suitable for the cell, and return it.
- If the existingComponentToUpdate is non-null, it will be a pointer to a component previously created
- by this method. In this case, the method must either update it to make sure it's correctly representing
- the given cell (which may be different from the one that the component was created for), or it can
- delete this component and return a new one.
- */
- virtual Component* refreshComponentForCell (int rowNumber, int columnId, bool isRowSelected,
- Component* existingComponentToUpdate);
- //==============================================================================
- /** This callback is made when the user clicks on one of the cells in the table.
- The mouse event's coordinates will be relative to the entire table row.
- @see cellDoubleClicked, backgroundClicked
- */
- virtual void cellClicked (int rowNumber, int columnId, const MouseEvent&);
- /** This callback is made when the user clicks on one of the cells in the table.
- The mouse event's coordinates will be relative to the entire table row.
- @see cellClicked, backgroundClicked
- */
- virtual void cellDoubleClicked (int rowNumber, int columnId, const MouseEvent&);
- /** This can be overridden to react to the user double-clicking on a part of the list where
- there are no rows.
- @see cellClicked
- */
- virtual void backgroundClicked (const MouseEvent&);
- //==============================================================================
- /** This callback is made when the table's sort order is changed.
- This could be because the user has clicked a column header, or because the
- TableHeaderComponent::setSortColumnId() method was called.
- If you implement this, your method should re-sort the table using the given
- column as the key.
- */
- virtual void sortOrderChanged (int newSortColumnId, bool isForwards);
- //==============================================================================
- /** Returns the best width for one of the columns.
- If you implement this method, you should measure the width of all the items
- in this column, and return the best size.
- Returning 0 means that the column shouldn't be changed.
- This is used by TableListBox::autoSizeColumn() and TableListBox::autoSizeAllColumns().
- */
- virtual int getColumnAutoSizeWidth (int columnId);
- /** Returns a tooltip for a particular cell in the table.
- */
- virtual String getCellTooltip (int rowNumber, int columnId);
- //==============================================================================
- /** Override this to be informed when rows are selected or deselected.
- @see ListBox::selectedRowsChanged()
- */
- virtual void selectedRowsChanged (int lastRowSelected);
- /** Override this to be informed when the delete key is pressed.
- @see ListBox::deleteKeyPressed()
- */
- virtual void deleteKeyPressed (int lastRowSelected);
- /** Override this to be informed when the return key is pressed.
- @see ListBox::returnKeyPressed()
- */
- virtual void returnKeyPressed (int lastRowSelected);
- /** Override this to be informed when the list is scrolled.
- This might be caused by the user moving the scrollbar, or by programmatic changes
- to the list position.
- */
- virtual void listWasScrolled();
- /** To allow rows from your table to be dragged-and-dropped, implement this method.
- If this returns a non-null variant then when the user drags a row, the table will try to
- find a DragAndDropContainer in its parent hierarchy, and will use it to trigger a
- drag-and-drop operation, using this string as the source description, and the listbox
- itself as the source component.
- @see getDragSourceCustomData, DragAndDropContainer::startDragging
- */
- virtual var getDragSourceDescription (const SparseSet<int>& currentlySelectedRows);
- private:
- #if JUCE_CATCH_DEPRECATED_CODE_MISUSE
- // This method's signature has changed to take a MouseEvent parameter - please update your code!
- JUCE_DEPRECATED_WITH_BODY (virtual int backgroundClicked(), { return 0; })
- #endif
- };
- //==============================================================================
- /**
- A table of cells, using a TableHeaderComponent as its header.
- This component makes it easy to create a table by providing a TableListBoxModel as
- the data source.
- @see TableListBoxModel, TableHeaderComponent
- */
- class JUCE_API TableListBox : public ListBox,
- private ListBoxModel,
- private TableHeaderComponent::Listener
- {
- public:
- //==============================================================================
- /** Creates a TableListBox.
- The model pointer passed-in can be null, in which case you can set it later
- with setModel().
- */
- TableListBox (const String& componentName = String::empty,
- TableListBoxModel* model = 0);
- /** Destructor. */
- ~TableListBox();
- //==============================================================================
- /** Changes the TableListBoxModel that is being used for this table.
- */
- void setModel (TableListBoxModel* newModel);
- /** Returns the model currently in use. */
- TableListBoxModel* getModel() const { return model; }
- //==============================================================================
- /** Returns the header component being used in this table. */
- TableHeaderComponent& getHeader() const { return *header; }
- /** Sets the header component to use for the table.
- The table will take ownership of the component that you pass in, and will delete it
- when it's no longer needed.
- */
- void setHeader (TableHeaderComponent* newHeader);
- /** Changes the height of the table header component.
- @see getHeaderHeight
- */
- void setHeaderHeight (int newHeight);
- /** Returns the height of the table header.
- @see setHeaderHeight
- */
- int getHeaderHeight() const;
- //==============================================================================
- /** Resizes a column to fit its contents.
- This uses TableListBoxModel::getColumnAutoSizeWidth() to find the best width,
- and applies that to the column.
- @see autoSizeAllColumns, TableHeaderComponent::setColumnWidth
- */
- void autoSizeColumn (int columnId);
- /** Calls autoSizeColumn() for all columns in the table. */
- void autoSizeAllColumns();
- /** Enables or disables the auto size options on the popup menu.
- By default, these are enabled.
- */
- void setAutoSizeMenuOptionShown (bool shouldBeShown);
- /** True if the auto-size options should be shown on the menu.
- @see setAutoSizeMenuOptionsShown
- */
- bool isAutoSizeMenuOptionShown() const;
- /** Returns the position of one of the cells in the table.
- If relativeToComponentTopLeft is true, the coordinates are relative to
- the table component's top-left. The row number isn't checked to see if it's
- in-range, but the column ID must exist or this will return an empty rectangle.
- If relativeToComponentTopLeft is false, the coordinates are relative to the
- top-left of the table's top-left cell.
- */
- Rectangle<int> getCellPosition (int columnId, int rowNumber,
- bool relativeToComponentTopLeft) const;
- /** Returns the component that currently represents a given cell.
- If the component for this cell is off-screen or if the position is out-of-range,
- this may return nullptr.
- @see getCellPosition
- */
- Component* getCellComponent (int columnId, int rowNumber) const;
- /** Scrolls horizontally if necessary to make sure that a particular column is visible.
- @see ListBox::scrollToEnsureRowIsOnscreen
- */
- void scrollToEnsureColumnIsOnscreen (int columnId);
- //==============================================================================
- /** @internal */
- int getNumRows() override;
- /** @internal */
- void paintListBoxItem (int, Graphics&, int, int, bool) override;
- /** @internal */
- Component* refreshComponentForRow (int rowNumber, bool isRowSelected, Component* existingComponentToUpdate) override;
- /** @internal */
- void selectedRowsChanged (int lastRowSelected) override;
- /** @internal */
- void deleteKeyPressed (int currentSelectedRow) override;
- /** @internal */
- void returnKeyPressed (int currentSelectedRow) override;
- /** @internal */
- void backgroundClicked (const MouseEvent&) override;
- /** @internal */
- void listWasScrolled() override;
- /** @internal */
- void tableColumnsChanged (TableHeaderComponent*) override;
- /** @internal */
- void tableColumnsResized (TableHeaderComponent*) override;
- /** @internal */
- void tableSortOrderChanged (TableHeaderComponent*) override;
- /** @internal */
- void tableColumnDraggingChanged (TableHeaderComponent*, int) override;
- /** @internal */
- void resized() override;
- private:
- //==============================================================================
- class Header;
- class RowComp;
- TableHeaderComponent* header;
- TableListBoxModel* model;
- int columnIdNowBeingDragged;
- bool autoSizeOptionsShown;
- void updateColumnComponents() const;
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TableListBox)
- };
- #endif // JUCE_TABLELISTBOX_H_INCLUDED
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